A week ago I played the eighth scenario of my rogue trader (Pulp Alley rules) campaign.
As usual I will include a new turn for each new post.
Background:The Inquisitor was upset, the Necromancer lied to him.
There were not ruins of any temple of Morr in this place, just a suspicious dungeon inside a small mountain.
Sure many dangers were waiting them inside this labyrinth.
However they have no choice, they should try to venture inside and hope to finally find the truth about the hidden place of the Key of Graciale.
He felt that this was the right place to find what he was looking... the Key of Gracaile must really hidden in the ruins of a Morr Temple, but where?
Maybe the answer will be found inside the dungeon...
Arago:
"My loyal companions... I know this is not the place we were looking, but despite the lies of the necromancer, I suspect this dungeon could be still useful for our quest...
Then we will venture inside, and anyone will dare to fight us will meet is own fate..."meanwhile, inside the dungeon, in a darker room, sat the Chaos Sorcerer...
Chaos Sorcerer:
"Then the murderers of my old friend are finally arrived... Fine, they will perish inside my dungeon... and the same doom will meet the fool adventurers that came before them... The Necromancer will be avenged, and I alone will conquest the Key of Graciale!"Netherworld Cabal (my league)
Perk (3): Well Armed, Company of Heroes
Leader (0): Inquisitor Arago, the Mouth of the EmperorH d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander
Optional Kit: Sci Fi
Weapon kit: Heavy
Sidekick (3): Kayura, the Amazon WarriorH d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie, Savage
Optional Kit: Sci Fi
Sidekick (3): Daimon the Renegade Chaos ChampionH d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard, Moxie, Muscle of Steel
Optional Kit: Fantasy
Weapon kit: Heavy
Ally (2): Krana, the Rogue EldarH d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi
Ally (2): Kratos, the Rogue Grey KnightH d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi
Ally (2): Rajura, the Renegade Dark EldarH d6 B 1d6 S 4d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed, Marksman
Optional kit: Sci Fi
Weapon kit: Submachine Gun
Models: 6 figures
lvl 1 Backup:The Sheriff NataliaH d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
The Jokerz (the league used from my player)
Perk (0): None
Leader (0): JokerH d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick
Optional Kit: Sci Fi
Sidekick (3): Harley QuinnH d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie
Optional Kit: Sci Fi
x2 Allies (4): Deilia & Deidra, the Dee Dee SistersH d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce
Optional kit: Sci Fi
Ally (2): HarleenH d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil
Optional kit: Sci Fi
Follower (1): JollyH d6* B - S - D 4d6 M 1d6 F 3d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi
Models: 6 figures
lvl 1 Backup:Chaos DwarfH d6* B 2d6 S 1d6 D 1d6 M 1d6 F 1d6 C 1d6
Special Rules: The Hero Quest bystanders
The dungeon is full or hostile bystanders and some potential ally bystanders (the Heroes).
They willl move, run and rush as normal characters.
They will be activated when a character is in line of sight.
Dwarf H d6 B 2d6 S - D 1d6 M 2d6 F 1d6 C 1d6
Elf H d6 B 2d6 S 1d6 D 2d6 M 1d6 F 2d6 C 1d6
Mage H d6 B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6 Skill: Burst Fire
Barbarian H d6 B 3d6 S - D 1d6 M 2d6 F 1d6 C 1d6
Mummy H d6 B 3d6 S - D 1d6 M 2d6 F 1d6 C 1d6 Skill: Reanimated
Zombie H d6 B 2d6 S - D 1d6 M 1d6 F 1d6 C 1d6 Skill: Reanimated
Skeleton H d6* B 2d6 S 1d6 D 1d6 M 1d6 F 1d6 C 1d6 Skill: Reanimated
Fimir H d6 B 3d6 S - D 1d6 M 1d6 F 1d6 C 1d6
Orc H d6* B 2d6 S - D 1d6 M 1d6 F 1d6 C 1d6
Goblin H d6 B 1d6 S - D 2d6 M 1d6 F 1d6 C 1d6
Chaos Warrior H d6 B 3d6 S - D 1d6 M 2d6 F 1d6 C 1d6 Skill: Armored
Gargoyle H d8 B 4d6 S - D 1d6 M 2d6 F 1d6 C 1d6 Skill: Armored
Chaos Sorcerer: Hostile Bystander
Overview of the board:
Major Plot point: Chaos Sorcerer (hostile bystander) or Grimoire
Special Rules: when a character will enter in one of these rooms, he will roll a six die, with a 4+ he has find the major ploint point and could try to win it.
Skeletons: They will activate and attack the character that will enter in the room.
Perilious area Pitfalls: They will be active when a character try to open the closed doors (challenge)
The other normal closed door need an action to be opened.
Minor plot point: treasures
Minor plot point: desk of the Chaos Sorcerer
Minor plot point: female Prisoner
Minor plot point: Treasures