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Author Topic: Bolt Action v2.0 AAR - Hold The Line  (Read 2858 times)

Offline sotek486

  • Scientist
  • Posts: 411
Bolt Action v2.0 AAR - Hold The Line
« on: November 21, 2016, 05:07:51 PM »
Just posted up an AAR for a game of Bolt Action 2.0 that I played yesterday.

British Para/Army versus German Heer/Fallschirmjager --- post here:  http://jayswargamingmadness.blogspot.com/2016/11/bolt-action-v20-battle-report-hold-line.html

A few pictures to get your started:









Enjoy!

Offline gamer Mac

  • Galactic Brain
  • Posts: 8207
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #1 on: November 21, 2016, 05:26:26 PM »
Lovely looking table and figures :-* :-* :-* :-* :-* :-*

Offline Marine0846

  • Supporting Adventurer
  • Galactic Brain
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  • Posts: 6608
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #2 on: November 21, 2016, 06:12:21 PM »
Excellent setup Jay.
Love all the games you do.
Thanks for sharing.
Semper Fi, Mac

Offline sotek486

  • Scientist
  • Posts: 411
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #3 on: November 21, 2016, 10:42:35 PM »
Thanks all :-)

Marine0846 ... always appreciate your kind comments :)

Offline Rich H

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  • Scatterbrained Genius
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  • Posts: 3232
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #4 on: November 22, 2016, 01:00:01 PM »
Nice work and great table!

Offline Andym

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Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #5 on: November 22, 2016, 01:01:45 PM »
That's a brilliant table! :o And some nice pictures too!

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
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  • Posts: 27708
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #6 on: November 22, 2016, 01:04:44 PM »
Looks good  :)

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Engel

  • Mastermind
  • Posts: 1575
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #7 on: November 22, 2016, 02:51:12 PM »
Looks great.

Some friends at the club are talking about Bolt Action and I have had some thoughts to test this new edition out...

Offline sotek486

  • Scientist
  • Posts: 411
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #8 on: November 22, 2016, 04:59:21 PM »
Wow, thanks everyone!

Some friends at the club are talking about Bolt Action and I have had some thoughts to test this new edition out...

I'd recommend giving it a go ... much improved over 1st edition with the changes.

Online Tim Haslam

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  • Posts: 1304
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #9 on: November 22, 2016, 10:13:03 PM »
Awesome table!

Is that a real life bar in your gaming room?
Also 'awesome'
 lol
A millionaire trapped in a peasants body!

Offline sotek486

  • Scientist
  • Posts: 411
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #10 on: November 22, 2016, 11:59:05 PM »
Awesome table!

Is that a real life bar in your gaming room?
Also 'awesome'
 lol

Lol, why yes, yes it is a full bar :)

Offline Rich H

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Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #11 on: November 23, 2016, 09:13:54 AM »
Wow, thanks everyone!

I'd recommend giving it a go ... much improved over 1st edition with the changes.

Its definitely worth a try but there is quite a bit of noise in the community about poor play testing which didn't pick up some of the more fundamental impacts of rule changes due to interactions.  It's 80% improvements and 20% cockups at the moment.  It'll get better. 

The core game is still solid though.

Played last night and still enjoyed it!

Offline ivor13

  • Scientist
  • Posts: 278
    • Saturday Mornings 13
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #12 on: November 24, 2016, 04:42:15 AM »
I haven't had a chance to give V2 a go yet, what are "some of the more fundamental impacts of the rule changes due to interactions"  that the community is not happy with?

Offline Queeg

  • Scientist
  • Posts: 218
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #13 on: November 24, 2016, 04:55:13 AM »
Lovely looking table and game ....!

cheers
Brent

Offline sotek486

  • Scientist
  • Posts: 411
Re: Bolt Action v2.0 AAR - Hold The Line
« Reply #14 on: November 24, 2016, 03:10:47 PM »
I haven't had a chance to give V2 a go yet, what are "some of the more fundamental impacts of the rule changes due to interactions"  that the community is not happy with?

One is the new officer activation extra dice.  Not the core rule itself, but it doesn't say that you can or cannot use the extra orders to then activate other officers, cascading/chaining the multiple activations.

To me that is an abuse of the core rule, but it doesn't say anything in the rules about it.

I think there are a few things like this, but IMO they mostly impact the tournament players.  For me and my group we only play for fun with historical or fictional scenarios, so no problems for us.  That being said, there are groups around us that seem to play every game system in such a way that their primary approach is tactics through rule loopholes and obscurity - much of thise loopholes being ridiculous ... letter of the law vs spirit of the law.

One of the several reasons I was so turned away from CoC was that those groups ran games at local cons and I played in a few and it was just laughable how the system played out in that setting.

Anyways ... nuff rambling from me.  I'm extremely happy with v2 for Bolt Action


 

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