Hello,
I did some promo for .45 A yesterday in the big city of Hamburg.
I met with Heiko, Tobi, Volker and me in a small game store called Zauberstein. I lost money there because I found old Rafm Cthulhu Blisters and Mummy Sarcophargos ( right spelling
) Its always the same ....
Actually I wanted a Jungle Adventure. But I had lots of jungle adventures in the past so I thought lets do something else.
With all this Cthulhu talk and CiC in this forum I switched to a Cthulhu adventure. A simple one, because it was playtesting and two gamers were new with the .45 A rules. The story is kind of simple. Three Investigators John Steed( Grade 3 Spy ), Sam Spade ( Grade 3 P.I. ) and William H. Russel ( novice Reporter Grade 1 ) are chasing Reginald Farnsworth a rich guy and collector of curiosities. He owns a book that he wants to sell to Mr. Gutworth an evil man and cultist. Our heroes find Farnsworth during nighttime in his cottage were he waits for Gutworth. They sure get into trouble. Farnsworth manages to shut out the light and gets away with the book and the car keys. Our heroes want to follow Farnsworth when they hear a terrible scream from the outside.
That is roughly the intro to our story.
The goal is that the good guys try to get the book and the car keys and get away from the board with the car. ( They probably had no car keys in the 20`s....)The bad guys wanted the book too and had to escape from the edge were Gutworth started. For this Gutworth ( Grade 3 Cultis Leader ) had the following henchmen.
Alain Ladd Gat Man Grade 1
1 Ghast Grade 1
4 Ghouls 1/2 Grade each
For Mr. Gutworth I invented the new "skill " fat. He is slow with a SPD of 3
but his DR is 6 on all body parts. This DR 6 helped Mr. Gutworth a lot during the game. There was another skill I gave to Gutworth. Occult. I used it as a protection against occult influence. For example when the Ghouls role a one they attack the next model. In case this model is Gutworth he is save.
I handed two event markers to each player team and kept two for myself. After all six were placed I asked Volker who played the good guys to place his miniaturey anywere on the board.
Than Volker and Heiko placed there evil miniatures.
Heres a picture
The good guys won initiative and Mr Steed turned the first event marker. He found his beloved dog Isaac and felt much safer. Russel the reporter jumped into the car. Only he knew why. Spade was going down the road to another event marker. Meanwhile the slimey Ghouls and Alain Ladd came closer to our heroes. Ladd fires his gun but missed Steed.
Spade comes closer to the event marker and his abilities tell him he will find something important...
The barrels and fences are from
www.pardulon.com.
The 2nd round made it clear why the Reporter jumped on the car. He wanted to flashlight the Ghouls and Ladd. That is an action you really need in pulp games. They make the game fun. The evil players reacted as great pulp players. They said there Ghouls will make gut tests this round because they dont know flash lights.
After Russel made this last shot he was overwhelmed by the Ghouls and shredded to pieces... actually not... The batteries were empty. Iam sorry not to show you more pictures.
The game went up and down. Spade found the book but Gutworth the keys. Steeds dog died after a heroic fight against the Ghast and two Ghouls. He bite into Ladds behind. Also Russel, the young and brave journalist died against the Ghouls. All Ghouls, the Ghast and Ladd were shot by Steed and Spade. Gutworth escaped and he did not get the book. That was important....
To me it was a fun game. I will do some changes for this adventure when I play it again cuz I think shootouts are not the important part of .45 Adventure. You need clear goals for each team to get a fun game. Finding the book for the good guys was goal enough.
Hope you had some fun in reading this report and i wish you all a nice and sunny weekend.
Björn