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Author Topic: English Civil War using Maurice  (Read 1581 times)

Offline SteveBurt

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English Civil War using Maurice
« on: January 26, 2017, 10:28:45 AM »
We had another ECW game using Maurice last night. Used the pike rules which are in the book - no other special rules at all.
The Royalists had 'Cavaliers' and Parliament had 'Clerics'. Both sides had a notable who aided combat attached to a cavalry unit.
Both sides had 8 infantry and 6 cavalry units. Royalists also had a dragoon unit and a couple of guns. Parliament had two units of dragoons and some firelock men as their bonus unit. Parliament attacked.

It was a very close game - Royalists down to one army morale and parliament had several dice rolls which could have got one more unit, but didn't.


Offline Codsticker

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Re: English Civil War using Maurice
« Reply #1 on: January 26, 2017, 04:13:29 PM »
Moar pixpls!! ;D

Offline Belisarius

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    • Yahoo groups Ulster Wargames Society
Re: English Civil War using Maurice
« Reply #2 on: February 03, 2017, 12:37:49 AM »
I second the request for more pics and your thoughts on these rules please. I have them and the cards but hav,nt used them yet.

Offline GamesPoet

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Re: English Civil War using Maurice
« Reply #3 on: February 03, 2017, 05:23:42 AM »
Looks grand!

Which battle mat is that?

Offline SteveBurt

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Re: English Civil War using Maurice
« Reply #4 on: February 07, 2017, 12:02:55 PM »
The battle mat is the Cigar Box 'European fields' one.
Maurice is probably my favourite set of miniatures rules. It is designed for the 18th century, but it has rules for Pikes (to cover the GNW and the War of the Grand Alliance), so it works fine for ECW.
The rules are card driven - each turn you can pick an action - Bombard, Move a force, Rally a force, Charge with a force, play an Event, or pass.
A 'force' is a group of units of the same type in the same formation all close together (so a second line is useful to keep force integrity when units start dying). If you play an event or charge, you draw no new cards. If you move you draw 1, if you rally or bombard you draw 2, and if you pass you draw 3.
Cards are also used as modifiers (allowing passage of lines, improving combat or shooting, or inhibiting the enemy, and so on)
So you if you act aggressively you quickly find you are running out of cards and must pause, but that lets you enemy rally.
Also, you only get to do things with one force a turn, so co-ordinated attacks are very hard.
As units die, your force morals is depleted and when it reaches zero the army breaks. Alternatively, if you've been through the deck 2 and a bit times, night falls, and the victory goes to whoever controls any objective(s).



Offline Belisarius

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Re: English Civil War using Maurice
« Reply #5 on: February 09, 2017, 09:37:56 PM »
Thank you for that , a nice concise review. I,m slowly painting up an A.W.Independance ( both sides ) force for use with these rules.

Offline GamesPoet

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Re: English Civil War using Maurice
« Reply #6 on: February 10, 2017, 07:09:44 PM »
Maurice is a very good game, and I highly recommend.  Good to know it works for ECW, which means probably TYW, too.

 

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