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Author Topic: Creating mounts  (Read 1362 times)

Offline ThorinXV

  • Student
  • Posts: 19
Creating mounts
« on: January 10, 2017, 07:13:20 PM »
Hey guys,

I'd like to creat a mount - in my case a Dewback from Star Wars to sit my Sandtroopers on top of it.

Idea behind this build is that the Dewback is a char of its own. It is carrying the Sandtrooper by using the regular rules. The only houserule would be mounting and dismounting... each would cost an action by the Sandtrooper.

Sandtrooper

Armour: Refract Field + Space Suit
Weapon: Submachine Gun or Laser Rifle or Vibrospear
Equipment: Night Visor
Traits: whatever suits that fellow

Dewback

Weapon: Claws
Traits: Huge, Extra Legs (2), Nonreactive, Reptiloid, Tough (2), Claws

What do you think?

Offline Manchu

  • Mad Scientist
  • Posts: 668
    • Life on Jasoom?
Re: Creating mounts
« Reply #1 on: January 10, 2017, 09:58:52 PM »
Have you considered abstracted rider and mount into the same "profile"?

Offline ThorinXV

  • Student
  • Posts: 19
Re: Creating mounts
« Reply #2 on: January 11, 2017, 05:18:27 PM »
No, I thought about giving the mount (Dewback) an own Char "slot".

Offline Manchu

  • Mad Scientist
  • Posts: 668
    • Life on Jasoom?
Re: Creating mounts
« Reply #3 on: January 11, 2017, 08:12:28 PM »
The reason I ask is that Character slots are very limited. I would not want to use one on a beast of burden. But it looks like you want a sort of "attack dewback" rather than just a mount.

Offline ThorinXV

  • Student
  • Posts: 19
Re: Creating mounts
« Reply #4 on: January 11, 2017, 11:03:47 PM »
Yeah... You could call it Like this ;).

Offline Shub-Nullgurath

  • Bookworm
  • Posts: 91
Re: Creating mounts
« Reply #5 on: January 21, 2017, 11:34:21 AM »
I was also thinking on the mounts issue and what, exactly, could be done to get them into acceptable "animal" condition.

I came up with these Traits:

Non-Learning (Campaign Use Only)
(N) -4XP
The character is unable to add additional traits as a campaign progresses. It is possible to purchase this Trait off by paying the 4XP difference.

Non-Sentient
(N) -6XP
The character's action is randomly determined if they are not within 4" of a character that does not have the Non-Sentient trait. Roll a dice and find it off this table:
1-5The character does no action.
6-10The character runs away from the nearest enemy.
11-15The character attacks the nearest enemy or runs to within attack distance.
16-20The character runs towards the nearest friendly character that does not have the Non-Sentient trait.
It is possible to purchase this trait off by paying the 6XP difference.

Animal
(N) 5XP
The character possesses both the Non-Learning and Non-Sentient traits but they do not get the negative XP from these traits. The character is able to purchase the Claws trait even if the Theme does not allow for it. The character is unable to make any actions that involve Grenades, Tech or First Aid. The character is only able to make Leadership rolls for others with the Animal Trait. The character cannot hold weapons and may not pick up equipment during the course of a game. The character may take natural weapons in the same way as Robots can take in-built weapons. The character is not counted as a character for the purposes of squad size but must have at least a total of 30XP spent on them as other characters do. If Non-Learning or Non-Sentient are bought off then this character is counted as a character for the purposes of squad size.

 

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