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Author Topic: Pulp Alley - A Day in the Life  (Read 2032 times)

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Pulp Alley - A Day in the Life
« on: January 31, 2017, 11:28:49 PM »
I thought someone might like to see some of the stuff that goes in to making our Pulp Alley 3d models.....

1. First I design the 3d model on the computer. This takes about 6-10 hours on average....



2. Next I lay out the print plate. In this example, I am printing four models plus a few other doodads....



3. And now the printer does its magic! ....



4. Although the print time can vary significantly, this job took just two hours and seventeen minutes....



5. Then it is off to the power washer for a good bath....



6. Finally, here are the finished models....



That's all there is to it!  :D


HAVE FUN

Offline War In 15MM

  • Scatterbrained Genius
  • Posts: 2275
Re: Pulp Alley - A Day in the Life
« Reply #1 on: January 31, 2017, 11:55:40 PM »
I have your shoeshine stand.  It is wonderful!

Offline Valerik

  • Mad Scientist
  • Posts: 600
  • "...promiscuously brandishing a revolver..."
Re: Pulp Alley - A Day in the Life
« Reply #2 on: February 01, 2017, 03:33:15 AM »
I have your shoeshine stand.  It is wonderful!

Amen!!

I am not worthy...

I trust your recovery is proceeding apace.

Rest much, the process is longer, & slower, than you would think.


Valerik

hoarding the unhoardable
BGR

"Fart in the devil's face"
Martin Luther


Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5072
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Pulp Alley - A Day in the Life
« Reply #3 on: February 01, 2017, 06:44:22 AM »
Quote
Rest much, the process is longer, & slower, than you would think.

Trust Sir Valerik the Wise! He speaks the truth of it.

Glad to see you back in the saddle, cowboy!

Take it easy. Looking forward to seeing more of your 3D doodads!   :)


Offline gary42

  • Mastermind
  • Posts: 1229
Re: Pulp Alley - A Day in the Life
« Reply #4 on: February 01, 2017, 07:14:09 AM »
At least there's lots of nap time between prints!  Very cool indeed.
"They seek him here, they seek him... There he is!"

Offline Vagabond

  • Mastermind
  • Posts: 1627
    • Vagabond's Wargaming Blog
Re: Pulp Alley - A Day in the Life
« Reply #5 on: February 01, 2017, 11:21:44 AM »
It looks very interesting, I've never had anything to do with CAD do you do it top down or bottom up. What I mean is do you 1st draw the finished article and then break it back into bite sized components, that fit together because they have come from one whole, or do you design all the seperate pieces and mate then together.
I would expect the later to be more difficult getting the correct interface but as I said I've no experience of the process.
Thought provoking post either way
Cheers

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley - A Day in the Life
« Reply #6 on: February 01, 2017, 11:51:18 PM »
It looks very interesting, I've never had anything to do with CAD do you do it top down or bottom up. What I mean is do you 1st draw the finished article and then break it back into bite sized components, that fit together because they have come from one whole, or do you design all the seperate pieces and mate then together.
I would expect the later to be more difficult getting the correct interface but as I said I've no experience of the process.
Thought provoking post either way
Cheers

For these little toys, I designed the entire model as a single piece and then chop it up as needed.

Because of the quirks of this specific 3d printer, sometimes it works better to print the model in two or more pieces. When you work with a particular 3d printer for awhile you start adjusting your designs to get the best models.   ;)




Offline Manchu

  • Mad Scientist
  • Posts: 668
    • Life on Jasoom?
Re: Pulp Alley - A Day in the Life
« Reply #7 on: February 01, 2017, 11:54:34 PM »
Thanks for the inside story!

Offline Vagabond

  • Mastermind
  • Posts: 1627
    • Vagabond's Wargaming Blog
Re: Pulp Alley - A Day in the Life
« Reply #8 on: February 02, 2017, 12:13:39 PM »
Thanks for the info, much appreciated.

Offline Traveler Man

  • Mastermind
  • Posts: 1553
    • The Hetzenberg Chronicles
Re: Pulp Alley - A Day in the Life
« Reply #9 on: February 02, 2017, 05:24:21 PM »
Yes, thanks for sharing the method.  :)
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

Offline SBRPearce

  • Mad Scientist
  • Posts: 633
    • "The Cellar-Dweller" blog
Re: Pulp Alley - A Day in the Life
« Reply #10 on: February 07, 2017, 04:15:19 PM »
Are you working in a MakeLab or similar "open shop" setting? (IE, this isn't your employer's gear, nor your home set up?)
from Mr.Vampire: "It's the paintjob that makes the miniature fight harder not the size."

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Pulp Alley - A Day in the Life
« Reply #11 on: February 12, 2017, 04:58:31 AM »
Are you working in a MakeLab or similar "open shop" setting? (IE, this isn't your employer's gear, nor your home set up?)

Exactly that sort of thing. We don't own the machines but he gets to play with them a lot. I mean ALOT!  lol lol lol


Mila Phipps, Pulp Girl
mila@pulpalley.com

 

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