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Author Topic: Dracula's America.  (Read 58948 times)

Offline dartfrog

  • Scientist
  • Posts: 301
Re: Dracula's America.
« Reply #315 on: July 26, 2017, 10:22:37 AM »
I should think much of Canada would be similar to Skinwalker for the indiginious Indians. The NE/NW Indians would have whales walkers and such. Less sure on Eskimo and other far northern culture horrors.

As for mexico *shudder* Well we know who was in their recent past!Zorro's daughter Vs the Feathered Serpent! Plenty of nasty to rise there. Stuff that could put ol' Drac' in his place!
« Last Edit: July 26, 2017, 11:12:13 AM by dartfrog »

Offline Mr Brown

  • Scientist
  • Posts: 249
    • Speartips and Spaceships
Re: Dracula's America.
« Reply #316 on: July 26, 2017, 11:13:09 AM »
With a little imagination I'm sure you could probably shoe horn in a lot from the Great White North already. Not sure what rules/equipment/gear etc. in the rules as they are cater for Mountain Men and trappers and such, but wouldn't be too much of a stretch to fit. Skinwalker tribes with some aesthetic changes and of course Wendigo, nature spirits etc. The deep frozen wastes might harbour truly alien terrors but then who goes there anyway :P

As for south? Well Banditos and such are probably already catered for and probably just require the right aesthetic too.

Looking forward to reading in to the setting a bit more and seeing what people come up with. Despite all the nay sayers who made out that weird wild west was a bit niche, I can think of loads of opportunity; not to mention all the stuff already discussed here. For example, discussing with a friend locally who hadn't heard about this and instantly he made a connection with Werewolf (Rage) the Wild West. He thought it would be cool to have games between native tribes and invading old world kin. Now whilst it might not be directly applicable in the setting as written, I'm sure we'd be able to fit something in from the descriptions and examples given.

Hopefully not too long before we get our hands on our copies :D

Offline dartfrog

  • Scientist
  • Posts: 301
Re: Dracula's America.
« Reply #317 on: July 26, 2017, 11:22:00 AM »
Love the idea of invading 'werewolf' skinwalkers have arrived and are waging a war with native skinwalkers and their people. Interesting clash of cultures and people. East Euro werewolf takes on Ameranid werebuffalo or bears, fun take on the game.

Offline Mr Brown

  • Scientist
  • Posts: 249
    • Speartips and Spaceships
Re: Dracula's America.
« Reply #318 on: July 26, 2017, 11:49:53 AM »
Clash of cultures is something that probably best sums up the way you can adapt games and settings. I dislike rules and character or model creation that is too generic but being able to use the same core and modifying the theme can open loads of options.

Old vs New world skinwalkers (totem warriors vs loup garou) being the example above.

What about some some British chaps including a student of the renowned Dr Jekyll? Some nefarious individuals from grimy Edinburgh or London associated with medical experimentation on the dead fleeing the authorities taking their knowledge and 'experiments' with them.

Really hoping that this gains some attention locally as I think it could be a great club campaign game.

Offline Paboook

  • Scientist
  • Posts: 275
Re: Dracula's America.
« Reply #319 on: July 26, 2017, 05:16:41 PM »
Fenrir, the game and especially the setting looks great. I am wondering about two things:

1) Is there a list of monsters that can enter the game? Are they always part of a posse? Can they also work on their own (Frostgrave style)?

2) Are civilians part of some scenarios / some kind of scenario complictions?

Offline Fenrir

  • Scientist
  • Posts: 218
    • The Lead Mountaineer
Re: Dracula's America.
« Reply #320 on: July 26, 2017, 05:52:58 PM »
Some interesting ideas here, folks- the Great White North is a setting I'd considered for SOTW, but let's see how things go with the first couple of books first... ;)

Speaking of which- the Nickstarter is almost over now; and we are closing in on a free Chupacabra for everyone!

@Paboook: Thanks very much! I'll try to answer your questions below...

1) In book 1 there are ten NPC monsters (or Unwelcome Guests as we call them) that can potentially turn up mid-game and cause havoc for all Posses! These are: Jackalope, Chupacabra, Vampire Fledgling, Hellhound, Sasquatch, Zombie, Lost Soul, Manitou, Pale Rider, and Vampire Ancient.
There are also suggestions for playing your games in the midst of a zombie or vampiric outbreak!

2) Innocent Bystanders can be included in any Scenario, and can be held hostage by unscrupulous outlaw types (or used as food by passing vampires!). One of the Agendas (random sub-plots that play out alongside the main objective of a Scenario) also involves you escorting a VIP civilian to safety...
I now have a Blog, like an actual modern-day human!
https://lead-mountaineer.blogspot.co.uk/

Offline Paboook

  • Scientist
  • Posts: 275
Re: Dracula's America.
« Reply #321 on: July 26, 2017, 08:33:38 PM »

@Paboook: Thanks very much! I'll try to answer your questions below...

1) In book 1 there are ten NPC monsters (or Unwelcome Guests as we call them) that can potentially turn up mid-game and cause havoc for all Posses! These are: Jackalope, Chupacabra, Vampire Fledgling, Hellhound, Sasquatch, Zombie, Lost Soul, Manitou, Pale Rider, and Vampire Ancient.
There are also suggestions for playing your games in the midst of a zombie or vampiric outbreak!

2) Innocent Bystanders can be included in any Scenario, and can be held hostage by unscrupulous outlaw types (or used as food by passing vampires!). One of the Agendas (random sub-plots that play out alongside the main objective of a Scenario) also involves you escorting a VIP civilian to safety...

Excellent :)

Could you send a list of hired guns too? I have noticed only the doctor.
« Last Edit: July 26, 2017, 10:36:24 PM by Paboook »

Offline Kommando_J

  • Mastermind
  • Posts: 1217
Re: Dracula's America.
« Reply #322 on: July 26, 2017, 09:48:31 PM »
What kind of melee weapons do we have? I have an excellent idea for some fluff/a gang/expansion idea but it requires cavalry sabres...





Offline Fenrir

  • Scientist
  • Posts: 218
    • The Lead Mountaineer
Re: Dracula's America.
« Reply #323 on: July 27, 2017, 06:38:49 AM »
@Paboook: Sure! The Hired Guns in book 1 are- The Doc, the Moonshiner, the Preacher, the Prospector, the Pugilist and the Scout.
There is also a list of 'Weird West' Hired Guns- the Carpathian Guard, the Maverick Arcanist, the Stitch-Doctor, the Templar of the Order and the Undead Drifter.

@Kommando_J: Melee weapons are more of an aesthetic thing right now, mainly due to reasons of space/word count- though certain Hired Guns have unique weapons such as the Blessed Greatsword of the Templar of the Order, and the Prospector's hefty pick-axe! You can also use small hold-out pistols like the Derringer in a Fight...
However book 2 introduces swords and spears to the proceedings, have no fear!  :)

Offline Kommando_J

  • Mastermind
  • Posts: 1217
Re: Dracula's America.
« Reply #324 on: July 27, 2017, 12:11:03 PM »
Excellent, my idea is that San Francisco and the surrounding area secedes from the United States under the beneficent leadership of Joshua Abraham Norton or as he would be most famously known "Norton I, Emperor of the United States"and later "Protector of Mexico" who declares(without a hint of irony) that Dracula is an unelected impostor!

Vigilante bands roam San Francisco, each led by hand picked men dressed in old uniforms and armed with cavalry sabres in imitation of their Commander-in-Chief., their main purpose to drive out any Red hand Coven spies and ensure the safety of the people.

Offline dinohunterpoa

  • Scatterbrained Genius
  • Posts: 2561
  • Everything is Better with Vampire Supermodels
    • Isla de Santa Biscaya
Re: Dracula's America.
« Reply #325 on: July 27, 2017, 12:14:42 PM »
"Because life is made of inspiration, dreaming and insanity in about equal measure."
- Erzsébet Báthory - 1560-1614 (?)

Offline commissarmoody

  • Galactic Brain
  • Posts: 8672
    • Moodys Adventures
Re: Dracula's America.
« Reply #326 on: July 27, 2017, 01:38:08 PM »
Excellent, my idea is that San Francisco and the surrounding area secedes from the United States under the beneficent leadership of Joshua Abraham Norton or as he would be most famously known "Norton I, Emperor of the United States"and later "Protector of Mexico" who declares(without a hint of irony) that Dracula is an unelected impostor!

Vigilante bands roam San Francisco, each led by hand picked men dressed in old uniforms and armed with cavalry sabres in imitation of their Commander-in-Chief., their main purpose to drive out any Red hand Coven spies and ensure the safety of the people.
Not a bad idea actually. I would like to see some Mexican bandits and federal troops from both sides of the border....that is unless old drac, killed off the Army some how.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Kommando_J

  • Mastermind
  • Posts: 1217
Re: Dracula's America.
« Reply #327 on: July 27, 2017, 05:28:35 PM »
I could see the border troops sheltering across away from Dracula's agents, not many vampire will want to follow them to the land of sunshine and Catholics lol.

Offline dartfrog

  • Scientist
  • Posts: 301
Re: Dracula's America.
« Reply #328 on: July 27, 2017, 08:56:09 PM »
I'm liking the chupacapra more now, hope we hit the target.

Offline Kommando_J

  • Mastermind
  • Posts: 1217
Re: Dracula's America.
« Reply #329 on: July 27, 2017, 10:46:49 PM »
We will, we're 15 pounds off and I have an order to put in before Monday...

 

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