Ok-here is a pic heavy battle report that is basically a play by play:
Initial Setup of Real-side, after deployment most of the action took place in this little piazza:
Cyber-side boards with Dust Tactics minis standing in for security camera avatars:
Standard bot deployment on cyber-side to take control of security cameras:
Some movement and positioning on real-side. I move up the sheik, and Mr. Gray performs a scan on Green Hair and trenchcoat guy you can barely see through the window. Green Hair is my agent, I know that either Mr. Purple or Mr. Gray is one of her agents. I don't know which card she drew for the scan at this point, so I have no idea if she knows that Green Hair is my agent.
My opponent lays down a wall (red) on cyberside and sends a bot (red) to take over one of the security cameras on my side, so I move in for what ended up being a killer attack. I move into contact, lay a wall and push her avatar (white) through my wall (blue) along with causing her to warp. During the warp she loses control of her wall. All told, she ends up with 3 neural damage tokens, which end up saving my hide several times later on in the game.
I move another one of my decoys closer to Green Hair, because my mission is to detonate a microsim (like nanobots) swarm realside and then implant false memories on as many civilians/decoys as possible in cyberside. The microsim swarm detonation starts the 5 turn countdown until the Police arrive.
Avatars to represent the decoys infected by the microsim swarm show up on cyber-side. I managed to get five within the 10 inch range.
Now that he knows who my agent is Mr. Gray wastes no time, attempting to beat down Green Hair in hth to soften him up so Mr. Gray can install a virus on him (my opponents secret mission is to install viruses on my agents). Despite having negative modifiers from neural damage, Mr. Gray gives Green Hair a Glancing Blow.
I set up for the kill on cyberside (to implant false memories on decoy's I have to throw their avatars through walls)
Green Hair limps away from the blood spattered Mr. Gray who is smiling his creepy smile, creating an opening for my second agent to take a shot at Mr. Gray.
Unfortunately, he whiffs the shot, which will turn into something of a theme.
Both of my agents are now out in the open, but I still only know that Mr. Gray is my opponent's agent, number two is one of the two other miniatures not pictured.
Mr. Gray catches up to Green Hair, and attempts to install a virus, but a combination of a bad roll and negative modifiers from neural damage meant that Green Hair won the roll, decrypting her communications network and forcing her to reveal who her second agent is.
On cyberside I keep throwing decoy avatars through walls while my opponent works to push them off the edge of the board (moving them beyond my reach).
My 2nd Agent rushes up to try to stop Mr. Gray and fires at him from point blank range and...misses:
The unstoppable Mr. Gray finally succeeds in ramming a needle full of nanobots deep into the neck of the dazed Green Hair. Green Hair now has a virus, and will likely have to be mind-wiped.
All the decoys get scattered by my opponent's avatar in white:
On cyberside I keep throwing hapless decoy avatars through walls ala-Tron, and my opponent pushes one to safety off the board. On realside my second agent in a fit of rage at seeing his partner take a needle in the neck, fires off two quick shots, the first missed, but at last something hits! Due to my voluntary accuracy modifier, I only inflict a glancing blow on Mr. Gray, which is ideal so I don't get docked points for killing somebody on camera.
Mr. Gray staggers away and my second agent fires a shot at my opponent's 2nd agent, and...misses
My second agent then decides it is time to hang up the badge for good. (The game ends as the police arrive)
I ended up with 60 VP for implanting 4 decoys with false memories, and my opponent ended up with 38 having only infected one of agents with a virus and taking a big hit for failing a virus install attempt.
I am on the hunt for any good suggestions for what miniatures or tokens I could use to represent security cameras and player avatars on cyber-side. I think that with neon enough paint jobs the sedition wars minis will do for cyberside avatars, but I'm at a loss for cameras...
Any suggestions or comments are welcome.