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Author Topic: Vimy Ridge The Game, Photos (Heavy) and AAR  (Read 7418 times)

Offline wrgmr1

  • Mad Scientist
  • Posts: 555
  • Mad Gamer and Painter
Re: Vimy Ridge The Game, Photos (Heavy) and AAR
« Reply #75 on: April 06, 2017, 05:49:39 PM »
Captain Darling, great name by the way.

The game went the way I expected it to, which was a very historical outcome. To me, that is the sign of a good game. I would have loved to have more figures, but time was against me had to get the boards done. Also the BFE WW1 supplement each 8 figures is a platoon thus 12 platoons is the 87th battalion. 
We may change it up a little when we go to Enfilade at the end of May?

Cheers,
Thomas

Offline James Morris

  • Mastermind
  • Posts: 1591
    • mogsymakes
Re: Vimy Ridge The Game, Photos (Heavy) and AAR
« Reply #76 on: April 07, 2017, 04:33:47 PM »
Terrific! I like the way the bases match the boards so closely, and the maze of trenches is a sight to behold.  Labelling the trenches is an excellent idea too.

Have you considered adding a few explosions to add to the visual effect?

Offline wrgmr1

  • Mad Scientist
  • Posts: 555
  • Mad Gamer and Painter
Re: Vimy Ridge The Game, Photos (Heavy) and AAR
« Reply #77 on: April 07, 2017, 05:06:04 PM »
James - yes explosions would have been good, however the 87th Battalion commander decided not to use the rolling barrage in his attack. All the other battalions used it with success. Thus no Canadian artillery. The Canadian field artillery didn't reach past the German front line! The German field artillery didn't reach the Canadian Front line, they were too far back only heavy batteries did. So we only used mortars for both sides. It was basically an infantry fight. I tried to keep it as historical as possible.

 

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