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Author Topic: Opinions on Osprey's "Fighting Sail" OWG 009  (Read 2582 times)

Offline has.been

  • Galactic Brain
  • Posts: 8296
Re: Opinions on Osprey's "Fighting Sail" OWG 009
« Reply #15 on: May 18, 2017, 09:26:04 PM »
Can't comment on Galleys & Galleons, but simpler/faster & more of a laugh than Kiss me Hardy. Kiss me Hardy is a very good naval game & more accurate than Fighting sails.

Offline SteveBurt

  • Mastermind
  • Posts: 1286
Re: Opinions on Osprey's "Fighting Sail" OWG 009
« Reply #16 on: May 18, 2017, 09:29:29 PM »
It's less detailed than either of those. Kiss Me Hardy is a fair simulation without being over the top (if you want lots of detail, the Post Captain or Signal Close Action are what you want).
Galleys & Galleons is really aimed more at Renaissance than Napoleonic, and has fantasy elements although you don't have to use those. It uses a modified version of the 'song of' activation system, which is OK but which I find leads to a slowish game. Fighting Sail is quick play.

Offline Munindk

  • Mad Scientist
  • Posts: 642
  • Denmark
Re: Opinions on Osprey's "Fighting Sail" OWG 009
« Reply #17 on: May 19, 2017, 07:13:33 AM »
Munindk:

For battles with 28mm ships (and have I mentioned how insane that idea is?), you'd probably use movement sticks about a meter long, and you'd need a play area 12 x 18m or so...  lol

A tarp on the lawn it is then :p
I'm planning to do a few ships for Blood and Plunder anyways, and as I'm reading Master and Commander, it would be fun to use those ships for "real" naval battles too.

I might be able to use a smaller area though, as the ships I'm planning arent ships of the line. A couple of frigates, a couple of brigs and a sloop or two.

 

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