Would you be willing to share the stats for the various Pulp units/beasties?
General Mayhem,
I certainly don't mind sharing the "Beta" stats I've devised to get some of my pulpy figures onto the table. I need to stress several things:
1. I hope I'm not violating any rule rights of Studio Tomahawk in doing this
2. these new stats have not been tested for balance
3. also, I have not been able to assign Unit Cost stats for these units
4. Most units aside from the cultists don't offer any Shooting stats (this could be tweaked, ie Raptors could "spit" as in Jurassic Park)
To test drive these Beta Stats, I'd lump them together as a "Lord of the Jungle" faction. When using them, equal the number of units in your opponents column and add 1 or 2.
As I noted, this is a very Beta set of stats based on units I already have. However, most Congo players agree it is a great game system that cries out for some expansion and maybe this will get the ball rolling. I'll be curious to see what kind of ideas and feedback this generates. Enjoy.
The Law of the Jungle
Pulp Rules and Critters for Congo
Cultists (4 figs)
Shoot: D8 – Pistols: Range M
Melee: D6
Bravery: D8
Trained Cultists (4)
Shoot: D8 Range L
Melee: D8
Bravery: D10
Raptor Pack (3 figs)
Melee: D8 X 2
Bravery: D10
No Fear - Scouts
Being swift, Raptors roll d8 basic saving rolls & d10 if in any cover. Plus, they get 2 die per figure in melee.
Fearsome: If unit moves within “M” of foe, that unit must take Fear Check.
Raptor Alpha
Melee: D10 x 2
Bravery: D10
No Fear – Scouts - Fearsome
Being swift, Raptors roll d8 basic saving rolls & d10 if in any cover. Plus, they get 2 die in melee.
Must be placed with Raptor Pack.
Cong Great Ape (6 Hit Points)
Melee: 1 d10 per Hit Point
Bravery: D10 – No Fear
Swift: Moves 3S sticks
Fearsome: If Cong moves within “M” of foe, that unit must take Fear Check.
Fearless: Never takes Stress Tokens.
White Apes 4 (2 hits)
Melee: D10
Bravery: D8
Scouts
Being larger and tougher, they take 2 hits per fig.
Donga: Alpha White Ape (2/4 hits)
Melee: 2 d10
Bravery: D10
Scout
Donga may deploy as attached with White Apes (2 hits) or as Lone Character (4 hits).
Fearsome: If Donga moves within “M” of foe, that unit must take Fear Check.
Traits
Fearsome: If unit moves within “M” of foe, that unit must take Fear Check.
No Fear: Never takes Stress Tokens.
Scout: This creature never tests when entering Dangerous Terrain.
Swift: Figure gains extra “S” Move Stick.