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Author Topic: Modiphius Fallout Game  (Read 22986 times)

Offline zizi666

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Re: Modiphius Fallout Game
« Reply #75 on: May 23, 2017, 03:26:19 AM »
Dogmeat is a cattle dog, so no, not a sheperd.

 

+1

Nice renders, but wasn't the dog in the game a German Shepherd? In that render it looks like a small mongrel IMHO!  :o
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Offline Sinewgrab

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Re: Modiphius Fallout Game
« Reply #76 on: May 23, 2017, 02:35:56 PM »
Actually, Dogmeat has 3 incarnations.  He was a mongrel in Fallout and Fallout 2, a cattle dog in 3, and he's based on a German Shepherd in 4.
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline DELTADOG

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Re: Modiphius Fallout Game
« Reply #77 on: May 23, 2017, 04:10:38 PM »
The Fallout 4 Variant is based on a Real Dog own by one of the Bethesda Employees who had worked on FO4.

Offline dinohunterpoa

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Re: Modiphius Fallout Game
« Reply #78 on: May 23, 2017, 07:15:56 PM »
Actually, Dogmeat has 3 incarnations.  He was a mongrel in Fallout and Fallout 2, a cattle dog in 3, and he's based on a German Shepherd in 4.

Thanks for the info!  ;)


« Last Edit: May 23, 2017, 07:22:55 PM by dinohunterpoa »
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Offline Garder

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Re: Modiphius Fallout Game
« Reply #79 on: July 14, 2017, 07:08:22 PM »
The first entry in the development blog has been posted. I have copy/pasted it below.

Sounds good to me  :)


FALLOUT WASTELAND WARFARE
Development Blog #1



Today, we're starting the first of a series of reveals for the Fallout: Wasteland Warfare rules as we progress through the final stages of development; plus, there's a preview of the awesome sole survivor, Nora, who's going to be in the two-player starter set.



We're creating different 'unit' cards for the sole survivors - one is the basic, fresh out
of the Vault survivor in the starter set, the other has learned the dangers of the wasteland and picked up some more skills and experience which will come with the Sole Survivor expansion set which includes Nate, Codsworth and a version of Dogmeat with goggles! There will be more versions in later releases).  Unit cards won't be tied to the male or female miniatures so you'll be able to choose who you want to field in your crew.

Movement & Range

Measurement of movement and ranges is one of the mechanics that we have taken a contemporary approach towards. I remember using my school ruler for early home grown battles with 28mm fantasy battles made up of Citadel and Ral Patha minis scavenged from bring and buy stalls at local cons. Discovering the rusting old tape measure in the garage was a major moment! More recently we've seen a host of movement sticks and manoeuvre templates on tabletops.

Each Fallout unit card includes the S.P.E.C.I.A.L stats for its unit giving us loads of great options for gameplay; however, we wanted to reduce the amount of numbers on the cards to simplify the information, so James hit on the concept of coloured ranges. The coloured ranges are used for all distances in Fallout: Wasteland Warfare, and the two-player starter set comes with a number of coloured range sticks of specific sizes.

Measuring movement distances is simple as each unit card shows two colours - one for standard movement, and one for charging.  For example, your Super Mutant unit card shows yellow for their standard movement which can be used for any movement; however, the unit card shows green for their charge which is longer than yellow.  Each model gets two actions so you could move a Super Mutant in this unit yellow and then yellow again, or you could move them yellow, and if it's now within green distance of an enemy, charge with your second action. The sticks show the maximum distance so you can move up to any point along that range stick, and it's easy to use them to move around objects using marked increments on the sticks.

Measuring weapon ranges is equally simple too.  Attacks are all shown on small cards such as the combat shotgun or plasma rifle.  Each weapon has a short range and a long range, and a coloured bar for each shows which stick is used.  To measure a shot, you just grab the sticks shown, place them end-to-end, and you can immediately see the ranges.  For example, your combat shotgun shows red for short range and blue for long - place the two end-to-end (red then blue) and you can see what falls within your combat shotgun's blast.  The effect dice rolled for each range are shown underneath the coloured range bands.  So, for the combat shotgun, if your target is within the red stick (short range), you roll the effect dice shown under the red bar; if your target is within the blue stick (long range) then you roll the effect dice shown under the blue bar.

The game will come with super chunky die cut range sticks and we'll also be producing Vault-Tec approved coloured acrylic upgrade sets.  Symbols on the cards and sticks assist those with colour blindness identify the correct sticks.

As well as movement and weapon ranges, colours are used for all other measurements in the game too such as awareness, command, blast damage, distances during set-up, determining falling damage, etc. This simple system speeds up gameplay and keeps the most important numbers on the unit cards clear and easy to read.

We're currently 3d printing and mastering the first wave of sets. Once these are signed off by Bethesda we'll be painting a set up and showing them and some demo games off with full video battle reports.

Hopefully you have enjoyed this first peek into the Fallout: Wasteland Warfare rules. Keep an eye on the blog for regular updates and sneak peeks as we run up to the October release.

Offline Malebolgia

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Re: Modiphius Fallout Game
« Reply #80 on: July 14, 2017, 07:37:40 PM »
Okay, so basically they used the measuring system of Terminator Genisys...which is cool because it works well.
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Sir_Theo

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Re: Modiphius Fallout Game
« Reply #81 on: July 14, 2017, 08:04:29 PM »
Okay, so basically they used the measuring system of Terminator Genisys...which is cool because it works well.

I thought it sounded familiar!

Offline dinohunterpoa

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Re: Modiphius Fallout Game
« Reply #82 on: July 14, 2017, 08:07:59 PM »
Okay, so basically they used the measuring system of Terminator Genisys...which is cool because it works well.

 lol

Offline Sir_Theo

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Offline Lawful Evil

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Re: Modiphius Fallout Game
« Reply #84 on: October 04, 2017, 01:41:57 AM »
Some of the prices are great, ($AU30 for Nate, Codsworth and Dogmeat? Yes please), but some are baffling. $AU40+ for a single Corvega chassis to be used as cover? I know it's probably a big hunk of plastic, but they could have made it hollow or something to reduce costs.
Anyway, with Necromunda coming out next month I'm going to have to think long and hard about my purchases, and the scale issue is something to consider as well.

Offline beefcake

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Re: Modiphius Fallout Game
« Reply #85 on: October 04, 2017, 02:51:10 AM »
Too rich for me. I'm out.
I'll be satisfied with the games on my PC.


Offline Sir_Theo

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Re: Modiphius Fallout Game
« Reply #86 on: October 04, 2017, 09:11:04 AM »
Yeah a bit too pricey for me too. Although the starter box is tempting...I also like the sound of the settlement cards, sounds a bit like Kingdom Death without the awful boob monsters.

I think my Fallout itch will have to be scratched by the FFG boardgame

Offline Verderer

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Re: Modiphius Fallout Game
« Reply #87 on: October 04, 2017, 09:52:14 AM »
Oh dear, this is gonna get expensive .... but they're too good to resist ;D

Maybe start modestly, and build up collection slowly? Pity there are no raiders atm. But I am sure they will come.

Settlement building does sound like fun? Modelling-wise as well.

EDIT: did we already establish their size, are they 30mm?
« Last Edit: October 04, 2017, 09:54:04 AM by Verderer »

Offline Sir_Theo

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Re: Modiphius Fallout Game
« Reply #88 on: October 04, 2017, 10:02:41 AM »
I think 32mm?

Offline Verderer

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Re: Modiphius Fallout Game
« Reply #89 on: October 04, 2017, 10:44:05 AM »
Ok, thanks Sir_Theo. I guess was to be expected. Compability with other manufacturers' stuff is not what companies look for these days.

 

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