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Author Topic: Escape from El Khazam - Pulp Alley AAR  (Read 3388 times)

Offline BlackSmoke

  • Librarian
  • Posts: 135
    • The Colour of War
Escape from El Khazam - Pulp Alley AAR
« on: November 08, 2013, 10:18:39 PM »
Hey all! After a brief interlude, Dirk Drake is back in glorious Technicolor over on my blog. Feel free to drop by and indulge in the thrills and spills of Pulp adventure!



http://colourofwar.blogspot.co.uk/2013/11/escape-from-el-khazam.html

Prof. Dinglebat. Phd.

  • Guest
Re: Escape from El Khazam - Pulp Alley AAR
« Reply #1 on: November 09, 2013, 12:32:51 AM »
Great game.  :-* the narrative.

Offline Traveler Man

  • Mastermind
  • Posts: 1553
    • The Hetzenberg Chronicles
Re: Escape from El Khazam - Pulp Alley AAR
« Reply #2 on: November 09, 2013, 03:57:24 AM »
Good stuff!  :)
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

Offline DoctorPete

  • Mastermind
  • Posts: 1222
Re: Escape from El Khazam - Pulp Alley AAR
« Reply #3 on: November 09, 2013, 06:26:16 AM »
Good to see Dirk up to his old tricks.  Good looking game.   :)
I am not a quack!  I'm a mad scientist.  There IS a difference!

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Escape from El Khazam - Pulp Alley AAR
« Reply #4 on: November 09, 2013, 07:17:35 AM »
Quote
Meanwhile, Lady Frinton's Siamese cat, Mr Bigglesworth, sneaks up to the concealed Nazi radio transmitter
  lol lol lol

Very cool! Another great AAR. I bet Nick and Dave would play that scenario very differently the second time through.

Looks like great pulp fun!  :-* :-*


THANKS for sharing

Offline Mad Lord Snapcase

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  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Escape from El Khazam - Pulp Alley AAR
« Reply #5 on: November 09, 2013, 08:36:57 AM »
A really great game and report.


Offline BlackSmoke

  • Librarian
  • Posts: 135
    • The Colour of War
Re: Escape from El Khazam - Pulp Alley AAR
« Reply #6 on: November 09, 2013, 08:50:44 AM »
Thanks, folks! The game was a hoot and I have no doubt that Dave and Nick would play it differently again. It would be quite interesting to see how things would pan out if they coordinated their movement as that would inevitably draw all the villains towards one point. I think that clever use of the initiative would be vital!

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Escape from El Khazam - Pulp Alley AAR
« Reply #7 on: November 12, 2013, 09:35:48 PM »
It would be quite interesting to see how things would pan out if they coordinated their movement as that would inevitably draw all the villains towards one point. I think that clever use of the initiative would be vital!

Now you're talking! Clever use of Initiative can indeed be very helpful.  ;)




HAVE FUN

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Escape from El Khazam - Pulp Alley AAR
« Reply #8 on: November 16, 2013, 04:17:41 PM »
@ Blacksmoke - I like that road. How did you make that?


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline Bravo Six

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  • Mastermind
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  • Posts: 1885
Re: Escape from El Khazam - Pulp Alley AAR
« Reply #9 on: November 16, 2013, 04:23:21 PM »
Quote
I like that road. How did you make that?

Looks like a clever use of Chocolate Pop Tarts to me!

-Todd

Offline BlackSmoke

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  • Posts: 135
    • The Colour of War
Re: Escape from El Khazam - Pulp Alley AAR
« Reply #10 on: November 17, 2013, 04:03:11 PM »
I think the roads are from S&A Scenics here in the UK.

 

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