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Poll

In the latest GS game, which damage mechanic would you prefer?

Damage Numbers (DN)
6 (26.1%)
"Classic" roll for damage
11 (47.8%)
Everything in one attack/damage roll
6 (26.1%)

Total Members Voted: 23

Author Topic: Goalsystem Dungeon Delve Mechanics  (Read 1729 times)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Goalsystem Dungeon Delve Mechanics
« on: April 12, 2012, 06:14:29 PM »
Folks, I am working on these rules as we speak and I need some feedback on what folks prefer.  You will likely see several of these polls, so please don't be shy about voting and letting me know. 

Thanks!

Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline generulpoleaxe

  • Librarian
  • Posts: 184
    • Myrmidon Studio
Re: Goalsystem Dungeon Delve Mechanics
« Reply #1 on: April 12, 2012, 06:50:56 PM »
People like different styles of rules/gameplay. Design your rules for what you want out of them.
If people start saying they prefer a different style then write another set of rules for that style of play.

Offline midismirnoff

  • Mad Scientist
  • Posts: 553
Re: Goalsystem Dungeon Delve Mechanics
« Reply #2 on: April 12, 2012, 08:33:08 PM »
Writing a ruleset is a pain in the @ss, I really appreciate people like you who plan to go through it.
Instagram profile: the_mediocre_wargamer

Offline carlosyc

  • Bookworm
  • Posts: 85
Re: Goalsystem Dungeon Delve Mechanics
« Reply #3 on: April 16, 2012, 11:47:43 PM »
I prefer similar damage rolls to Supersystem, Labour of Gods,...

If goalsystem would have a good character creator, good scenarios and good champaing system it wouldn´t be necessary a different game mechanic. Your usual mechanic it´s solid

Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
Re: Goalsystem Dungeon Delve Mechanics
« Reply #4 on: April 17, 2012, 03:14:54 AM »
Voted!

I have your Chaos in Chronos, Carpathia and Cairo games.
One of the first things I did with Chronos and Carpathia was modify the rules so players rolled for damage and for damage resistance.

Just a preference thing.  :D
 

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
Re: Goalsystem Dungeon Delve Mechanics
« Reply #5 on: April 17, 2012, 11:46:02 AM »
I am not sure what each of the three "damage systems" you list mean.

For skirmish types games I prefer one opposed die roll (different/same dice type) all or nothing result.

For RPG I prefer a "damage tracking" system.

For squads/fire teams I prefer some form o suppressed/pinned/degraded/scattered type progression.

Super hero games appear to be a cross between RPG and skirmish to be honest.

Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

 

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