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Author Topic: Starting a new Mordheim Warband  (Read 12866 times)

Offline Hat Guy

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Re: Starting a new Mordheim Warband
« Reply #30 on: March 11, 2015, 06:32:57 AM »
Was tempted to pull out the Gatormen and have a look at them:



Missing a Gatorman Posse member, but maybe I just forgot to buy the one I had at Good Games, will check on that tonight. One Warlock, two Heavy Warbeasts, two Light Warbeasts and one Unit. 27 Points, but pretty unplayable, I really need another unit and maybe a solo or two.

Offline DeafNala

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Re: Starting a new Mordheim Warband
« Reply #31 on: March 11, 2015, 07:48:52 PM »
The Big Scaly Guys & all your other creatures look WONDERFUL. This is a SPLENDID thread for interesting ideas. Keep up the GREAT WORK!
I'd NEVER join a club that would have me as a member.  G.Marx

Offline Hat Guy

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Re: Starting a new Mordheim Warband
« Reply #32 on: March 26, 2015, 04:39:35 AM »
Finished another couple more D&D minis.



Blazing Skeleton and Legion Devil. Really happy with how the paint went on the translucent plastic.

Offline roberto

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Re: Starting a new Mordheim Warband
« Reply #33 on: March 27, 2015, 12:56:59 PM »
Those DnD Mini's look so much better painted up. Keep up the good work.

Offline Hat Guy

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Re: Starting a new Mordheim Warband
« Reply #34 on: August 09, 2015, 02:01:49 AM »
Been a while, but looks like Mordhiem may be starting up at club later this year, so the minis came out again.

All of my skellies:

Spearmen


Hand Weapons


Archers

Turns out my warband can have a max of eight skeletons, so looks like some will be spares in most campaigns.

Offline Hat Guy

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Re: Starting a new Mordheim Warband
« Reply #35 on: August 11, 2015, 12:46:21 AM »
What's this? Progress? I'm shocked.  ::)


The three most recent Skeletons to be finished.


Finished undead so far.

 

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