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I stand corrected. I think one of the reasons for my confusion is that I didn't consider the use of combat skills actions. I was under the impression that actions were things like resolving or picking up plot points and using special abilities. I think it's due to the fact that is what is covered on the page titled actions. I guess I was "rules lawyering" a bit. Thank You to Dave, Panama, Marine0846, and nandrin, for correcting me and doing so courteously. Also, I'd like to say thank you to Arundel for posting the original question that allowed me to stick my foot in my mouth. Had he not done so, I would continue to play the game incorrectly. We both learned from this thread.William
Another: Can a figure run his 12" and then brawl an enemy? I assume the answer is no, though the enemy figure would then still be considered engaged.
Can a figure run his 12" and then brawl an enemy? I assume the answer is no, though the enemy figure would then still be considered engaged.
Ah, I've been doing it wrong then. Thank you! Just played a slightly tweaked "Bloody Sacrifice" scenario from Perilous Island. Crikey, that Gonga is a brute - even after dropping the Unstoppable ability (which I believe has been eliminated from the game), he still ripped apart the opposing side's sidekick and an ally or two. Glad it was the other fellas! Tremendous fun.I'm really enjoying the rules (if you couldn't tell ). Still having trouble keeping track of cards that attach to characters - I find in the heat of battle I forget them about 50% of the time - and sometimes wish it was a little easier to disengage, but all else is good; and even with those caveats it is probably a learning curve thing more than anything else.
Actually you were correct the first time, combat and actions are two separate things you can only do one or the other after moving (or standing still) May sound like semantics but some abilities (Goon, Beast) prevent actions, but allow combat.
Yeah he did us in too! Must have eaten the camera man as we only had a couple of photos from the game!Hiding was the best plan, those other guys in the pictures did not last too long...Organizing is a challenge, we use card racks to hold our fortune deck cards, and our character records are kept on a white board with magnets, so we can 'attach' via magnet any condition cards or reward cards onto the characters. It helps but only so far, things can still get confused in the heat of the moment.