Lead Adventure Forum

Miniatures Adventure => Pulp => Topic started by: Menelduir on 14 January 2018, 10:06:48 PM

Title: WIP Pulp Alley Tomb of The Serpent Game day 2 approaching update pg 02 02/11/18
Post by: Menelduir on 14 January 2018, 10:06:48 PM
Hi all

Yes another WIP, but this one will progress as the guys are coming over on January 20th!
Why is it that I need the pressure of a deadline to get anything done...?

I have 4 playing areas to set up for chapter 1 of the campaign. I also plan to set up a table with a more or less permanent collection of Cairo type buildings for chapters 2 and 3.

So I have the Graveyard pretty much figured out, and I have roughed out the adventure in the Netherlands. The other picture show the bare bones of the side show, I have it all planned in my head, just have to assemble everything.

The haunted hall remains in my head, with nothing started, yet.  

As for Cairo, I have 6 newly built but not fully painted buildings that I want to use along with some older building that I used for Casablanca in a previous campaign. The big challenge, is cleaning off the table that I am going to use. :)
Thankfully I do not think I will need Cairo for next week.

The campaign will see 5 leagues going at it (I anticipate not having full attendance for every game day, as life often gets in the way)



Title: Re: Pulp Alley Tomb of The Serpent Campaign WIP
Post by: NickNascati on 15 January 2018, 02:48:26 AM
That is a smart idea.  I never thought of setting up multiple playing areas.  I could manage two of them.
Title: Re: Pulp Alley Tomb of The Serpent Campaign WIP
Post by: WuZhuiQiu on 16 January 2018, 02:52:44 AM
As always, these should be fun, evocative areas to game over!

What is the Netherlands without a mob herd of (possibly mad) cows...?  ;D
Title: Re: Pulp Alley Tomb of The Serpent Campaign WIP
Post by: Panama on 16 January 2018, 11:43:30 AM
A smashing bit of work you doing on those sets :)
Title: Re: Pulp Alley Tomb of The Serpent Campaign WIP
Post by: Menelduir on 17 January 2018, 04:21:26 AM
One down, 3-4 to go...
Nothing special in these set ups but trying my best to make them look nice with limited expenditure of time or money.
The hill is new for this adventure, and all the buildings were painted last week. A few small touches that I will get to if time allows.

Primed and first colours painted on the fences for the graveyard. Should be done tomorrow. Need the plinths assembled, and painted and some of the tombs painted too.

tic tic tic

 
Title: Re: Pulp Alley Tomb of The Serpent Campaign WIP updated Jan 16
Post by: Panama on 17 January 2018, 10:31:18 AM
Looks great :)
Title: Re: Pulp Alley Tomb of The Serpent Campaign updated Jan 21 Game day has come & gone
Post by: Menelduir on 21 January 2018, 03:07:47 PM
So it is the day after game day. I did manage to get the 5 games set up and we were able to play 4 games on Saturday. One of the five tables had to be worked on while two of the other tables were being played on, but it all worked out.

In the end two players were able to get a relic, one play failed, and two players played the villain role and did not play their own league (neither had actually generated their league in time to play) The player who failed in the 1st chapter scenario had a chance to try again in Cairo, but was again stymied.

The tables
Title: Re: Pulp Alley Tomb of The Serpent Campaign updated Jan 21 Game day has come & gone
Post by: Codsticker on 21 January 2018, 05:05:05 PM
Great looking set up. The circus themed table is a fantastic idea.
Quote
Why is it that I need the pressure of a deadline to get anything done...?
Is that not universal? :D
Title: Re: Pulp Alley Tomb of The Serpent Campaign updated Jan 21 Game day has come & gone
Post by: WuZhuiQiu on 21 January 2018, 07:33:35 PM
The well was well-done (pun unintended), with a flocked patch of ground in a space below the well head!
Title: Re: Pulp Alley Tomb of The Serpent Campaign updated Jan 21 Game day has come & gone
Post by: blacksoilbill on 23 January 2018, 05:13:40 AM
 Love the Cairo table and the circus!
Title: Re: Pulp Alley Tomb of The Serpent Campaign updated Jan 21 Game day has come & gone
Post by: YPU on 23 January 2018, 08:58:31 AM
Very good looking tables, I spot a glaring error though! You will be hard-pressed to find any sort of hills like that in most of the Netherlands but the southernmost parts.  ;D
Title: Re: Pulp Alley Tomb of The Serpent Campaign updated Jan 21 Game day has come & gone
Post by: Panama on 23 January 2018, 10:33:36 AM
Most excellent stuff really captures the setting in the book :)
Title: Re: Pulp Alley Tomb of The Serpent Campaign updated Jan 21 Game day has come & gone
Post by: Menelduir on 23 January 2018, 10:31:45 PM
Very good looking tables, I spot a glaring error though! You will be hard-pressed to find any sort of hills like that in most of the Netherlands but the southernmost parts.  ;D

Trust me I thought of that too, and even did research, but damn it I wanted a well a figure could go into!
I even carved down the hill to be less than an inch high.
On top of that it appears to be a dry well, as was pointed out above there is a flocked patch of earth at the bottom of the well!
I doubt that that is even possible in the Netherlands... :)

So I guess this took place in the south?

Title: Re: Pulp Alley Tomb of The Serpent Campaign updated Jan 21 Game day has come & gone
Post by: d phipps on 05 February 2018, 04:24:16 PM
Wow! Amazing work!  :-* :-* :-*
Title: Re: Pulp Alley Tomb of The Serpent Campaign updated Jan 21 Game day has come & gone
Post by: Alcide Nikopol on 08 February 2018, 12:04:33 PM
Love the Cairo table and the circus!
+1
Title: Re: Pulp Alley Tomb of The Serpent Campaign updated Jan 21 Game day has come & gone
Post by: Bessy on 08 February 2018, 11:53:34 PM
Stellar table!! That was a real treat, thanks for sharing.
Title: Re: WIP Pulp Alley Tomb of The Serpent Game day 2 fast approaching update 02/11/18
Post by: Menelduir on 12 February 2018, 02:15:48 AM
Once again I have a looming deadline, and once again I find myself scrambling to prep the gaming tables.
Thankfully we did not play all the games that I had set up for the last game day, so the circus is essentially prepped and ready for action (even added some more stuff) The "Cairo Caper" set up has been redesigned a little just for variety, and I am working on two other chapter 2 scenarios.

All that said, I went off on a tangent today and worked on some Egyptian scatter terrain, and the odd other bigger piece. I may not even get to use this stuff this coming weekend most likely use it in chapter 3. Even though some of them were not finished I decided to base as much as I could today, an paint/wash stuff later.

On top of that, as I am an unfocused gamer, my Venice stuff just arrived from TT Combat, and instead of leaving it alone, I of course started building the plaza sections. I sense some late nights ahead of me this week to finish off what I am supposed to be working on...

Title: Re: WIP Pulp Alley Tomb of The Serpent Game day 2 approaching update pg 02 02/11/18
Post by: FramFramson on 12 February 2018, 03:07:09 AM
Stellar work!
Title: Re: WIP Pulp Alley Tomb of The Serpent Game day 2 approaching update pg 02 02/11/18
Post by: Elk101 on 16 February 2018, 09:33:18 PM
Great looking set ups. Can I ask where the white Crypt is from the graveyard table please, I rather like the look of it.
Title: Re: WIP Pulp Alley Tomb of The Serpent Game day 2 approaching update pg 02 02/11/18
Post by: Menelduir on 16 February 2018, 11:34:16 PM
The white crypt is games workshop, as is the chapel and two of the grey crypts. The crypts are still available. The red roof crypt is a resin model, not certain who made it. The large dark crypt is from Reaper.
Title: Re: WIP Pulp Alley Tomb of The Serpent Game day 2 approaching update pg 02 02/11/18
Post by: Elk101 on 16 February 2018, 11:36:32 PM
Thanks, I totally did not recognise it as a GW kit. I might need to have a closer look!
Title: Re: WIP Pulp Alley Tomb of The Serpent Game day 2 approaching update pg 02 02/11/18
Post by: WuZhuiQiu on 17 February 2018, 05:36:31 PM
Very nice work, as always! I look forward to gaming in this setting. Might some of the obelisks benefit from larger bases, for more stability, should clumsy gamers bump into them while reaching...?
Title: Re: WIP Pulp Alley Tomb of The Serpent Game day 2 approaching update pg 02 02/11/18
Post by: Menelduir on 19 February 2018, 03:07:46 AM
I am not certain that there is a base big enough to guarantee that they will not be knocked over ;)
Perhaps any that do get knocked over will mean a random peril for the active character...

Title: Re: WIP Pulp Alley Tomb of The Serpent Game day 2 approaching update pg 02 02/11/18
Post by: WuZhuiQiu on 19 February 2018, 12:18:58 PM
I am not certain that there is a base big enough to guarantee that they will not be knocked over ;)
Perhaps any that do get knocked over will mean a random peril for the active character...

 lol

But not a new paint job, let's hope!
Title: Re: WIP Pulp Alley Tomb of The Serpent Game day 2 approaching update pg 02 02/11/18
Post by: DavyJones on 19 February 2018, 09:14:27 PM
Great table. The obelisks are fabulous.  :-*
Title: Re: WIP Pulp Alley Tomb of The Serpent Game day 2 approaching update pg 02 02/11/18
Post by: Bessy on 20 February 2018, 01:44:15 AM
Awesome Egypt goodies, very well done!