Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: Onebigriver on 19 September 2021, 06:50:49 PM
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I've collected various "warbands" for 40K, Doctor Who, Urban War, Near Future etc. and I'm looking for rules that will let me use them without too much hard work. I know Stargrave is popular right now, and I've got the issue of WI with Dalek rules in it, but I know Galactic Heroes has its proponents too, even if posts about it here have lessened plus it has pdfs for vehicles rules and factions.
So who's played both and which do you prefer?
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I have played both, however only solo so far, so please take this with a pinch of salt.
Stargrave - I like the scenarios and the basic premise, however solo I think is probably more difficult than playing against another player etc.
Galactic Heroes - Again you really can use what you like and its D6 based, which I prefer and I like the card activation system, again I think this game would be better against a live opponent.
On balance I may smash the two together with Stargrave scenarios using Galactic Heroes mechanics.
I would say on the whole Fistful of Lead system(s) are the more adaptable and is the faster play system.
Lets see what some of the other say?
Glen
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Stargrave - I like the scenarios and the basic premise, however solo I think is probably more difficult than playing against another player etc.
Having played in both modes a fair bit, I'd agree. The AI in Dead or Alive isn't perfect but bounty hunting gives me a harder time than most "live opponent" games do. I put that down mostly to the solo complications being more varied and (often) punishing than random critters and and unwanted attention pirates are. Having a human opponent gets you shot up more but also draws off some of the NPC stuff, while in solo play everything is out to kill you and you can't surrender and flee the table without further abuse.
Lets see what some of the other say?
I haven't played Galactic heroes, but if someone wants more versatility in terms of figure/crew design than Stargrave offers, both Rogue Stars and the recently released Farthest Star are good choices. You can do some pretty wild builds with both of those, almost any mini can fit into them.
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I have played Galactic Heroes and Stargrave as multiplayer games. I like the post game system for Stargrave. Otherwise I would probably say GH. As above I would be tempted to use GH with Stargrave post game.
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Love galactic heroes, it’s the only sci fi rules me and my friends play
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Thanks all, definitely leaning towards Galactic Heroes.
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Available from here for the U.K. and the EU :)
https://oshiromodels.wixsite.com/oshiromodelswebshop/rules (https://oshiromodels.wixsite.com/oshiromodelswebshop/rules)
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Plus with the Fistfull of Lead core rules and add ons you can pretty play anything.
Such as
Daleks & the Dr. plus other WHO baddies
John Carter of Mars
Star Wars
Grimdark 40K
Flash Gordon
Star Trek
and thats from the one supplement :o
Glen
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I'm planning to get the FFoL rules for my Daleks, which make of Dalek are you using?
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I'm planning to get the FFoL rules for my Daleks, which make of Dalek are you using?
I have about a dozen micro universe tankers and a few dozen iDaleks from the Doctor Who Adventures magazine. Most of my iDaleks are painted in Dalek Civil War colours (white/gold & grey/black).
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I have about a dozen micro universe tankers and a few dozen iDaleks from the Doctor Who Adventures magazine. Most of my iDaleks are painted in Dalek Civil War colours (white/gold & grey/black).
I`ve got Davros and some normal silver Daleks (cheap Dr. Who magazine ones), however I cannot resist the lure of doing my unbuilt/unpainted Warlord Daleks as Ironside camo green Daleks :-* wots not to love and it also means that I don`t have to paint all those bleedin` hemispheres ;D lol
Glen
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I`ve got Davros and some normal silver Daleks (cheap Dr. Who magazine ones), however I cannot resist the lure of doing my unbuilt/unpainted Warlord Daleks as Ironside camo green Daleks :-* wots not to love and it also means that I don`t have to paint all those bleedin` hemispheres ;D lol
Glen
lol Quitter!
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Galactic Heroes for me.
Simple to learn, easy to fit in what ever you want &... FUN !!!!
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At the mo though I have gone "sod it" and have begun working up Rogue Trader stats for it,
Captain = Minor Hero, Lvl 2 psyker (random)
1st Mate = Champion, Lvl 1 psyker (random)
At least with this I can do proper orks, eldar, etc, etc
We shall see what happens, because at the end of the end of day the rules are far more invisible to me when playing than any of the newer sets mentioned above.
Glen
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I have a tons of those free magazine iDaleks painted in 60s colours, tans, imperials and some black and reds, 7 Micro universers also painted in tan, 7 Black tree Movie Daleks painted like the 1st movie and a normal black tree Dalek painted in "Death to the Daleks" colours.
I want to get more BTD stuff and also CP models, I might post picturs of all I've got tomorrow.
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I have a tons of those free magazine iDaleks painted in 60s colours, tans, imperials and some black and reds, 7 Micro universers also painted in tan, 7 Black tree Movie Daleks painted like the 1st movie and a normal black tree Dalek painted in "Death to the Daleks" colours.
I want to get more BTD stuff and also CP models, I might post picturs of all I've got tomorrow.
Would love to see them!
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I've not had a chance to play Stargrave yet, but have played Galactic Heroes/FFol quite a bit in a slew of different eras. I do have both sets of rules, and so some thoughts on those.
Stargrave is really designed for campaign play, upgrading your squad, dealing with the fallout of a pyrrhic victory, etc. That said, the basic loot and unlock is also covered by GH with skills that affect that. Stargrave does also have some interesting concepts such as wandering monsters and 'oh no! the pirates showed up'. However, these are definitely adaptable. There is a large bevy of special powers for you to customize your Captain and First mate with, but depending on your end goal this can get a bit overly complex. Crews in Stargrave are also more varied in size, in the sense that you have a points allotment that you can mix and match crew and gear on.
I don't see myself playing it a whole bunch, but I do see myself borrowing some of the scenarios or concepts (such as the pirates or random monster shows up). So it was worth the price of admission (plus the models are good, mostly generic, sci-fi).
Galactic Heroes can be used for campaign, and there are basic rules for this in the various FFoL rules, but is meant more for one off games. It's activation mechanic is one of the best I've played. Cards are dealt based on surviving models, and then played from highest to lowest, making a huge break from alternating model activations or IGOYOUGO. It's like the Sword and the Flame or other card activations, except you can have some control over what pops up and how you allocate things (do I play the Queen to heal model A or do I really need my sniper to take a shot). For your squad, you typically have a Leader, Specialist, and 3 regulars. However, you can vary that with grunts or team traits. There are a number of 'powers' but they are all fairly simple, and enable you to field Hawkmen to Halo Elites to Darth Vader to Space Marines very easily.
There are also compendiums to Galactic Heroes. There is a vehicle design rulebook if you want to field dreadnoughts or razorbacks. Then there is also the compendium which has popular sci-fi factions (Rebels, Imperials, Federation w/Kirk+Spock, Space Marines, Tau, Flash Gordon, Terminators, etc) already setup and ready to play. It is primarily D10 based (occasionally D8 and D12, depending on the characters).
Finally, as noted, I've used GH/FFoL to run Spartans vs Athenians, Vikings vs Saxons, Jonny Quest, Star Wars, Halo vs Hawkmen, Star Wars vs Star Trek, and more. It is currently my favorite game system for small scale action (although others do have nice elements, such as Ronin's Combat Pool). I find it highly flexible, and as I like to write my own scenarios or adapts other people's scenarios, it works great.
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Crews in Stargrave are also more varied in size, in the sense that you have a points allotment that you can mix and match crew and gear on.
One small correction, crews in Stargrave are always going to be 10 figures (plus maybe a summoned drone, and whatever other "temporary soldier" tricks show up in the future). Even if (when) you run out of credits you can (and should) always fill in the roster with free recruits and runners. Crew quality can vary a lot based on how well you're doing in campaign play, but crew size is pretty much fixed (mostly for maintaining some semblance of balance).
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Thanks all, it does seem like GH has the flexibility I want.
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One small correction, crews in Stargrave are always going to be 10 figures (plus maybe a summoned drone, and whatever other "temporary soldier" tricks show up in the future). Even if (when) you run out of credits you can (and should) always fill in the roster with free recruits and runners. Crew quality can vary a lot based on how well you're doing in campaign play, but crew size is pretty much fixed (mostly for maintaining some semblance of balance).
You are correct, I missed that bit.
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5150 New Beginnings! Incredibly customizable, uses the Chain Reaction system that means your figures always react instead of standing around waiting for their card to be pulled. Has a full campaign and Encounter system, space combat, travel, wealth tracking, cybernetic enhancements, psionics, drones and net running, tons of alien species.
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sound interesting - was completely unaware of them (5150).
blimey - looking into them - bit confusing all the different editions and variations.
But have got the '5150- new beginnings' (not the Urban Renewal version - difference?) from WV.
Also their '5150 Space Marines' sounds interesting too.
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ah right. Have looked at yoru blog (SBguy)
hmm, didn't get that you're the author of the revamped set on KS, from your post above.
hadn't noticed your thread on this board!
don't do KS, but hope it all comes through as intended. Will certainly pick up your revamp when available.
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I'd say galactic heroes is closer to want you want (Although if you're still shopping around I could direct you to planet 28, the free sci fi ruleset that lets you build any warband you want and has vehicle and solo expansions...) ;)
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But have got the '5150- new beginnings' (not the Urban Renewal version - difference?) from WV.
I asked him pretty much the same question and got an answer over on this thread:
https://leadadventureforum.com/index.php?topic=133107.0
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sound interesting - was completely unaware of them (5150).
blimey - looking into them - bit confusing all the different editions and variations.
But have got the '5150- new beginnings' (not the Urban Renewal version - difference?) from WV.
Also their '5150 Space Marines' sounds interesting too.
Yeah, the first printing of 5150 was around 2011, and each one since has added a bit. Urban Renewal was the 2014 update. The game has evolved from a basic tabletop shooter warband level scifi game with a light campaign system and some light figure personalization, into a much more comprehensive warband level skirmish game with a full on campaign system, solo play, a DIY Encounter system (I need a job to pay Rent, so I do a Chillin' Encounter to meet a patron...which has encounters and such, and then the Job Encounter could take me on a Raid, or an Escort Encounter and so on until I get paid), and many more character and figure options.
5150 Star Marines is a squad to platoon level skirmish game in the same universe setting, with a campaign generator, Star (your warband leader) progression, rules for Zero-G and hostile atmo, Boarding rules, etc. Here's an AAR of how that game plays:
https://medium.com/@baradifi/5150-space-marine-boarding-action-aar-87f04d9b17b2
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excellent, thank you :)