Lead Adventure Forum
Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: mikedemana on January 13, 2025, 09:44:48 PM
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(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirZwTKWQdJlPPUgGzO6KLx98mQ_KwdTS1qkRHzsYRWHRILbcX29_qERspc3fAdPfskRjM8hXSain9xfqBrQsRWQVsygSfSY1Yq3I-BERcsxXguaUeX4WL70zn98SS6cz0OB3s-MoWGSz8Bc6gZq78Wf3as-fICeUrbqnYbuddE2xZlPPFWTVdVl5J9kR8/w640-h392/ZRV05%20Mburg__TableRiver.jpg)
The center of the 5'x3' board, with creek, bridge, and cluster of buildings on the outskirts of town
Mayhem in Mechanicsburg: Zombie RV Road Trip campaign (Part 1)
After cooperating on a couple supply runs, several small groups of survivors met in a safe spot to make plans. They agreed that there is strength in numbers, and that they should all stick together for safety. Several argued that when it comes to the zombies, numbers is the problem. Specifically, Ohio and the Midwest's relatively dense population. They should get out of town and head West to "Big Sky" country...Wyoming, the Dakotas, Montana -- wherever. Anywhere that there was fewer people meant fewer to have turned into zombies. And so they packed up their supplies and belongings, and the convoy from Columbus set out.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaz-HzyXnSzwoXIhQanQquqxkHcflS45CooLRHNZ0Shf4zBq49JBnJB74Ohbuam-Eul5fbqBom2FO2TrupyEDLnyZ8YO61vJUP-0hsEQO-57EjGMYftOawz1cSfSaivAo6X7v1AWN6VRFvJZpzI6IkD5iRPBHrcgdZKL8Y_znnVslr1Bvq3W8tixClTaE/w640-h396/ZRV05%20Mburg__TableRight.jpg)
Small group of buildings standing in for Mechanicsburg - the first town the convoy passes through
Sticking to the side roads and avoiding the often blocked and zombie-infested highways, the convoy made their first stop just outside of Mechanicsburg, OH. Many of the survivors didn't even have firearms yet, and they were running low on food, again. An intersection near a small creek seemed a likely spot to circle the vehicles and take a handful of people in for a quick run. Hopefully, things would turn out better than at the creepy farmhouses near the cornfields (http://leadlegionaries.blogspot.com/2024/10/zombie-rv-exploring-creepy-farms-for.html), when they'd lost nearly a quarter of their group!
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi222gAhYgdctuNp0amJTYBYbBj16_hzp3eMaJe7-CY3qkJFb4MOFnraNYK-hhxJNTynECj_Y81nQWS9jgmmbYOWCZSSvU4H3jk_v1QG8at0BtuYWLYfAaieyHBP6wAjszb3VZp3Tb_RnQW_Qi9M6OizN_D8aJRg8US54xmP0iHfgm81eJAbYIhgZ2cKgg/w640-h320/ZRV05%20Mburg_Players.jpg)
Sunday evening gaming group did a much better job cooperating in this mission of Zombie RV
It was time to stage another game of Zombie RV for our Sunday evening gaming group. I urged all of the players to spend the Experience Points (XP) they'd accumulated from the last two missions. Most did so, hopefully beefing up their characters' effectiveness. The 5'x3' board would have two zombie spawning points -- a hotel amidst a small cluster of buildings in town and a graveyard (of course!) across the river in the outskirts near the trailer park. Since there would be 12 survivors, I would also need a third spawning point. I decided to repeat what I did last time and have the zombies from the third spawn point show up on random board edges. Interestingly, the random arrivals often showed up very near where survivors were, complicating their situations nicely.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8fnvW4bMRbpnGBiRQgfOFRRFW5LH_OEj7gTg5EQJGQAlTQgTyeLijYsOX5ixDDyawib9-d8-6vkJfpaVMr3a11oqsTrzQhHlfNjltXd6E4b2YHHdsVYtIdwTKBGw1xl7gMB90wnvul_jXUrR_ekrq8Wj84Ds52MId_NpjB74ewAEhXpOVrAgBTwisOuU/w640-h416/ZRV05%20Mburg__TableWaterTower.jpg)
The trailer park end of the board, with the graveyard spawning point at the top of the picture
The players decided to drive on board in four vehicles to maximize the number of "safe spots" to return to and exit the tabletop. Keith and Tom's survivors arrived in the group's RV, pulling off the dirt road into the driveway leading to the trailer park. Allen and Joel's van showed on the opposite board edge, not far from the two-story apartment building. Jenny and Mike stopped each of their vehicles on the street running behind the hotel at two widely spaced places. All twelve survivors quietly exited their vehicles, gripped their weapons, and headed out into danger.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimWNKfDjnsy5S5b8Xnrv2wdejNWYwPvLCGFgt03u-zWK1jCoa7_0L7dUXuXe-5pLg0WipF4ra7U6CdqB5OO8dJzPNmJdLTGbaLhHrAhw16Oez1eNf-yh-KAi1TvBM_RdJ1tKAoBq6gT5G392WgCM_8GA2BELiedCuqpATTYVfDNsBJGpbaMcqZxnTxlyk/w640-h442/ZRV05%20Mburg_FredrikTrailer.jpg)
As Fredrik gets ready to enter one of the trailers, the zombies spot him and begin to surge forward
Keith's survivors Junior and Roman darted out of the RV and into the trailer park's dilapidated, stone office building. Tom's duo ran past them, splitting up, with Fredrik headed towards one of the trailers and Mophius shouldering his shotgun and beginning to climb the water tower. The cluster of zombies outside the graveyard spotted Fredrik, and began shambling towards him.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmQdije5P9VI50ed6n-X93qzVyT2SGVlcwfMQKCNLNtE-GE4S4uIVeOEubfWCLzjPjes_igo0EzmFnW_CSQ2_BvuFknuNIhjcDQtiY9hxAcnm6zZ5cIXbYjC19vmQJDdiwxhhuNw_jDy6aRVI4erp9-8xtpClWFgbp4jWjGfTEOS40p9A3I-Gaba4shGs/w640-h448/ZRV05%20Mburg_EarleByCar.jpg)
It doesn't take long before zombies spot Earle and hungrily begin to chase him across the board
Joel and Allen's van pulled up alongside a wrecked SUV that looked promising, as its back seat appeared to be stuffed with boxes and sacks. Big Bass and Benny combined to pop open one of the doors and search through the stuff inside. They secured a well-stocked First Aid kit for their efforts. Earle ran past them while they were searching, towards the center of the board, pausing by a dented red sedan. Jimmy hung close to Big Bass and Benny, covering them with his pistol. The cluster of zombies milling outside the hotel spotted Earle as the darted past and began to stagger slowly towards him.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsUhJ2numHqp1BacxLynbLUHU2vWDBzElt2M_1Bcl0u5DL-SSA7ymXAghb1kBLf6aWA3abPr5ukgKKog2aiWCBRUltctoDLO5-YwUU-sNmAYUSyFfYnTurELjm2SUm9wkYb20XxsGnf3IdZbGKC-gkoX5XKWN9xLzdxmvJTmjLSVuRzGaduG1sKTcmC0Y/w640-h476/ZRV05%20Mburg_DaisySupplies.jpg)
Daisy, at right, finds a cache of supplies that someone had to abandon on the balcony of the hotel
Jenny's two survivors exited their silver sedan and investigated the shipping truck flipped over in the road. Jackie and Curly combined their efforts to wrench open the back doors, with Curly hopping inside to investigate. He tossed some useful supplies from the truck's load into his backpack. Meanwhile, Coop and Daisy pulled not far from the refugee car -- or at least that's what they called it, with all of the stuff piled onto its roof! Coop began rifling through the abandoned belongings, looking for useful items. Meanwhile, Daisy bravely tip-toed up the stairway to the hotel. She'd spotted a bundle of items at the top of the stairs. Someone had obviously collected things together to leave hurriedly, then had to leave them there for some reason. Considering the number of zombies pouring out of the hotel, Daisy could guess what had interrupted them!
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4kojYiiCfOuB57rNzwxB5UQVYtjZFu0ZnSXygY5HWLvdfKWZ7v37NrWT5p2MU1JTDZnpSEayu3m6ELdcCgxTR3QPRxQGGKJVJ8ZiwnoG7i5sZHWNbtq6HeSYxXeAS49_WfAJx49e3Db4mnvym3RM1SpIrcXrIJJzDND9sDd2Hhyphenhyphen9on6hoLf9c2aHsvY4/w640-h508/ZRV05%20Mburg_CoopDaisy.jpg)
Coop & Daisy took advantage of their friends' distraction of the zombies to net 3 caches of supplies
The players alternated who would roll for the number (and type) of zombies appearing at the spawn points. In general, their rolls were excellent. Perhaps three quarters of the rolls were a 1, 2, or 3 on 1d6, spawning the minimum 3 ordinary zombies. In the entire game (8 turns, perhaps? I didn't keep track), only two "Fast" zombies were spawned, and a couple "Nasty" zombies. Joel played a clever game using Earle as a "rabbit," essentially, luring the zombies one way and then another. In Zombie RV rules (https://www.wargamevault.com/product/481744/Zombie-RV), the zombies generally go after those in sight and making the most noise. Joel would run one direction in his first action, and then fire off a shot to draw the zombies towards him. The next turn, he would run for both his actions ending out of sight, and the zombies would meander off towards another survivor making noise. The following turn, Earle would lead them back another direction, running and firing. Although he never killed a zombie, his actions were very valuable to his teammates, as he kept the zombies busy and allowing them time to find the supplies.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq6Zs80An6_ARE89vgohP3GRkAOI3-YhsbcqoXcH5g1-ZbWMsi9HvyJpXoILJQMDYnkGemuylKnE_8C_YUSarXN-6_ZmthHXDJcdb0MadkqQWfhfIR24O_2cpm_jU3X5_evQ0j1YA4YlNcThmDCRsLMjscGRR71MZFnY-gg16vv-BeMGgMFxmc7bLEHjc/w640-h442/ZRV05%20Mburg_JuniorHolingUp.jpg)
Junior (actually inside - not on the roof) blasts away at zombies coming from the graveyard
In the trailer park, Junior stuck his head out the window and blasted away twice at the zombies chasing Fredrik, killing quite a few. This allowed Fredrik to creep into the trailer and hide, out of sight, behind some furniture. When the zombies instead streamed towards the office, Roman braced himself against the door to prevent them from bursting through. Meanwhile, after climbing to the platform halfway up the water tower, Mophius discovered his shotgun didn't have enough range to really do a good job of picking off zombies. He sighed and began to descend. Once the zombies were fully focused on Junior firing out the window, Fredrik stood up and began searching the trailer. He found another survivor, Moe, terrified, and hiding in one of the closets. He motioned him to follow him. One of the things players can find in a cache is more survivors. For some reason with the Sunday evening group, it comes up regularly more regularly than it should! Fredrik and Moe snuck out of the one trailer and dashed across the yard to the second trailer.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBr0svWN93F66ES0teg34UVRctfj88po6iWC7L9d_bKxMzpOqtnYPrtU8ArMTOFVEUU8_Hp5hINFvItPJfkm-5fcVH6rhQp4pDzBLrni-JcE4c_Ki23GC0M2qyg8S2Zwk-7IwEN78XT3xD3h7CD6lE8vSWaNkavO8G1Mg55AmFP2hK68LX5V6_qGcBJ9Y/w640-h444/ZRV05%20Mburg_BigBassBenneyStand.jpg)
Big Bass and Benny face off against a group of zombies in the alley way near the apartments
Continued next post... ;D
Mike Demana
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Mayhem in Mechanicsburg: Zombie RV Road Trip campaign (Part 2)
Meanwhile, Big Bass and his crew hurried across the street to the apartment building. Benny was the first through the door and began a thorough search. Once again, they found a terrified survivor hiding in one of the rooms. He was named C.J., and confirmed there was nothing much of value left in the apartment building. C.J. was very eager to join Benny's group rather than hiding out alone. Outside, they could hear both Big Bass and Jimmy firing at the zombies who'd began shuffling towards the apartment building. C.J. motioned to the back door, and the duo ducked out, only to find themselves being converged upon by zombies coming up the alley and from the hotel.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKHF8TF3NpzyISaAvkFaL1MR7G64XiZE_PkD70EbxpYsn_X2yNt7cIwItMudojRxAbMaKfbTO-3J9oag61Na8qF4XniG2N0m9dmdzuvTgQ5pGIi1ONjLk9CwD3m_GMKvmEcaXScdnh3YL92e9_e1tJAImpeZZgQ7G429s6k5eEQNlKI0y-DcsBV1cK7nE/w640-h436/ZRV05%20Mburg_CoopDaisyInterference.jpg)
Coop & Daisy begin firing on zombies streaming towards Allen's characters to draw them away
This began probably the most dangerous fight for the survivors as Big Bass, Benny, and C.J. fought hand-to-hand against numerous zombies. Jimmy hung on the periphery, remaining out of the range of zombie charges and firing ineffectively at them. Both Benny and Big Bass were wounded. C.J. proved a tough new addition, though. Twice he was hit by zombie attacks and twice he passed his "Grit Check" to shrug off the damage (needing a "6" on 1d6!). As more zombies converged on Allen and Joel's crew, Mike S moved a bit closer to help out. His rifleman Coop began firing, picking off zombies, and making enough noise to draw the zombie reinforcements towards him instead of Allen's hard-pressed trio. This was key, and doubtless just as responsible for their survival as Allen's good dice rolling!
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZpI2zK2AGGD-_blWEFPMTX1Qp2LjOrWTzRPvgvWSqIv76L9KLcsLt1VkK7Jbxp6KhQfKfnGzvuh-OiLIayQiGlz43Sf6inUee-QgyTaNy3h1QTCyynvOnlYDu30ZoGX2ooGyBS0YSkPV7V7925u98yqdVQ4dRmgeZoNaYIRMphyTQ3oKIu2RF0v644vw/w640-h354/ZRV05%20Mburg_ZombieSwarmBridge.jpg)
Zombies spawning at the graveyard, left, pour after Earle, firing from the far end of the bridge
On a quieter section of the board, Jackie and Curly waded the creek and crept as silently as they could past the graveyard. They tried to stay crouched behind the walls and out of the zombie's sight. Back at the trailer park office, Junior had run out of ammo at the office. He was instead bashing zombies trying to crawl through the window one at a time. He was also shouting to keep their attention. Roman kept bracing against a Nasty Zombie that was trying to batter down the door, muttering to himself, "Hold the door! Hold the door!" Mophius was trying to remain inconspicuous, staying out of sight of the mob near the office door and blasting with his shotgun at the wandering zombies that showed up all too frequently (for him) in his sector of the board. Eventually, he joined up with Fredrik and Moe as they finished searching the second trailer.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEYhJ7lw2W2c49Hq1vrlo8I-upwBZDZqFPJv5lGehz56enLcmCUZ3wVqpGNj7fZdEX82PhyphenhyphenFWyD5Qmc1k1Rghpyt6Kbf6OU0ywbL2F_PKZMJj0Dyt5QgWbrYVE-GQrE0B7-pb0z7pzDaHtnZGFVOeD3c-JHnSHz69KSn645wazAzcTJwH1Co5VCtndllU/w640-h496/ZRV05%20Mburg_JackieOnPorch.jpg)
From the porch of the trailer, Jackie blasts away at zombies honing in on her
By then, Jackie had scurried up onto the porch of the third trailer and fired at the recently-spawned zombies that were now filtering towards her and Curly. Earle helped her out, too, by dashing onto the bridge, and firing to draw the attention of more zombies -- especially the dangerous Fast Zombie that had appeared. Earle then scampered off as half the zombies streamed towards him. Jackie and Curly entered the trailer, with Curly bracing himself to keep out the half dozen zombies hot on their heels. After a quick search, Jackie was dismayed to see there was no back door. They were trapped! Curly pointed to a pull down ladder in the hallway, doubtless leading to the roof. Once Jackie found some supplies, they both agreed it was time to get out of the trailer park! They felt the safest way was climbing onto the roof.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXjVoqq-9QJIC2siE543L9t8R4KSzrXayRLfXkpPWIYgBMBtSk72slpYXFHljA1vZ6qYBrOr4JI4dsMPx9Qu2oOZls0KPFmknzRfm7QBPSCSu8dudiiGl6SHuZRUrIOY1R2SLBXc1qZ75bcky7hQWUbJNqKSsb66Lrx0tQfud-m7yX79DpPwENoSY60RY/w640-h416/ZRV05%20Mburg_BigBassBenneyStand2.jpg)
Benny & Big Bass are both still standing and battling zombies, but are going to need to run soon
Allen's trio of brawlers had also decided it was time to go. The supply of new zombies staggering out of the hotel and towards them seemed never to let up (it doesn't in Zombie RV!). The sight of a huge, red-coated Nasty Zombie closing in doubtless help convince them that the game was up. All three sprinted for the van. Jimmy was already in the driver's seat, gunning the engine to let them know he was ready, too. Through the alley way, Coop and Daisy had decided it was time to go, too. Daisy picked off the wandering zombies who showed up with her pistol and dashed for the driver's seat. She tapped the horn to let Coop know she was ready, and he sprinted towards the car, opening the door and diving into the back seat. Daisy punched it, knocking aside a zombie and accelerating down the street.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTaQ63ptOqx3R5TcPfhYbC2ct7oQvpNBykRfmtwkWllm1egm621EKT3b3KqqoPCXVQTqOMI9COYBg_e_R-bgUkUPD_UeFJSvrzkWTBttZfiaikSBHmG3JDZXPdxlV1yjczT5VC3tGSpgeiCr7814fRm5SXzkA-10muZZvfqHxO7QkhqU1CYCG0bScVnTU/w640-h360/ZRV05%20Mburg_EarleIntersection.jpg)
Earle spent nearly the entire game playing 'rabbit' and luring the zombies one way and then another
Back at the trailer park office, both Junior and Roman agreed they needed to get back to the RV. They jumped up onto a desk and crawled out the back window. A wandering zombie showed up right at that moment, but Roman split its skull with his axe. As they ran towards the RV door, they noticed Mophius, Fredrik, and a new guy (Moe) doing the same thing. All five piled through the door at about the same time that Jackie, leaping off the trailer roof, sprinted across the dirt road and dove into the driver's seat of the RV. She rolled the window down and blasted away to cover Curley He did not land his leap to the ground as well as she had, twisting his ankle badly. Luckily, the zombies were drawn to Jackie's gunfire and ignored her hobbled friend. As more and more zombies clustered around the RV, Jackie saw Curley shake his head and point back the way they'd originally come. He'd try to quietly limp over there, and join up with them away from the zombies. There was no way he could get through the mob.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimgoin2R8uLZfYNzO4QIQsOjhfIokna8Kvq8-u_-IkBCQhSDjxm8rL8PpKdfUJu7adRVDFS20zhrJzTqp_eW-mhX2b_WymA-_fVt2L-dQw1ttOZ4HBUwowYicqEemJtuIbxelQ9X7QyKUNRJgUQ3juOrjfDKnwPVgj4wNniCjnpAhdW470VPFy5aP7XkM/w640-h458/ZRV05%20Mburg_ZombieSwarmRV.jpg)
Zombies swarm the RV, with Jackie in the driver's seat blasting away to lure them away from Curley
As the vehicles peeled out and exited the way they'd come, Earle trotted over to Jackie and Curley's vehicle. He grabbed the keys from the console, started it up, and roared out after his friends. As far as he could tell, everyone had made it out alive. This was so much better an outcome than at the creepy farms where they'd almost lost Big Bass, and had lost Wrich, Red, and more!
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_5FaoKnPMvUoumSOLfis4gDJJ0IWavP5YfVWPoZzMxUaQnDBRa59bC1bJBxopZiyAjgOtAgOt-dgZ8jj5V07jQWQa0B_XfJz2K84EbnMj_xPojIAUshMxi9YiWHGopV7HTlqWTgARrAWMj9GekzPkKtV25DQmXQp0MP2FXOQY67BlaCL_Aya7hbDQBQY/w640-h326/ZRV05%20Mburg_ChasedBackToVan.jpg)
Big Bass and C.J. run back towards their blue van with a Nasty Zombie hot on their heels!
The players were very fortunate this game in not losing any of their crew. Consistently low spawning rolls and excellent die rolling by Allen (again!) meant they survived the one big melee that could have gone bad for them. They also showed better teamwork in this game. Joel helped out both sides of the table with Earle's fleet feet and noisy rifle. Mike S's Coop and Daisy intervened and diverted overwhelming zombie reinforcements from Allen's three survivors that were trying to brawl their way out of trouble. Keith's Junior and Roman kept the attention of the zombies long enough to allow Tom to find the supplies in the trailers. The crew from Columbus was on their way west with lots of looted medicine, some supplies, and even a new weapon or two. It's a long way to Wyoming, though, and the convoy will doubtless face many more dangers on the road. Stay tuned for more adventures with Zombie RV!
Mike Demana
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Great looking game; I love the burned out trailers and the beat up vehicles.
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Great AAR.
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Wow :o what a fantastic report, brilliant telling and cracking photographs. I thoroughly enjoyed this and am very much looking forward to hearing more about how this group will fare.
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Thank you, gentlemen. I am about to send them the "campaign" part and watch them argue over what they'll do next. They can modify vehicles to make them various specialty ones, such as medical vehicle (ambulance) to get wounded characters back into action quicker, food truck (kitchen stretches the food further), contractor's vehicle (install push bars on their front bumpers, metal grilles on windows, etc.), and more.
Problem is, they have to allocate their limited supplies to food, fuel, and those upgrades... :D ;)
Mike Demana
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Good game, Mike. Sounds like the crews got a bit lucky (as well as being smart). Well done, lad!
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Yep, absolutely brilliant table, your group are lucky you give them such wonderful games to play.
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:-* :-* :-*
Missed this earlier. Great looking game and a very nice write up Mike.
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This looks amazing - I’m incredibly envious of your table and group.
Andrew
BeneathALeadMountain
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Quick question: where is that trailer park from?
I saw Black Site Studios have got a VERY appealing one, but by the time you've paid postage and extra taxes, it's painfully expensive to get to the UK :'(.
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Quick question: where is that trailer park from?
I saw Black Site Studios have got a VERY appealing one, but by the time you've paid postage and extra taxes, it's painfully expensive to get to the UK :'(.
Plasticville Trailer Park is a good deal. With a bit of dirtying up, they do the job well. And if you add the Hobo Jungle set, you’ve got a decent spread.
https://www.ebay.co.uk/itm/395547929016?var=0&mkevt=1&mkcid=1&mkrid=710-53481-19255-0&campid=5338749367&toolid=20006&_ul=GB&customid=Cj0KCQiA4rK8BhD7ARIsAFe5LXIsaV1U0ivaagud-G9xt8Z94l_SyAskgp8M1OB5jm5j1BTNcwrSZ-4aAqNxEALw_wcB%7C0AAAAADihhqV6riXOrJEtXOSSxYAOZVwtK%7CCkoKCAiAv628BhBsEjoA_hFB56Nn5cMYYEcQ1kEY2zPXmfAsQr63xLn1FMmhXOgGer4sjHInwzMHKQaNtL22JeOpcb6p2a-dGgKOAQ&gclid=Cj0KCQiA4rK8BhD7ARIsAFe5LXIsaV1U0ivaagud-G9xt8Z94l_SyAskgp8M1OB5jm5j1BTNcwrSZ-4aAqNxEALw_wcB&gbraid=0AAAAADihhqV6riXOrJEtXOSSxYAOZVwtK&wbraid=CkoKCAiAv628BhBsEjoA_hFB56Nn5cMYYEcQ1kEY2zPXmfAsQr63xLn1FMmhXOgGer4sjHInwzMHKQaNtL22JeOpcb6p2a-dGgKOAQ&gad_source=1&gbraid=0AAAAADihhqV6riXOrJEtXOSSxYAOZVwtK (https://www.ebay.co.uk/itm/395547929016?var=0&mkevt=1&mkcid=1&mkrid=710-53481-19255-0&campid=5338749367&toolid=20006&_ul=GB&customid=Cj0KCQiA4rK8BhD7ARIsAFe5LXIsaV1U0ivaagud-G9xt8Z94l_SyAskgp8M1OB5jm5j1BTNcwrSZ-4aAqNxEALw_wcB%7C0AAAAADihhqV6riXOrJEtXOSSxYAOZVwtK%7CCkoKCAiAv628BhBsEjoA_hFB56Nn5cMYYEcQ1kEY2zPXmfAsQr63xLn1FMmhXOgGer4sjHInwzMHKQaNtL22JeOpcb6p2a-dGgKOAQ&gclid=Cj0KCQiA4rK8BhD7ARIsAFe5LXIsaV1U0ivaagud-G9xt8Z94l_SyAskgp8M1OB5jm5j1BTNcwrSZ-4aAqNxEALw_wcB&gbraid=0AAAAADihhqV6riXOrJEtXOSSxYAOZVwtK&wbraid=CkoKCAiAv628BhBsEjoA_hFB56Nn5cMYYEcQ1kEY2zPXmfAsQr63xLn1FMmhXOgGer4sjHInwzMHKQaNtL22JeOpcb6p2a-dGgKOAQ&gad_source=1&gbraid=0AAAAADihhqV6riXOrJEtXOSSxYAOZVwtK)
Doug
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Plasticville Trailer Park is a good deal. With a bit of dirtying up, they do the job well. And if you add the Hobo Jungle set, you’ve got a decent spread.
Doug
Thank you very much for the pointer Sir! That Trailer Park has now been ordered! Just the ticket!
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Yeah, the Plasticville ones are great, and while notionally O scale, a very good size for 28mm figures on bases.
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Yeah, the Plasticville ones are great, and while notionally O scale, a very good size for 28mm figures on bases.
What fortune I game in 28mm (ish) lol.
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Thanks everyone for the kind words. My group indulges me and lets me run just about anything I get the desire to do. So, I am very lucky, as well.
The fortified trailers are from Bad Goblin Games. I was just at a convention this weekend, Siege of Augusta, and picked up two more from them. The third trailer is a heavily modified Sarissa MDF one. I highly recommend the Bad Goblin ones. They are priced low, IMO, and are printed with all the cool fortifications and damage on them. All I did was paint them and decorate the interiors…
https://badgoblingames.com/product-category/terrain/
Mike Demana
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Thanks everyone for the kind words. My group indulges me and lets me run just about anything I get the desire to do. So, I am very lucky, as well.
The fortified trailers are from Bad Goblin Games. I was just at a convention this weekend, Siege of Augusta, and picked up two more from them. The third trailer is a heavily modified Sarissa MDF one. I highly recommend the Bad Goblin ones. They are priced low, IMO, and are printed with all the cool fortifications and damage on them. All I did was paint them and decorate the interiors…
https://badgoblingames.com/product-category/terrain/
Mike Demana
Sadly, the postage and tax extras makes it very expensive to get stuff from the US to the UK :(. I did find something similar for a reasonable amount of money so look forward to that. And thanks for the inspiration sir :).
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I'm a bit late but this was a great report Mike.
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Mike,
Superb AAR and a lovely looking game. Very interested to follow your campaign. I particularly like the rabbit tactics played by Joel, I'm going to steal that cunning plan!
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Thanks, guys! Sorry for the late response. I was vacationing in Ecuador for two weeks, so have been away from the forum. I managed to see several sharks while snorkeling in the Galapagos and NOT get eaten...! lol
Mike Demana
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That sounds cool. Not been to Ecuador yet, it's on my to do list. Sadly, it's jumped well clear of the pack in terms of crime rates in recent years, although that sort of thing never deters me. How did you find the place?
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Sadly, it's jumped well clear of the pack in terms of crime rates in recent years, although that sort of thing never deters me. How did you find the place?
Four full days in Quito, a week in the Galapagos, and never experienced any crime. I think a lot of it is focused on Guayaquil, which I agree it would be wisest to avoid. I found Ecuador pleasant, the people friendly, Ubers incredibly cheap ($2-$3 for most trips of about 20 minutes), and the sights very nice. Galapagos was off the charts, of course. Amazing experience...!
Mike Demana
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(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0UZubphYHCR6Mcxt2LwvSnPw0sssdeqZ7ie-UZTiBig-TVqLCXiVkmFmlNGyiLm4S3DhF-5N4HC1k1t6khYc61p0qHkeGkWf53_E0EL3_yniQgohRfJUv6uBATgENAP8GajzhODXswtMQHLp3zwfNwntuIgeCS2PRN9yk7jMeCZ3NxX8u6WohhvQaEsY/s1000/ZRV%20Greenville_Setup2.jpg)
Got my setup ready for our first game of Zombie RV in awhile. The road trippers from Columbus are nearing the Ohio-Indiana state line, but running low on supplies. They spy a trailer park in Greenville, Ohio, that looks abandoned. Maybe some good scavenge inside the mobile homes?
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjif2wWD4G2UNm6cc1OGEDPmjX0OGC3uKhXQf_erVF7xzAzxNWsrQy8ckfT1eV4agbcSLNcHjSbHy3cOSSHFanbsevvzE4fWQktP3JM4bnE3THPgI8tELrymoBN_DBpKASps7FZKm-gXt6lBcEBflYhrUYIDvkiDxlxmDuoNxSQJrraGEcI_CEwkky55ik/s1000/ZRV%20Greenville_Setup1.jpg)
I have all six of my trailers, including one I finished yesterday, on the table. Mixed in are my shipping container buildings and various other structures. Lots of fun scatter, too! We play on Sunday evening, so hopefully a report will be up by Monday evening...!
Oh, and I am trying something different this time. The spawn points will be mobile...literally! I will have the players roll 1d6 for the trailers on each half of the board to see which trailer or building the zombies spawn from. If it has already been searched, the zombies will pop up in the treeline nearest the structure. That will be for two spawn points. If I need a third, it will be my randomized board edge arrival point for each zombie rolled.
I'll let you guys know how that works out. I think it will be more difficult for the players, having no idea where the zombies are coming from!
Mike Demana
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They loaded up the trucks and moved to Beverly. Hills that is. Swimming pools. Zombie hordes. A cracking story for our times.
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Great looking set up Mike!
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Excellent scenery Mike. Quite a nice looking trailer park.
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What a great looking table, great job.
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A great Layout Mike, I look forward to the batrep. :D
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There has been a slow-down of Zombie RV posts recently so it’s good to see you back in the saddle, Mike. Like others have said - that’s an excellent looking board. Is the groundwork a mat? It’s very effective.
Looking forward to action shots of this one.
Doug
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Great looking table :o
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Thanks everyone! I appreciate the kind words. Actually, the convoy is headed to "big sky" country where the population density is low. They're hoping the zombie density is equally low out there.
Lots of time working on the various things for the trailer park, and I won't officially call it done. I will likely buy another trailer or two when I see Bad Goblin Games at Historicon in July.
The game mat is a 4'x3' neoprene, two-sided one. I forget the company it came from as I purchased it at a game store. I believe they were out of France, IIRC.
Look's like my numbers will be a tad smaller this time. Not six...more like 4-5 players.
Mike Demana
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Lovely setup Mike :-*, beautiful table packed with lots of goodies.
Nice to see some more zombie gaming cropping up. I have slowed down myself due to having things I had to deal with and other little side projects that needed to be finished.
Looking forward to a detailed report.
Regards,
Legionnaire.
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(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigntpMWUCi4j5fu3fTcxEutCAJh6cfeBKnwWSjFLX2RGSTMKGOh65mBE8RqBci-q1f9DNI4Z3Y9f5GIVy5JzVzNi8WZchHgFllNSQX0_Ivqh6po5UhRgVeR51lqkD9uEX4yStaKMNavkXL4wzyJGnXkh7_kxipqQAmZPhuUl0guVFQN0Qo8gpWkOrEm1k/w640-h510/ZRV%20Greenville_03ZombiesHuntJunior.jpg)
Unemployed...? In Greenville? - Zombie Road Trip: Part 2
The convoy of survivors had nearly made it to the Indiana state line when they decided they would be better off stopping somewhere to scavenge for more supplies. Near Greenville, they spotted a quiet looking trailer park. No signs of zombies were anywhere, and no people could be seen moving about. This seemed to be their best chance to find some food, gas, medicine, or even weapons. The convoy sent eight ahead in two RVs to investigate and explore, while the rest remained with the other vehicles. The recon group split up, with four approaching from each of the long sides of the trailer park. Things were still quiet, so they exited their vehicles and began to sneak forward.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL_SFRhWtkJQzsHBgjMGIwBpvpgo21gh1yo5PTuRojQzgVlHb23zZSIaYhQ_sWPQuMrvQWB_F28QCLiAPSfmLMf8xpPUQyB1NEUW6Gf_cwMw3co64elLUs6frUMAhMd27FCfSPps0lUzWnYkM35Xs8sUUZvBBAOKqQqT7vSU5CjMVTpjNbN9ofolJSn_Y/w640-h378/ZRV%20Greenville_04ZombiesByClotheslines.jpg)
For this game, I had four players, each controlling two survivors. I was using a 4'x3' board with a dozen buildings in two rows, separated by a dirt road going down the center of the trailer park. A water tower loomed over the center of the board on one edge. Instead of fixed spawning points, as is typical in a game of Zombie RV, I had 12 potential places (each building) for new creatures to spawn each turn. Dividing the trailer park into two halves roughly on line with the water tower, the players would roll a d6 for the which building would be the spawn point on each half of the board. Then they would roll for how many. That way, threats would be coming from both sides of the board, and the players could not "know" where new ones would appear. If a building had already been searched when rolled, the zombies would instead come from the treeline nearest the building. And yes, the zombies could spawn in a building a survivor was currently inside and searching (but not yet found anything). That never happened, though, but fairly quickly, the zombies seemed to be everywhere on the board!
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOo9WaRF9AjwY5f_iTnghkNEkUxq4VQO4ntLveyaeUm7_Tn1h8tY3wBrBLHkmprS1bz2Q8_RMfNcbIs1mXAtLMYlOqaUKmw0r6_c0-qK8dsTAI_MeYq7Xap64QSkdl2y8_LmTG4m5946V_5s8za0m6FvELPmw2pOPSfcxcdynEJR3fTO_6bXxL1Q-g-2U/w640-h476/ZRV%20Greenville_00ZombiesEverywhere.jpg)
All 12 buildings could potentially have supplies, but the player's mission was to get eight supplies and then get back to their vehicles and escape. I also gave them a chance for each cache of supplies to also include a weapon or extra ammo, if they rolled that. Joel's characters (Earle and Jimmy) teamed up with Mike W's (Reef and C.J.). They began in the center of the side of the board opposite the water tower. Keith's characters (Junior and Roman), with their companions Mike S's Coop and Daisy, began in the shadow of the water tower. Each group of four split into teams of two and sought out a building to investigate.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio9hNJJs4OFpG5xohvpA5SZ05aXXfm1Mh_ICPnoOeOP5ZltnkjLk2Xlr6dZM0JezNT2qonpcy2bRCytcp9ezAIv2JVoNjZO3Ppu_pmUiH8iqWEs-6savtE-xzJgIixJ7Pj2PU7Qygx3dDIknKMeaHLTqSdE6HDsF-PLGQczY-N1EMf-ysut8JRuMpLWuI/w640-h360/ZRV%20Greenville_06JuniorOnPorch.jpg)
Mike W's C.J. ran forward and onto the deck of the trailer with the metal bars over the windows. Just as C.J. reached for the door, he heard a familiar moaning sound from behind him. Three zombies had just spawned from the building behind him and began shuffling towards him. His companion, Reef -- a new guy the convoy had just picked up -- fired at the zombies, killing two. C.J. disappeared inside the trailer and ducked inside one of the rooms, closing the door behind him. He heard Reef continuing to fire, and then begin to curse loudly. "I'm jammed, C.J.! I'm out of here -- heading back to the RV!" Quietly, C.J. cursed the faithlessness of his new companion and peeked out the corner of one of the windows to keep an eye on the zombies. They seemed to be following Reef. That was good news, at least. They seemed to have forgotten he was there.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoO9qjnwmOCruIxdkcYN6JRC5Gf5u_GIZO3HJHXYW-Hrp6ldSO73fdgKLI3uuMNPPhG463Lt0QWEC7kbqcXx1KLVB8NZ1l3iGDSHBqeEgKmRDeJso6Ex_FYQxZMYf2A29Si4dV5kolWtaYg-u8BemiRyDCfd9ZpqUflGIMLlAc36GiqYbxnJ1049tNL3s/w640-h592/ZRV%20Greenville_07CoopDaisybyTrailer.jpg)
Not far away, Jimmy and Earle were creeping quietly between a rusted home made from a shipping container and a trailer painted bright pink. They heard the gunfire and flattened themselves against the shipping container building. Slow shuffling footsteps sounded like they were just on the other side of the building, so they crouched in place, hoping not to be noticed. On the opposite side of the board Junior and Roman dashed up onto the wide deck of a large trailer that seemed to be in pretty good shape, other than dirt, trash, and leaves piled up around. Across the little lawn between it and the neighboring, heavily damaged trailer, Coop and Daisy were moving forward to investigate, too. "Check inside," Junior whispered to Roman, "I will cover you from out there." Roman pulled his hoodie up and pushed open the door of the trailer.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPT6-DWpIltXqq-3NdGJBLK0jOefAxUIs69Av9tvKvfFnUuwSlBa_rzsJ-gWXXh4geE78CMQTR5yOUpn1Lo8vZxSG4-Pm0WuJThjBcq1tR06N5qMZEIwvDUxVe6t7w37fWEhboEPhCvMBWEow49C2bXuafHWdnY5r06QafecAT0dUuntJJvkQdmiLTiqQ/w640-h554/ZRV%20Greenville_12ComingBothSides.jpg)
Much to my surprise, the player controlling Reef was serious -- his rifle-armed character who'd rolled a "1" (out of ammo) did flee back to the trailer and jump inside, gunning the engine. I let him move the trailer back and forth along the edge of the table, which was really all he did for the rest of the game. He did try to run one zombie down, but only knocked it off its feet. Poor C.J. cowered inside as the zombies circled the trailer where he was hiding. They were drawn by the gunfire of Earle, who would shoot at the group of zombies, then dash off out of their movement range. The tactics of Earle "the Rabbit" would be put to the test as zombies spawned from all around him in this game. As the zombies were distracted, Jimmy ducked inside the container building and began searching.
End Part One...
Mike Demana
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(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjif2wWD4G2UNm6cc1OGEDPmjX0OGC3uKhXQf_erVF7xzAzxNWsrQy8ckfT1eV4agbcSLNcHjSbHy3cOSSHFanbsevvzE4fWQktP3JM4bnE3THPgI8tELrymoBN_DBpKASps7FZKm-gXt6lBcEBflYhrUYIDvkiDxlxmDuoNxSQJrraGEcI_CEwkky55ik/w640-h382/ZRV%20Greenville_Setup1.jpg)
Part Two...
Meanwhile, zombies began to notice Junior standing on the corner of the deck keeping watch, and shuffled towards him. A Fast Zombie led the charge. Once a large group was within range, Junior let off two blasts of his shotgun, killing several and physically hurling others back. More zombies began to converge on Junior, and he continued blasting away until he ran out of ammo. One zombie clambered up onto the deck and clawed at him, but Junior smashed its head with the butt of his shotgun. Hearing his cursing, Roman dashed out onto the deck. "Found some supplies," he said, shoving things into his backpack, and you might want these!" He tossed a belt of shotgun shells to his friend, who snatched it and quickly began to reload as more zombies shuffled into view.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqNfbcRD61zbQfOH560F_zMr1-rAdAYY1njEfmfWWCTcPFKSLA_HNpq-9UEEXywl43qkc9eQk0T7dpVectVZw6QYQIsycKnMaHJMTE3mHi11rWtZm9dvTxlFGlDO76fLIjssOMophwkBNG4_eiRGuSgL2weOtyQ-OD7ueI9Nrg9tp0hjDPZdfD9L5hCNc/w640-h328/ZRV%20Greenville_05SpawningInTrees.jpg)
Seeing his distress, Coop began firing at the growing horde of zombies, killing two. Daisy dashed out of the fire-damaged trailer slinging her pack onto her back, "I'm good!" she called, "Let's move!" The two moved towards the water tower just as a trio of zombies emerged from the trees behind them. The trailer Daisy had just searched came up as the spawn point, which meant they arrived in the trees behind it, instead. As the two dashed off, pursued by zombies from both sides of the street, Earle sprinted across the dirt road. He had rolled an extra action, so he stopped at the corner of the building and blasted away with his rifle twice. The zombies redirected and began to converge on Earle.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOnMbY6c3plIGdUi0a4YtPM87hksZ0kWE7KdnAlwcIFGgu2T_9RdLrB4SNqOh3ul4_fJkpNeK1gQAvyTt36aWmh3uH93GgvMbhPn-Ok4qBzlKSjB5NbHxCUiVl6BHymkve86lf3pgvOARs5VzzK5ABrVnVj0MSi-KBQ4BVb35wgSawnJLbzGMT66gsjXM/w640-h398/ZRV%20Greenville_10ZombiesUnderTower.jpg)
Meanwhile, Roman had darted back inside the trailer, planning on ducking out the back door to search Swingle's Schwarma Shack across the street, when the coast was clear. Junior quietly snuck off the porch and crossed the lawn, hoping not to be noticed. Earle's friend Jimmy also ran across the road, firing his pistol. He followed Junior behind the damaged trailer. Zombies followed them both, streaming around both sides of the building. "Damn!" both cursed simultaneously. With nowhere to run, each turned to face the oncoming zombies. Junior's shotgun barked twice, while not far away, Earle's rifle fire cracked out. Zombies fell, but soon Junior and Earle were in hand-to-hand combat with zombies hungering for their flesh. They heard the sound of Coop's rifle and Daisy's pistol, though, as the two fired on the zombie horde. Junior hoped that the gambit would draw the zombies off.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSyGA_bQvoxxFc8hPVnGWk9ae223s6x-XxkkrQzzglgIUtqNMAYr_Joyzsh9DNvbqoqpLRRjKMVWqrgjNGpQsIeWFkJT-sYNgPuqe-1WRRf-SsmpMAbp1koPyTUkSccBq1TSQlBVQlU6FxMhPr_lvua4zZlu-J2UjVsUc7WEcd61yz6H54VB8hzMODu6A/w640-h514/ZRV%20Greenville_09EarleBeset.jpg)
The zombie attacking Junior swung wildly with its claws, but missed. The burly survivor then bashed in the creatures forehead with the butt of its shotgun. As he saw more closing in, he cursed again, and ran for the RV parked nearby. Jimmy quickly followed him into the vehicle, shutting the door behind him. This left Earle alone and in a bit of a lurch. A stream of zombies closed in on him, led by a Fast Zombie clothed in nothing but bright red underwear. Her claws tore through Earle's leather jacket, but the survivor shrugged off the pain. Another zombie closed with him. Earle heard the door of the RV opening and closing, and began edging backwards that way. He battled fiercely, and shoved himself free for a moment of the zombies' flailing arms. When he did, he heard shots ring out and the snap of bullets whistling past his ears on either side. Both zombies dropped as his friends covered him from the windows of the RV. Seeing an opening, Earle dashed for the vehicle himself, ducking inside and shouting, "Go, go, go...!"
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJGBh46UuKvM3p7ELnIiO-C8jrfCUX9wUZH4IORR0Cj-kWnMkWgbyYManjEoaASQ9pWExZyzazTJW_c2P_59yb9ePsMA3gLygm9iqR8pipIyk673NJQPoXz1k35nQ5fkdbrsO88lJ82h1uFNZ33u2dS13No5XvQlIGUv1j_lDKqAonZgCvLNCq2tS-D2k/w640-h496/ZRV%20Greenville_13BackToTheRV.jpg)
Meanwhile, with all the commotion, Roman had been able to sneak across the street, using the burnt out hulk of a vehicle as cover. After what seemed like forever waiting for the zombies to shamble a safe distance away, he sprinted for Swingle's and dove across the counter top into the small, stone building. While waiting, Roman had been shaking his head, watching as Reef drove the other RV up and down the lane on the other side of the trees, alternately revving the engine then skidding to a stop. "What the freak is that guy doing...?" he mumbled. When the new guy returned to the corner intersection and slid to a stop, Ramon waved at him frantically at him. Once he caught his eye, he mouthed the words, "WAIT...FOR...ME!" He got a thumbs up and a grin. Ramon shook his head, again. "Crazy mutha..."
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Coop and Daisy were on the run, again. They had eased the pressure off their friends, but were attracting the attention of a lot of zombies. Daisy would quickly enter a trailer to search it, while Coop tried to hold off the zombies with his rifle. Once Daisy had found something worth scavenging, she would exit the trailer, and add her pistol to the firing to slow down the zombies. Once they stemmed the surge a little, they would dash for the next building in the trailer park. As they were outside the last one, they heard honking as their RV sped around the corner. Earle and Junior's heads were hanging out the windows shouting at them to get in. Needing no further encouragement, the two survivors darted for the van and jumped inside. On the other side of the trailer park, C.J. was doing the same. Roman held the door open for him as he sprinted inside. C.J. shouted, "I'm in, now let's get out of here! Reef, you are a crazy sonofabitch...!"
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_eLOkr-FDZQ24bu3P3tT7DLljDuGO2q-bSYCpus89MyW48U4LhjXYKIm403F4GoHT1oU-4NAMyjFp6ofBgyD12GQQHXXVa9u6fEpOsWfLkRQM30csF6m_JL9ihCN0f_G6bx8j3tAuprOmLDO5-Fx9JZGwHGypdLf4AYdTWqN_ZTIq_sgbHeosuSCsTMM/w640-h456/ZRV%20Greenville_01ReefCJinvestigate.jpg)
There were some close escapes, but all eight survivors exited the board inside one of the survivors' RVs. They scavenged nine caches of supplies and rolled well enough to find a couple more weapons or extra ammo. This would keep the convoy moving well into Indiana, and keep their bellies full. Earle certainly had the closest calls. He was hit by zombies twice, once rolling the necessary "6" to pass his Grit Check. The other time, the zombie rolled only a "Flesh Wound." Junior also had very good fortune, too, never seeming to miss when a zombie closed the distance and was within striking range. Mike S's Coop and Daisy were seriously good "team players." Whenever one of their group was about to be overwhelmed, they fired like crazy to draw off the zombie hordes.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP_KkKRRJVGMz5VbBhzjlWJs89cgG1gencl7MriwWecfg1tefUGhbGE9kiiFkMn_ZFTMOEkiL9XLRYVrZu_UD6xCnLn9Us1KByOColXJgAxCJxWJoH8aetn-io3bxHkCHF6xj2qFGjb_VfVTnOKWyonr7W-Y-ijKYRWC6b_QLZNrnEMSlcWFrZ4v1xyEg/w640-h496/ZRV%20Greenville_02EarleJimmyHide.jpg)
Reef's "peace out" as soon as he ran out of an ammo was a disappointment. The player contended that he couldn't do anything since he was out of ammo. I told him that there are survivors in every game of Zombie RV that we play who are armed with only a melee weapon. He could run. He could search. There was plenty he could do besides leave his companions to do all the scavenging for supplies. Driving up and down the lane beyond the line of trees in the RV wasn't going to accomplish much. In the end, he did provide pickup service Roman and C.J., who had been cut off from the rest of the group. So, the "new guy" wasn't completely useless.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0UZubphYHCR6Mcxt2LwvSnPw0sssdeqZ7ie-UZTiBig-TVqLCXiVkmFmlNGyiLm4S3DhF-5N4HC1k1t6khYc61p0qHkeGkWf53_E0EL3_yniQgohRfJUv6uBATgENAP8GajzhODXswtMQHLp3zwfNwntuIgeCS2PRN9yk7jMeCZ3NxX8u6WohhvQaEsY/s1000/ZRV%20Greenville_Setup2.jpg)
I was happy with how the trailer park looked. The water tower is a great, iconic rural America terrain piece, too. The system of moving spawn points worked really well, I thought. I like it better than the one I've been using. It raises the danger level and limits the somewhat cheesy "rabbit" tactic of having a fast player continuously run back and forth to distract the zombies. Instead, the players stepped up for each other, firing to support group members who were in trouble. Except in scenarios where a single spawn point makes sense, I may keep this mechanic of moving spawn points for most of my scenarios. Its hard to use the word "realistic" in a zombie apocalypse game, but it certainly makes more sense.
Hope you enjoyed the full report here... :)
Mike Demana
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As always Mike, a very detailed and exciting recounting of the action on the tabletop, along with some excellent photographs. High wargaming standard indeed! I would've been quite dissatisfied with having gone through that effort to plan and set up the game to have "one player not really playing it, because of one bad dice roll" >:(, but I hope the others more than made it up to you and had the fun intended.
Regards,
Legionnaire.
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A great report Mike and a fantastic looking table.
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Absolutely fantastic stuff - your trailer park terrain is a joy to behold and provided a really entertaining game. Rotating several different methods of handling spawn points will keep things fresh for the gamers and keep them on their toes - they'll have to continually update their tactics. Nice one!
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A. The trailer park sure looked the part...
B. Great report. As far as the new guy's questionable activity, it happens. During our Vietnam games, I have to bite my tongue at one of our players' tactical decisions...
C. In any event, well done!
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Great table and game!
For random zombie spawning, I use the following system: there is a pool of d6s which is increasing in every turn by 1, also increasing by every loud gunshot or other loud activity. When it is bigger or equal 6 (note that with the gunshots it can be way above, a PKM with a loader shots 5 per activation in my system), I roll all the dice and with each 6s a zombie appears (In my game it is 1 per surivor on small table, in bigger tables it could be more per 6 or counting 5s or 4s too). I just roll a direction dice for all of the newcomers (basically just d10s, watching their pointy end), and they enter from the table edge the dice is pointing. It is a great system as it forces folks to hurry without an actual time limit (I hate those) and tracks the element of noise without too much bookkeeping. You can easily introduce other scenario-specific factors (some things like detonations or scripted happenings add more dice), Human soldiers for example get extra d6s not for the noise but for the troops in contact by the end of the turn.
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Fun report, and I really can't get over how fantastic your table looks.
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That's a great spawning system Freddy. Tucking that away for application in whatever game rules.
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A great table and game. The spawning points is similar to what I did in County Road Z GAME. EXCEPT i did 8 points, corners and middle of each side. The dice decide where they appear.
I think you were too hard on the new guy. As we've seen in The Walking Dead and other series, not everyone is a hero. You need to yellowbelly for difference and reality.
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I think you were too hard on the new guy. As we've seen in The Walking Dead and other series, not everyone is a hero. You need to yellowbelly for difference and reality.
Interestingly, we played a Star Wars skirmish last night and Yellowbelly did great! He was bold and aggressive as the Rebel Alliance player. Maybe he was just reacting to that natural 1 "out of ammo" rule. It does stick in the occasional player's craw. I'm thinking of implementing the rule where, for each stash of supplies you find, you get a re-roll token.
Thanks for all the kind words, everyone! Oh, and I ran this same scenario twice at a convention this past weekend. I'll post some pics soon...
Mike Demana
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Excellent table Mike :-*
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(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkbY47NQ2v8UpkmcUD4IywtJb3VAQX6hyjWmKfwYXqzgHkzbMyKS0-yzFRS_AZ0TifNHBnob04seB3ZETuhDjA0m25AD_czfqpR3YPRk6S2Gj67WiW9oLabD5bf6aitQYsON5kDqKzdDZ2vd8e6haza6i2zkhmNaEGcUiprzYRrF36ybnfWAtDonGRirU/w640-h414/BGF25_ZRVTrailerP%20CoopBigBassByTrailer.jpg)
I thought I would post some pics from the two games of "Zombie RV - Scavenging in the Trailer Park" at a local convention the previous weekend. Technically, these two games were not part of our campaign, but I figured I'd go ahead and put them in this thread anyway. Some of the miniatures are the same ones the players use, of course, but it was two unrelated games I ran.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixRYEQ52nhf50_O6pi8fyc4u_0xIGszNsRilBbAvLXujumzhQFNcWELsApB58jo-OSeAbJ07EPhbObMbj67ztPp79fAGM87zWA08gt-ndtnTAldgfxnIA_gpxcokmjrlwfdLCz_MqjKC1MBAYL3mFoawblROcZFpNYb5x39VH4VWuqgnIiljAi5i-IPvE/w640-h390/BGF25_ZRVTrailerP%20TrailerParkSetUp.jpg)
The setup was once again my trailer park. The spawn points were random and zombies would come spilling out of two buildings rolled by the players. I divided the 4'x3' mat in half, with a spawn point in a building on each side each turn.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUfuI1n_ZvN7zBH1ZW5BfEQB1c7EW6e_UiO9fmGn4rG1xtFCGg_LMbzseCjO847rmXkxjfBO0aahTr8F63ydw-Qpl_LGaorqDsG4Z4Boegv3obxbb___yI_oTqRRKFiekq-wv2t6djFUjPhXHDOmEgdazM3eZ8joijtoIAf_3QOZ_GjFlL7KVc0UKVmEE/w640-h422/BGF25_ZRVTrailerP%20JackieAndZombies.jpg)
The games were part of our HMGS Great Lakes (our local chapter of a historical miniatures organization in the U.S.) effort at Buckeye Game Fest 2025. We were there to entice the mostly board gamers to try out a miniatures game or two. I thought Zombie RV would be a perfect fit. I realize it's not technically historical minis, but that Zombiecide players and others would see it as an easy jump from cardboard to fully 3-dimensional miniatures battle. Plus, my trailer park looks really nice when all set up. And a nice looking table is a key part of recruiting players to your game, I've found over the years.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyrCNPmnAfU36qfxl_bymdJ2BMm0es3p3gmYgb_H4ddM08Z-ekw19TjqhLWmCzeBd7z6Sl3vIRSFs3I9M9SYz_nzvS2jWR8Ebk36KJjTHzKvCG7srl5upRay1Fa_7aoGQCF0-DhOCPuhAx7YaYTGyJBLH_3WqOSRtSXY9kfngzFC3FAyvupG_7Ps9xlwU/w392-h640/BGF25_ZRVTrailerP%20SpawnInsideTrailer.jpg)
Still, neither of the games I ran (Friday night and Saturday morning) went off completely full. I had four players Friday and five on Saturday. Zombie RV scales very easily, though. So, it was no problem to adjust to less than six players. I simply changed their victory conditions on how many supplies they had to scavenge and get off the table.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9NA3oMn9vpJWhtikAfoer7NybHkYmzVGWsryYOtuiixtb-4IuBtaOw9dlVqpuGleq29tm-6db3rQHVMr_v3aPCK4-ZsbzvXIxx9HjIo2qoCk1uoiIDL30HvULUTWUMkLqJ28k4xgi9KJI8nQLNQtWWThkJUg2nVDKAsXR5INUKScg1ue_tSsqjAYc9z4/w640-h428/BGF25_ZRVTrailerP%20CoopOverlook.jpg)
The main complication in this game is that the "spawn points" are inside the trailers -- where the supplies are! Once a building has been searched, though, it can no longer spawn zombies. Instead, any zombies rolled for that building appear in the treeline on the board edge closest to it. Yes, that means you could move into a building and suddenly have zombies spawn there at the end of the turn! Surprisingly, that happened only once over the course of both games. Woody, that survivor, immediately fled the trailer and decided to look for easier pickings...ha, ha!
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggTSdu6CTvuim2Ccg5x2yexjFcjfWr65tV07sItop2dryO9uNpsF4XK6tYMz1SbAFPEInRg-R8ZAK2duIaJuoAiTCw5smmmgjw7xXFo-mCrMKwgKDqIRExYkgZJfhwRKD-0PDIPMS2tXfmLS1Sa3e6sYPHZqs7XakPbcLE-wqSkeOQPxTbGjXLsbK3qy8/w640-h382/BGF25_ZRVTrailerP%20ZombiesOnProwl.jpg)
Both games saw the players collecting the necessary number of scavenge tokens and (mostly) escaping off-table. On Friday, they lost poor Coop to a horde of zombies while fleeing back to their vehicles. I let the players arrive in 1-3 vehicles, which they position in contact with a board edge. Their survivors must exit by one of the vehicles. It does not necessarily have to be the one they arrived on -- just any of their three vehicles. When Coop went down, he and Big Bass had been living dangerously, battling zombies in hand to hand. Coop began the game climbing the ladder to the water tower, firing away at zombies until his rifle jammed. With a horde of zombies waiting for him at the bottom of the ladder (only Fast Zombies & Nasty Zombies can climb, I ruled), he decided to take a risky exit. He leapt from the platform, landing on the wooden outhouse behind one of the container buildings. I told the player to roll a "Quickness (Dexterity) Check," and to roll HIGH. Wouldn't you know it, but she rolled a six on 1d6! High enough, I said!
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcVz1WR7oeWY_DUfj6nhNNyaJW55M2naMa9BiKpNzKpBHXg9TkeYbk72257HZIlyaSOkGjG9-gzkqW1ti46Aw4PC6H_PQZWo3xnqMXu9i55H4SbUnTjSmN4TQVu4XNeOqncL2ims7E3Pmoq2dxDKde8nOrycBukDHb0ijFe2Qx8cgMY0TICMaYBk75kK0/w640-h440/BGF25_ZRVTrailerP%20CoopBigBassDesperation.jpg)
In the Saturday game, Mophius was the one swarmed over by zombies and taken down. His partner, Jackie, was in contact with a Fast Zombie at the end of the game, but I ruled that she would have been able to break contact and flee off-table safely. So, each group lost one of their survivors to the ravenous zombie hordes, and might have lost more on Saturday if I played it out to the bitter end. I think the mobile and random spawn points makes for a much more challenging and interesting game. I will likely continue to find a way to use that mechanism in future games. For the trailer park, there were 12 buildings. I simply numbered then 1 to 6 with two different colors of dice (dividing the park into 2'x3' sections, in essence). The players would roll for which trailer spawned the zombies on each half of the board, and how many.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5Y-pWkMKYSKcf39wNN_BitHx6XSjljNDSXbX1ZRVrd8svzuONYXMHlZyFFl5KOT3ikLCByRYEqLXtUlaeu_9b-RJHXsRh0p9EFf7vF2RvifgBrGZzvQwV2Mjkzaq0mCU8O12gxPnMTEeST15S15zgw214rhJPwk4qhtBHSoMLmQmUFkXaoa4W-DZX0aY/w640-h514/BGF25_ZRVTrailerP%20CoopsEnd.jpg)
Everyone seemed to have a good time playing Zombie RV. Nearly all of my players were new to the game, so it was fun to introduce folks to these simple, fast-play rules. I saw a number of players using their phones to scan the QR code I had on my game sign to go to the page on Wargame Vault where you can download them for free. Author David Bezio of Grey Area Games wrote a winner with these rules.
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXdjU0gVpjXp7635txcUvXSbB_tH-99XmteEYpWgLy9joS52FaX0hUjUvpSkWfEw9CRB3tLLPDehnHohHWF7GdJCUVFAywCkvYbZP4zNdLVSuD6SsPCtC59CbcNRNGmiB-Se5_CfcErZP-ALMOxxZYaCfUSPGO6N2_4C0UYezpMAGAkZr-fuTwSh7LT84/w640-h430/BGF25_ZRVTrailerP%20ZombiesExitTrailer.jpg)
Hope you enjoyed the photos!
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihMqco098jS4q7MUZRC-IWjswM3J0aqSuPUoPDSngo4vjVQ20VNqWdpPCXlFU2Uik2sDGHc4j0KSFMLZo2Mvvg1lyzcvi6NATNSrk1eOUr-K8qzvNzHKLulQwJ-wiPxgLnGvMmRJPjFlOvnuJLi-nDok9dBVYU1X6a5VuR1qDh_7G1y4o2HR5ZrVICxSc/w640-h426/BGF25_ZRVTrailerP%20JimmyOnPorch.jpg)
Mike Demana
(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmcLFu1dcEFgj_0tOKr-lcomFLKvfDJGaQO0P2lTu8Mxbvu03Gx33CF4-4C7qP7tU930YZe8W_fsdv1K2xn3z1j1KAcYYYYVJKvZihd5fSjmj9n4KdF3RoHqaYEVV5dHg8Ek6EUxTNRpWoTaIBwA2ecK7vn59Kx7pResDu72tCASjZgntTyr1bny1o2aQ/w532-h640/BGF25_ZRVTrailerP%20CoopInTower.jpg)
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Nice job, Mike. As always, good looking tables!
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Nice job, Mike. As always, good looking tables!
Thanks, Jim! ZRV is going to take a rest for awhile as we start doing some Star Wars stuff... :)
Mike Demana
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Thanks, Jim! ZRV is going to take a rest for awhile as we start doing some Star Wars stuff... :)
Mike Demana
There seems to be a very definite Star Wars vibe happening currently, even I've resurrected some figures (the ones I can still find!) and am redoing some scenery. And still hunting for a bag of figures I've misplaced.
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That is such a good board.
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Fabulous looking setups!
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That is such a good board.
Thank you! My friends and I did a road trip to southern Ohio and back today. Passed through a lot of "trailer park territory." They were laughing as I craned my next to check out each trailer park to look for ideas how to make mine more realistic. I decided that I need more beat up, rusted junk cars in my trailer park... :D lol
I really do need to find a recipe for weathering the cheap die cast cars I have a stock of in my terrain and scatter closet...!
Mike Demana
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Having seen the results that Gunbird got with his rusted up barge (cold war/wet assets topic) I'm tempted to have a go with his superglue and flour recipe - might give just the right look for a rusted up or burnt out junker.
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An alternative is acrylic medium or Army Painter Dark Tone and Humbrol weathering powders (other weathering powders are available).
Just be restrained otherwise you end up with the shagpile carpet effect, see the last picture on the post: https://leadadventureforum.com/index.php?topic=116563.msg1681680#msg1681680 (https://leadadventureforum.com/index.php?topic=116563.msg1681680#msg1681680)
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A more expensive option, UVS.
Flour and superglue does appear to do the job - sometimes the simple answer is the better one.
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Late to the party sir, I thought I had replied earlier :o!
That convention table looks so good :-* and as you say: a pretty table is vital to draw people in.
As for random spawning points, I've found the CRZ method very useful: mark the centre of the board, roll D10+3, that's the number of inches out from the centre and the point of the die indicates in which direction you spawn the zed.
I even used it in my weird west game for generating baddies. VERY unpredictable even though every vampire group seemed to mysteriously always spawn in nearly the same spot by the undertaker lol.
Regards,
Legionnaire.
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I even used it in my weird west game for generating baddies. VERY unpredictable even though every vampire group seemed to mysteriously always spawn in nearly the same spot by the undertaker lol.
Funny how that happens sometimes. We ran a Sellswords Campaign where all the undead seemed to spawn from the same corner of the table, wherever Henry was sitting. Even when he swapped seats they kept appearing by him! lol
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Funny how that happens sometimes. We ran a Sellswords Campaign where all the undead seemed to spawn from the same corner of the table, wherever Henry was sitting. Even when he swapped seats they kept appearing by him! lol
The exact same thing is happening in my Viking Town Raid games using SS&SS. One player always is getting hammered by the "Wandering Monsters" (mounted Saxon hearthguard). He got so many, I formed a horde of them by the end of last game... :D lol
Mike Demana