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Miniatures Adventure => Future Wars => Topic started by: Argonor on April 14, 2010, 07:39:49 AM

Title: AKULA's rules (AR:SE) question(s)
Post by: Argonor on April 14, 2010, 07:39:49 AM
Downloaded and read AR:SE last night, but it left me with a few loose ends:

Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Lowtardog on April 14, 2010, 07:57:07 AM
Not sure on the skills Akula will be along I am sure. A mightmare.... was the name of a demo in which the rules was made for at Salute 2009
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Commander Vyper on April 14, 2010, 09:02:16 PM
What is wrong with people's spelling at present! ;)

Yup the rules were inplace for the nightmare on froth street zombie particpation game at Salute 2009.

Not sure what you mean about skills though, unless you mean the weapons training and martial arts which are just bonuses will have to take a look again.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Argonor on April 14, 2010, 09:05:40 PM
Firearms skill and melee skill is mentioned - it just made me wonder, how you decide which model has  skills, and if there was a system apart from the 2-page ruleset.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Onebigriver on April 14, 2010, 09:35:50 PM
Firearms skill and melee skill is mentioned - it just made me wonder, how you decide which model has  skills, and if there was a system apart from the 2-page ruleset.

Nope, they were designed with a back of a fag packet (cigarettes for our American cousins) mentality, and worked well.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Bungle on April 14, 2010, 09:45:03 PM
Military trained and police trained characters have a firearms skill. Basically use common sense and imagination.

Any suitable characters have a melee skill..ie Martial Artists with nunchuks.

Fat old Colonels have a melee skill with chainsaws.  lol

You can give special characters special skills, loud hailer can be used to attract zombies from a further distance...make them up as you play games.


Total AR:SE had rules for zombie kings,fast zombies etc.

Nope, they were designed with a back of a fag packet (cigarettes for our American cousins) mentality.....

and literally  ;)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Cosmotiger on April 14, 2010, 09:56:02 PM
I hadn't seen those rules before.  Two pages is just about the right length.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Argonor on April 15, 2010, 07:13:00 AM
OK - I'll try out the rules when I have painted up 20-30 Zs more than currently  lol

Thanks for the answers, everyone!
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Bungle on April 15, 2010, 08:58:30 AM
Oh just in case


(http://i14.photobucket.com/albums/a331/BungleB/AR_SE-1.jpg) (http://www.customhobby.com/forum/index.php?action=dlattach;topic=2675.0;attach=1126)

click to download...if this works

nope it didn't- click
HERE (http://www.customhobby.com/forum/index.php?action=dlattach;topic=2675.0;attach=1126) to download
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Commander Vyper on April 15, 2010, 10:33:55 AM
Matt's also done a further update with a few LD4 related bits and bobs on it.

And I've been known to be having a little tweek with the rules for our home brew games too.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on April 15, 2010, 03:46:36 PM
A double-page of rules is all you get - anymore, and it wouldn't be a fast-paced game with hundreds of zeds on a table lasting a couple of hours.

 ;)

Nightmare on Froth Street was, as others have mentioned, the Frothers Salute participation game, the rules were orginally scribbled down for use with, but they've taken on a life of their own since then - at the last count, they'd been downloaded by several hundred gamers - FOR FREE.

 :D

Military trained and police trained characters have a firearms skill. Basically use common sense and imagination.

Any suitable characters have a melee skill..ie Martial Artists with nunchuks.


Spot on.  Agree who has what skills before the game starts, so there are no surprises.

Have fun!

 :)

Title: Re: AKULA's rules (AR:SE) question(s)
Post by: supervike on April 15, 2010, 04:18:51 PM
And they are probably the best ruleset out there as well....

Free or otherwise!

Simpler is often Better...
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on April 15, 2010, 04:32:39 PM
Thanks mate - much appreciated!

 :D

I'll be starting a new project very shortly (after Salute is out of the way, in a fortnight's time), and yes, you've guessed it, i'll be writing a set of fastplay rules, to go with the new project.

No details for now, other than, its will be another "mass skirmish" game, with lots of figures on a table, but fastmoving action....

 ;)

....and yes, I will make the rules available for free, when they are ready.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Argonor on April 15, 2010, 04:48:12 PM
 ;D
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Bungle on April 15, 2010, 07:31:44 PM

Nightmare on Froth Street was, as others have mentioned, the Frothers Salute participation game, the rules were orginally scribbled down for use with, but they've taken on a life of their own since then - at the last count, they'd been downloaded by several hundred gamers - FOR FREE.

Downloaded 351 times now.   ;) thats 10 more than last night
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on April 15, 2010, 08:32:42 PM
Downloaded 351 times now.   ;) thats 10 more than last night
That doesn't include the ones from my blog mind....

 ;)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: warrenss2 on April 17, 2010, 08:47:33 AM
AR:SE is right up there on the top of my favorite Zombie Apocalypse miniature game list!

Commander Vyp said, "Matt's also done a further update with a few LD4 related bits and bobs on it." - Bloody tease!!
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on April 18, 2010, 07:07:11 PM
Bloody tease!!

 ;)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: warrenss2 on April 25, 2010, 12:36:07 AM
I have a feeling that these rules are going to evolve over time, like Full Thrust did, from a back and front set of rules into a pamplet-like set.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: spevna on April 25, 2010, 03:08:24 AM
I just had a look at these and they look like a lot of fun! Gonna have to give these a go.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: TheMightyFlip on April 25, 2010, 10:04:18 PM
Played Half bothered yesterday at Salute, and it was a great lot of fun, though I would suggest teamwork, and avoid biting strange mutant/alien/zombie/ type things. Thanks to Akula and Bungle for putting on a great game.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Bungle on April 25, 2010, 11:03:22 PM
Glad you enjoyed it.

We have had games where everyone was out for themselves and games with real team work.

Games playing in the spirit of the game and games playing the rules.

With fun, imagination and a laugh they work for all types of games so far that we have played.

Not too complex to play at a show or while not sober.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on April 26, 2010, 01:40:35 PM
I have a feeling that these rules are going to evolve over time, like Full Thrust did, from a back and front set of rules into a pamplet-like set.

Nah....I'll just use smaller and smaller font sizes, until you need a microscope to read them.....

 lol
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: chaplain severus on January 11, 2011, 07:37:15 PM
I've checked them out and I  really like the rules.

I was planning on playing a game.

How do you handle  the card deck when you have multiple groups of humans who are at odds with one another?


Thanks,


Matt Webster
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 11, 2011, 07:42:18 PM
I've checked them out and I  really like the rules.

I was planning on playing a game.

How do you handle  the card deck when you have multiple groups of humans who are at odds with one another?


Thanks,


Matt Webster

wait until a survivor card comes up, and then let them dice for initiative - i normally play it that the highest roll has to go first, but its up to you....

Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Commander Vyper on January 11, 2011, 08:19:13 PM
wait until a survivor card comes up, and then let them dice for initiative - i normally play it that the highest roll has to go first, but its up to you....



For the Salute games didn't we hand out playing cards and the initiative went in order of value of the cards? I may be imagining that though...

;)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Lowtardog on January 12, 2011, 09:47:37 AM
For the Salute games didn't we hand out playing cards and the initiative went in order of value of the cards? I may be imagining that though...

;)

Spot on, we went on the highest number if memory serves and a dice off if same number
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 12, 2011, 09:50:54 AM
Its a case of whatever suits - in games since Salute, i've preferred the dice for initiative, if survivors want to compete.  The dice is only rolled when a red survivor card comes up.

The playing cards are only really meant to be used to govern the overall turn sequence - ie is it a zombie, if so which sort, or the survivors that move next (or the stop card).

Using the playing cards for survivor initiative purposes just complicates things, and leads to cards all over the place.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Commander Vyper on January 12, 2011, 09:58:56 AM
Which is what happened in the morning I recall  :D

Survivors competing is not good, neither is your character getting within sniffing distance of the pizza shop end zone and being shot in the back by a spotty teen!

 ::)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Lowtardog on January 12, 2011, 10:10:57 AM
 lol Yup I remember that one...snigger ;)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Commander Vyper on January 12, 2011, 10:26:26 AM
Was not funny!  ;)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Lowtardog on January 12, 2011, 12:31:10 PM
Hehehe it was quite a marathon that day  lol and the first time I had met most of the lads which was a worry.

I would be interested in any L4D additions and your notes/additional rules Vyper as I plan to give it a bash in a few weeks with Steders and Paleskin :o  must find a zombie goat methinks
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: warrenss2 on January 12, 2011, 12:47:44 PM
Quote
I would be interested in any L4D additions and your notes/additional rules Vyper
--- YES!!!!!   :)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 12, 2011, 01:09:36 PM
The current "official" version of AR:SE (ie the ones I wrote) have rules for tanks and witches - rule of thumb, do want seems right for you - just don't unbalance the game, by making one class too powerful, or make the rules too complicated, its supposed to be quick and bloody, not advanced squad leader for zombies....  ;)

For anyone that hasn't had a look, the rules are on my blog

http://akulasblog.blogspot.com/

the rules are just below the projects, on the righthand side of the page
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Lowtardog on January 12, 2011, 01:54:24 PM
Yarp

I was thinking maybe for a hunter; increased movement distant like a fast zombie but doubled to allow them to move up walls or jump

Boomers, a trigger when within 3 inches and a splash rasdius also acting as a witch to attract

Smoker- use 12 inch range on tongue with it counted as a fight, victim has to break free or be trapped can be cut etc with a chance of kill increasing by one each turn choked

Not sure on jocky bit like above but with random movement

Charger like a tank but fires off at 12 inches and then hits each turn until killed

Those were or are my plans what it does do however is make it more necessary to have an umpire for the zeds otherwise could be dodgy.

I would assign cards in a deck but again you woulda also need more cards to make it more random or only allow for a game;

1 tank/witch/boomer/charger/smoker etc
2 hunters

to be drawn from the pack and only replaced once dead on next card drwan. I was thinking maybe for a hunter; increased movement distant like a fast zombie but doubled to allow them to move up walls or jump

Boomers, a trigger when within 3 inches and a splash rasdius also acting as a witch to attract

Smoker- use 12 inch range on tongue with it counted as a fight, victim has to break free or be trapped can be cut etc with a chance of kill increasing by one each turn choked

Not sure on jocky bit like above but with random movement

Charger like a tank but fires off at 12 inches and then hits each turn until killed

Those were or are my plans what it does do however is make it more necessary to have an umpire for the zeds otherwise could be dodgy.



Antoher thing to factor in is the bite of victims from chargers/jockeys etc as this doesnt happen in L4D...strangely :D
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Commander Vyper on January 12, 2011, 03:55:13 PM
I've got a zombie dog leap rule that you might find useful to modify for hunters. Drop me a PM.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: bigmanfran on January 14, 2011, 02:42:14 PM
Akula, sorry for being a nag but any progress on posting your half:bothered rules.

Thanks.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 14, 2011, 03:51:59 PM
Akula, sorry for being a nag but any progress on posting your half:bothered rules.

Thanks.

Keep nagging!

Apologies for the delay - will try and sort something out this weekend if I can.

Title: Re: AKULA's rules (AR:SE) question(s)
Post by: fergal on January 15, 2011, 05:35:12 PM
Just found this thread and hence the rules, GREAT STUFF Akula!  I'm enthralled with the simplicity of them, I think the'll be great when I get some figs painted.

I'm going to try and bend them to VSF though to go with the Lead Adventure VSF figs as the zombie hunters.  (And possibly aliens as liches and tanks creating the zombies, flying saucer for the horde?)

What is half bothered?  Are there any other variants out there?

Also, someone mentioned a zombie king in the thread, he's not in the rules I have, anyone know what his abilities/rules were?
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 15, 2011, 06:14:38 PM
I'm going to try and bend them to VSF though to go with the Lead Adventure VSF figs as the zombie hunters.  (And possibly aliens as liches and tanks creating the zombies, flying saucer for the horde?)

What is half bothered?  Are there any other variants out there?

Also, someone mentioned a zombie king in the thread, he's not in the rules I have, anyone know what his abilities/rules were?

Please do!

Half-AR:SE'd was a Half-Life variant  I wrote for a Hasslefree participation game, with mutants, aliens etc.  Fingers crossed will add this variant to my blog as well, shortly.

The current vsion being worked on, for the Battlefield Bad Company Game, for Salute, is much more a modern skirmish game....called Bad AR:SE....

 :D

zombie kings?  I guess, its a reference to some sort of zombie with the ability to summon, or conrtol others zombies, like L4D witches, or David Wellington's liches...
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 16, 2011, 05:25:03 PM
Have just setup a dedicated page on my blog, with both the "Total AR:SE" (Zombie Rules), and the "Half AR:SE'd" (Hasslefree Participation game, with mutants etc) rule sets on.

Both are free to download.

 8)

You can find my blog at:

http://akulasblog.blogspot.com/

or click on the picture below:


[(http://i253.photobucket.com/albums/hh72/AKULADEEP/P1030771-1-1-1-1.jpg) (http://akulasrules.blogspot.com/)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Heldrak on January 16, 2011, 06:39:15 PM
I just discovered these rules (late to the party as usual... ::)) and I'm pretty impressed. While I heartily agree with the idea of not expanding the rules any further than absolutely necessary, the one glaring omission seems to be the results of attempting to run zombies over with vehicles.

It seems to me that this could be rectified by adding a short paragraph to the vehicle rules, something along the lines of: "Vehicles that move more than 5" may attempt to run down zombies in their path. Roll on the shooting table for zombies that are in the direct path of vehicles as they move. Add +1 to the result for larger vehicles (trucks) and +2 for armored vehicles (tanks). On an unmodified roll of "1", zombies are considered to be dragged along with the vehicle as it moves and are placed along side the vehicle at the end of its move".
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 16, 2011, 07:07:07 PM
it tends to fall into the "umpire discretion" category....

 ;)

one zombie, in normal conditions - no roll.

a whole bunch of zombies, while you are attempting to weave in and out of abandoned vehicles, with a zombie tank chasing you....bit more difficult.

 :D
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Heldrak on January 16, 2011, 09:34:16 PM
While we're chatting so pleasantly, what size board were these rules intended for?

Title: Re: AKULA's rules (AR:SE) question(s)
Post by: captain apathy on January 16, 2011, 09:44:11 PM
Very cool rules Akula.  Thank you for posting them.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 16, 2011, 09:54:12 PM
While we're chatting so pleasantly, what size board were these rules intended for?

The simple answer is, whatever size you've got.

The point of the rules being so simple, is to allow literally hundreds, and hundreds of zombies on the table at one time.

Whoever runs your game should set a realistic objective, or balance of forces, depending upon what you've got available....basically play the rules - if you get slaughtered in the first 10 minutes, rebalance the sides  ;)

To give you an idea, my table is 4'x10', and we typically have 400 zombies on table, with 3-6 players.  Depending upon the scenario, each player might have 1,2, or 3 figures each, plus maybe access to heavier weapons, (such as a LMG), or a vehicle.

Experiment with different size forces, and play the rules half a dozen times before being tempted to tinker with the rules - they are the way they are, after being used inplenty of games.


 :)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Heldrak on January 16, 2011, 10:18:36 PM
Crikey! You call 400+ models a skirmish...?!  :o

I think I had a much smaller-scale environment in mind...
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: anevilgiraffe on January 16, 2011, 10:35:12 PM
Crikey! You call 400+ models a skirmish...?!  :o

I think I had a much smaller-scale environment in mind...

you've not met Akkie have you... he built a 28mm aircraft carrier... how long was it again Mat?
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 17, 2011, 09:01:58 AM
erm...10 feet.

 :D
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Lowtardog on January 17, 2011, 10:33:54 AM
And how many planes ;D, crew, guns and the like. lol

Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 17, 2011, 12:22:21 PM
And how many planes ;D, crew, guns and the like. lol



Some.  More than a few.

 :D
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: anevilgiraffe on January 17, 2011, 02:18:32 PM
and the Galactica... how is that going Mat?
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Lowtardog on January 17, 2011, 02:25:07 PM
and the Galactica... how is that going Mat?

You know Matt maybe you should consider 15mm or 6mm in future ;) lol
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: warrenss2 on January 17, 2011, 03:43:57 PM
Quote
he built a 28mm aircraft carrier...
--- Zombies on the Flight Deck!!!

That is soooo totally AWESOME!!!!
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 17, 2011, 04:08:33 PM
and the Galactica... how is that going Mat?

Have sketched out the plan......just waiting on the delivery of the other half of the airwing, so see if the hangars will be big enough, or if i need to redesign it.

 8)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: anevilgiraffe on January 17, 2011, 05:43:26 PM
what's the Viper and Raptor count?  lol
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 17, 2011, 06:11:07 PM
what's the Viper and Raptor count?  lol

that would be telling....

 ;)
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: twrchtrwyth on January 20, 2011, 11:01:50 AM
Have sketched out the plan......just waiting on the delivery of the other half of the airwing, so see if the hangars will be big enough, or if i need to redesign it.

 8)
You mean those 28mm Vipers you're buying are for a 28mm Galactica? :o
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: AKULA on January 20, 2011, 05:24:08 PM
You mean those 28mm Vipers you're buying are for a 28mm Galactica? :o

That would be just daft mate   ;)  ....Galactica in 1/55th would be approximately 88 feet long.

No, i'm going to build a much smaller support vessel, say 10 feet long....

 :D
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: twrchtrwyth on January 21, 2011, 12:01:07 AM
That would be just daft mate   ;)  ....Galactica in 1/55th would be approximately 88 feet long.
Wimp.

 lol
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: warrenss2 on January 21, 2011, 03:05:42 AM
With your quality of work you could donate the 88 foot long vessel to a museum.
Title: Re: AKULA's rules (AR:SE) question(s)
Post by: Darkoath on January 21, 2011, 03:38:39 AM
Where are these items stored?!! lol

Darkoath