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Author Topic: AKULA's rules (AR:SE) question(s)  (Read 15301 times)

Offline Commander Vyper

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Re: AKULA's rules (AR:SE) question(s)
« Reply #30 on: 12 January 2011, 10:26:26 AM »
Was not funny!  ;)
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline Lowtardog

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Re: AKULA's rules (AR:SE) question(s)
« Reply #31 on: 12 January 2011, 12:31:10 PM »
Hehehe it was quite a marathon that day  lol and the first time I had met most of the lads which was a worry.

I would be interested in any L4D additions and your notes/additional rules Vyper as I plan to give it a bash in a few weeks with Steders and Paleskin :o  must find a zombie goat methinks

Offline warrenss2

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Re: AKULA's rules (AR:SE) question(s)
« Reply #32 on: 12 January 2011, 12:47:44 PM »
Quote
I would be interested in any L4D additions and your notes/additional rules Vyper
--- YES!!!!!   :)
Never underestimate the power of human stupidity.

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #33 on: 12 January 2011, 01:09:36 PM »
The current "official" version of AR:SE (ie the ones I wrote) have rules for tanks and witches - rule of thumb, do want seems right for you - just don't unbalance the game, by making one class too powerful, or make the rules too complicated, its supposed to be quick and bloody, not advanced squad leader for zombies....  ;)

For anyone that hasn't had a look, the rules are on my blog

http://akulasblog.blogspot.com/

the rules are just below the projects, on the righthand side of the page

Offline Lowtardog

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Re: AKULA's rules (AR:SE) question(s)
« Reply #34 on: 12 January 2011, 01:54:24 PM »
Yarp

I was thinking maybe for a hunter; increased movement distant like a fast zombie but doubled to allow them to move up walls or jump

Boomers, a trigger when within 3 inches and a splash rasdius also acting as a witch to attract

Smoker- use 12 inch range on tongue with it counted as a fight, victim has to break free or be trapped can be cut etc with a chance of kill increasing by one each turn choked

Not sure on jocky bit like above but with random movement

Charger like a tank but fires off at 12 inches and then hits each turn until killed

Those were or are my plans what it does do however is make it more necessary to have an umpire for the zeds otherwise could be dodgy.

I would assign cards in a deck but again you woulda also need more cards to make it more random or only allow for a game;

1 tank/witch/boomer/charger/smoker etc
2 hunters

to be drawn from the pack and only replaced once dead on next card drwan. I was thinking maybe for a hunter; increased movement distant like a fast zombie but doubled to allow them to move up walls or jump

Boomers, a trigger when within 3 inches and a splash rasdius also acting as a witch to attract

Smoker- use 12 inch range on tongue with it counted as a fight, victim has to break free or be trapped can be cut etc with a chance of kill increasing by one each turn choked

Not sure on jocky bit like above but with random movement

Charger like a tank but fires off at 12 inches and then hits each turn until killed

Those were or are my plans what it does do however is make it more necessary to have an umpire for the zeds otherwise could be dodgy.



Antoher thing to factor in is the bite of victims from chargers/jockeys etc as this doesnt happen in L4D...strangely :D
« Last Edit: 12 January 2011, 01:58:40 PM by Lowtardog »

Offline Commander Vyper

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Re: AKULA's rules (AR:SE) question(s)
« Reply #35 on: 12 January 2011, 03:55:13 PM »
I've got a zombie dog leap rule that you might find useful to modify for hunters. Drop me a PM.

Offline bigmanfran

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Re: AKULA's rules (AR:SE) question(s)
« Reply #36 on: 14 January 2011, 02:42:14 PM »
Akula, sorry for being a nag but any progress on posting your half:bothered rules.

Thanks.
Bitter,twisted and resentful.

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Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #37 on: 14 January 2011, 03:51:59 PM »
Akula, sorry for being a nag but any progress on posting your half:bothered rules.

Thanks.

Keep nagging!

Apologies for the delay - will try and sort something out this weekend if I can.


Offline fergal

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Re: AKULA's rules (AR:SE) question(s)
« Reply #38 on: 15 January 2011, 05:35:12 PM »
Just found this thread and hence the rules, GREAT STUFF Akula!  I'm enthralled with the simplicity of them, I think the'll be great when I get some figs painted.

I'm going to try and bend them to VSF though to go with the Lead Adventure VSF figs as the zombie hunters.  (And possibly aliens as liches and tanks creating the zombies, flying saucer for the horde?)

What is half bothered?  Are there any other variants out there?

Also, someone mentioned a zombie king in the thread, he's not in the rules I have, anyone know what his abilities/rules were?

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #39 on: 15 January 2011, 06:14:38 PM »
I'm going to try and bend them to VSF though to go with the Lead Adventure VSF figs as the zombie hunters.  (And possibly aliens as liches and tanks creating the zombies, flying saucer for the horde?)

What is half bothered?  Are there any other variants out there?

Also, someone mentioned a zombie king in the thread, he's not in the rules I have, anyone know what his abilities/rules were?

Please do!

Half-AR:SE'd was a Half-Life variant  I wrote for a Hasslefree participation game, with mutants, aliens etc.  Fingers crossed will add this variant to my blog as well, shortly.

The current vsion being worked on, for the Battlefield Bad Company Game, for Salute, is much more a modern skirmish game....called Bad AR:SE....

 :D

zombie kings?  I guess, its a reference to some sort of zombie with the ability to summon, or conrtol others zombies, like L4D witches, or David Wellington's liches...

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #40 on: 16 January 2011, 05:25:03 PM »
Have just setup a dedicated page on my blog, with both the "Total AR:SE" (Zombie Rules), and the "Half AR:SE'd" (Hasslefree Participation game, with mutants etc) rule sets on.

Both are free to download.

 8)

You can find my blog at:

http://akulasblog.blogspot.com/

or click on the picture below:


[

Offline Heldrak

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Re: AKULA's rules (AR:SE) question(s)
« Reply #41 on: 16 January 2011, 06:39:15 PM »
I just discovered these rules (late to the party as usual... ::)) and I'm pretty impressed. While I heartily agree with the idea of not expanding the rules any further than absolutely necessary, the one glaring omission seems to be the results of attempting to run zombies over with vehicles.

It seems to me that this could be rectified by adding a short paragraph to the vehicle rules, something along the lines of: "Vehicles that move more than 5" may attempt to run down zombies in their path. Roll on the shooting table for zombies that are in the direct path of vehicles as they move. Add +1 to the result for larger vehicles (trucks) and +2 for armored vehicles (tanks). On an unmodified roll of "1", zombies are considered to be dragged along with the vehicle as it moves and are placed along side the vehicle at the end of its move".
2012 Lead Tally: Painted:0

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #42 on: 16 January 2011, 07:07:07 PM »
it tends to fall into the "umpire discretion" category....

 ;)

one zombie, in normal conditions - no roll.

a whole bunch of zombies, while you are attempting to weave in and out of abandoned vehicles, with a zombie tank chasing you....bit more difficult.

 :D

Offline Heldrak

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Re: AKULA's rules (AR:SE) question(s)
« Reply #43 on: 16 January 2011, 09:34:16 PM »
While we're chatting so pleasantly, what size board were these rules intended for?


Offline captain apathy

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Re: AKULA's rules (AR:SE) question(s)
« Reply #44 on: 16 January 2011, 09:44:11 PM »
Very cool rules Akula.  Thank you for posting them.

 

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