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Author Topic: AKULA's rules (AR:SE) question(s)  (Read 15314 times)

Offline Argonor

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AKULA's rules (AR:SE) question(s)
« on: 14 April 2010, 07:39:49 AM »
Downloaded and read AR:SE last night, but it left me with a few loose ends:

  • The rules mention skills - is there a set of master rules that this set is supposed to be an addition to?
  • Almost the sam as above, but: The rules state that they are meant to be used with 'A Nightmare on Froth Street' - is that a ruleset that is available from somewhere?
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Offline Lowtardog

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Re: AKULA's rules (AR:SE) question(s)
« Reply #1 on: 14 April 2010, 07:57:07 AM »
Not sure on the skills Akula will be along I am sure. A mightmare.... was the name of a demo in which the rules was made for at Salute 2009

Offline Commander Vyper

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Re: AKULA's rules (AR:SE) question(s)
« Reply #2 on: 14 April 2010, 09:02:16 PM »
What is wrong with people's spelling at present! ;)

Yup the rules were inplace for the nightmare on froth street zombie particpation game at Salute 2009.

Not sure what you mean about skills though, unless you mean the weapons training and martial arts which are just bonuses will have to take a look again.
« Last Edit: 15 April 2010, 10:31:09 AM by Commander Vyper »
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Offline Argonor

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Re: AKULA's rules (AR:SE) question(s)
« Reply #3 on: 14 April 2010, 09:05:40 PM »
Firearms skill and melee skill is mentioned - it just made me wonder, how you decide which model has  skills, and if there was a system apart from the 2-page ruleset.

Offline Onebigriver

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Re: AKULA's rules (AR:SE) question(s)
« Reply #4 on: 14 April 2010, 09:35:50 PM »
Firearms skill and melee skill is mentioned - it just made me wonder, how you decide which model has  skills, and if there was a system apart from the 2-page ruleset.

Nope, they were designed with a back of a fag packet (cigarettes for our American cousins) mentality, and worked well.
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Offline Bungle

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Re: AKULA's rules (AR:SE) question(s)
« Reply #5 on: 14 April 2010, 09:45:03 PM »
Military trained and police trained characters have a firearms skill. Basically use common sense and imagination.

Any suitable characters have a melee skill..ie Martial Artists with nunchuks.

Fat old Colonels have a melee skill with chainsaws.  lol

You can give special characters special skills, loud hailer can be used to attract zombies from a further distance...make them up as you play games.


Total AR:SE had rules for zombie kings,fast zombies etc.

Nope, they were designed with a back of a fag packet (cigarettes for our American cousins) mentality.....

and literally  ;)
« Last Edit: 14 April 2010, 09:47:06 PM by Bungle »

Offline Cosmotiger

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Re: AKULA's rules (AR:SE) question(s)
« Reply #6 on: 14 April 2010, 09:56:02 PM »
I hadn't seen those rules before.  Two pages is just about the right length.

Offline Argonor

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Re: AKULA's rules (AR:SE) question(s)
« Reply #7 on: 15 April 2010, 07:13:00 AM »
OK - I'll try out the rules when I have painted up 20-30 Zs more than currently  lol

Thanks for the answers, everyone!

Offline Bungle

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Re: AKULA's rules (AR:SE) question(s)
« Reply #8 on: 15 April 2010, 08:58:30 AM »
Oh just in case




click to download...if this works

nope it didn't- click
HERE to download
« Last Edit: 15 April 2010, 09:04:07 AM by Bungle »

Offline Commander Vyper

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Re: AKULA's rules (AR:SE) question(s)
« Reply #9 on: 15 April 2010, 10:33:55 AM »
Matt's also done a further update with a few LD4 related bits and bobs on it.

And I've been known to be having a little tweek with the rules for our home brew games too.

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #10 on: 15 April 2010, 03:46:36 PM »
A double-page of rules is all you get - anymore, and it wouldn't be a fast-paced game with hundreds of zeds on a table lasting a couple of hours.

 ;)

Nightmare on Froth Street was, as others have mentioned, the Frothers Salute participation game, the rules were orginally scribbled down for use with, but they've taken on a life of their own since then - at the last count, they'd been downloaded by several hundred gamers - FOR FREE.

 :D

Military trained and police trained characters have a firearms skill. Basically use common sense and imagination.

Any suitable characters have a melee skill..ie Martial Artists with nunchuks.


Spot on.  Agree who has what skills before the game starts, so there are no surprises.

Have fun!

 :)

« Last Edit: 15 April 2010, 04:29:49 PM by AKULA »

Offline supervike

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Re: AKULA's rules (AR:SE) question(s)
« Reply #11 on: 15 April 2010, 04:18:51 PM »
And they are probably the best ruleset out there as well....

Free or otherwise!

Simpler is often Better...

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #12 on: 15 April 2010, 04:32:39 PM »
Thanks mate - much appreciated!

 :D

I'll be starting a new project very shortly (after Salute is out of the way, in a fortnight's time), and yes, you've guessed it, i'll be writing a set of fastplay rules, to go with the new project.

No details for now, other than, its will be another "mass skirmish" game, with lots of figures on a table, but fastmoving action....

 ;)

....and yes, I will make the rules available for free, when they are ready.

Offline Argonor

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Re: AKULA's rules (AR:SE) question(s)
« Reply #13 on: 15 April 2010, 04:48:12 PM »
 ;D

Offline Bungle

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Re: AKULA's rules (AR:SE) question(s)
« Reply #14 on: 15 April 2010, 07:31:44 PM »

Nightmare on Froth Street was, as others have mentioned, the Frothers Salute participation game, the rules were orginally scribbled down for use with, but they've taken on a life of their own since then - at the last count, they'd been downloaded by several hundred gamers - FOR FREE.

Downloaded 351 times now.   ;) thats 10 more than last night

 

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