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Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: Sheerluck Holmes on 21 March 2011, 12:28:05 AM

Title: The Bogeyman
Post by: Sheerluck Holmes on 21 March 2011, 12:28:05 AM
Yesterday morning I woke up with the feeling I had to paint this figure that had been sitting around for a few months, so I painted it yesterday in about an our and a half ( ;D I know, it looks like it!  lol )

I couldn't photograph it yesterday as the batteries in my camera were flat, but here it is.

Note: I have yet to base it, so it should come up a bit better then... plus I hope to take a better photo of the figure... for some reason I couldn't focus on it properly.


(http://img846.imageshack.us/img846/3413/bogeyman.jpg) (http://img846.imageshack.us/i/bogeyman.jpg/)

for those wanting stats, this is what I have been working on, but it hasn't been play tested yet, and there are no BP for it, as I have no idea how to allocate points.

M    Dex   Con    A    W    Res.   Skills
6     4+     7       2    2     3+     Command, sneaky,

Weapons: Sickle (C.C.B. +2, Dam. D+2, AP1, Parry)

Special: Humanoid, Terror

Scarecrows: The Bogeyman may only work with Scarecrows, and as such may not be included in any other Lurker group.
Title: Re: The Bogeyman
Post by: Uncle Mike on 21 March 2011, 01:23:34 PM
Cool idea...what about these scarecrows? I need to know more...
Title: Re: The Bogeyman
Post by: fairoaks024 on 21 March 2011, 02:47:56 PM
In Play testing i'd start him as a 10 point lurker, as his stats and bonuses are quite tough,

regards

jim
Title: Re: The Bogeyman
Post by: DeafNala on 21 March 2011, 04:30:52 PM
VERY COOL...& nicely painted! For some reason he reminds moi of Harpo Marx.
Title: Re: The Bogeyman
Post by: infelix on 21 March 2011, 04:50:55 PM
Very nice miniature and the rules seem pretty solid as well.
Title: Re: The Bogeyman
Post by: Anatoli on 21 March 2011, 08:22:08 PM
Awesome idea, and I already have scarecrows - give us the rules!  :D
Title: Re: The Bogeyman
Post by: Sheerluck Holmes on 21 March 2011, 08:25:56 PM
Cool idea...what about these scarecrows? I need to know more...

I have stats for the scarecrows too:

M   Dex.    Con.    A    W    Res.    Skills
6     5+       6      1    2    5+      Tough

Weapons: Grab (C.C.B. +1 Dam. D+1)

Special: Humanoid, Fear

Kidnap: Scarecrows will attempt to grab a victim and drag them off the table (where they will be tied to a scarecrow pole and turned into scarecrows). If the Scarecrow wins a round of Close Combat they may choose to kidnap the opponent. Although still considered to be in base to base, no more Close Combat needs to be fought. Kidnapped models may attempt to break free as an Action (make a Dex. check and if passed, place the model 2" away from the Scarecrow). Scarecrows may only move half movement when dragging an opponent.
 Scarecrows must drag their victims off the Lurker short board edge of the game table, and if successful the model is lost to the Threshold Player.
 If the Threshold player wins the game models that would have normally searched for map pieces may instead search for the lost models.  On a roll of 5-6 the model is found. If unsuccessful treat the model as dead.
 If the model is found roll for a major injury, put ignore results of "dead".

Bogeyman/Scarecrow scenes of horror

 As with other lurkers, the Bogeyman can include scenes of horror as part of its set up.  Suggested scenes of horror are dead twisted trees, a 'murder' of scarecrows on poles (if any one knows where to buy 28mm scale scare crows on poles please let me know) or even a small field of corn (with scarecrow).  Note - the 'murder' of scarecrows is in fact the victims kidnapped.

For Scarecrows I am using the Crooked Dice Corndolls - I have some of the figures, but unpainted as yet.
Title: Re: The Bogeyman
Post by: Sheerluck Holmes on 21 March 2011, 08:27:07 PM
In Play testing i'd start him as a 10 point lurker, as his stats and bonuses are quite tough,

regards

jim

Yep - he is tough, but I did this so to make up for the fact that only scarecrows can be used with the Bogeyman, and that the scarecrows are not as strong (as I want them to be used in numbers)
Title: Re: The Bogeyman
Post by: infelix on 21 March 2011, 08:44:34 PM
That's a really interesting concept for the scarecrows, plus they sound quite fun to play with. I'll definitely have to give them a try when I finally get my SA games going.
Title: Re: The Bogeyman
Post by: Uncle Mike on 21 March 2011, 09:26:09 PM
Great ideas! love the Scarecrows...will have to give these a go next game night...oh, that's tomorrow actually...better get some scarecrows painted up!  ;)
Title: Re: The Bogeyman
Post by: Sheerluck Holmes on 21 March 2011, 09:29:53 PM
Great ideas! love the Scarecrows...will have to give these a go next game night...oh, that's tomorrow actually...better get some scarecrows painted up!  ;)

 Just as soon as I finish off my 15mm Napoleonic British I am working on, I will be painting mine up too... if i can remember which drawn I stashed them in  :?
Title: Re: The Bogeyman
Post by: gauntman on 22 March 2011, 01:26:06 PM
I like the Kidnap ability...anything that can change the flow or objective of a mission is a neat factor.  This can quickly turn things into a rescue mission for a valuable team member.

Never considered using that Artizan figue as a scarecrow, painted up properly he kinda fits the bill.
Title: Re: The Bogeyman
Post by: chicklewis on 24 March 2011, 02:25:43 AM
You folks probably already know this, but - - -

Six really lovely 28mm scarecrows are available from RAFM:

http://www.rafm.com/Merchant2/merchant.mvc?Screen=CTGY&Store_Code=RAF&Category_Code=SC

I've got a few of them painted up.  
Title: Re: The Bogeyman
Post by: Argonor on 28 April 2011, 10:22:50 AM
Scarecrows rarely scare crows... but they are kind of scary to people  o_o

There's a lot of different scarecrow models around here and they're definitely a horror classic worthy of using as lurkers.
Title: Re: The Bogeyman
Post by: myincubliss on 28 April 2011, 06:39:38 PM
Foundry and Gripping Beast do some nice scarecrows too (just need to find the time to paint them...)
Title: Re: The Bogeyman
Post by: jnr on 28 April 2011, 11:02:53 PM
Like the whole idea but think the scarecrow's should come under the same fire rules as the Shambler from shocking tales.
Title: Re: The Bogeyman
Post by: Sheerluck Holmes on 28 April 2011, 11:32:21 PM
This is one reason I posted the stats and mentioned they haven't been play tested.

 It is always good to have others cast an eye over things.

(also still need BPs for them... hint hint  ;D )
Title: Re: The Bogeyman
Post by: Argonor on 29 April 2011, 07:34:34 AM
(just need to find the time to paint them...)

Don't get me started  lol
Title: Re: The Bogeyman
Post by: Whiskyrat on 05 May 2011, 03:37:16 PM
Nice Bogeyman.

Foundry and Gripping Beast do some nice scarecrows too (just need to find the time to paint them...)

If painting time is a problem ... you can always start of with Horrorclix (http://www.itswickedfun.net/reference/monsters/HrC046.html).
Title: Re: The Bogeyman
Post by: einarolafson on 09 May 2011, 08:15:03 PM
Nice painting!! It's creepy, Have you painted any scarecrows yet?
Title: Re: The Bogeyman
Post by: Sheerluck Holmes on 16 May 2011, 06:40:24 AM
not yet - I have been busy these last few weeks, but I hope to get back into the swing of things painting wise soon.