Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Topic started by: sundayhero on 30 June 2012, 04:33:41 PM
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Hi,
I'd like to play solitaire dungeon crawling, a generic system.
It must include :
monsters and heroes complete roster
possibility to create our own heroes (and villains, why not)
include advanced campaign mode (levelling, experience, shops, cities)
fast and (very) simple rules but "realistic" (traps, light, etc...)
I didn't found something like that for now. I already bought dungeon and dragon adventure system boxes (castle ravenloft and wrath of ashardalon) but campaign and levelling is not as evolved as I'd like to.
Thanks for you help!
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Dungeonslayers 4
English (free) pdf just released
http://www.dungeonslayers.com/
all you need in a simple system but you will need to think a little to make it solo (rooms,corridors and monster tables - but there are a million out there that could be adapted)
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It's a role playing game, I quickly watched it, and didn't see miniatures rules in it ?
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The 1st edition AD&D Dungeon Masters Guide has a random generation system everything from the layout to the furnishings and monsters.
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Warhammer Quest was built with solo play in mind. Dungeons, monsters, traps, the whole thing is card generated.
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thank you for your answer, but I should add to my list :
a game wich stills available
a miniatures game
;) :D
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Look into the fantasy stuff by Two Hour Wargames. Their fantasy series allows for solo play, everything from dungeon delving to full armies. It's specifically designed to be used with any scale that you the player wants to use.
I would look into it at the least. There are some free downloads to give people a taste of the rules, which uses a reaction system.
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Unfortunately there's no "right" answer to your question, as there still haven't been any good release covering all the aspects you list.
Song of Blades & Heroes and its expansions are probably the closest call. The recently released Tales of Blades & Heroes is an RPG based on SBH, you could try that. The main difference is the level of granularity, which I think is the only problem with SBH as a dungeon crawler. The steps up from one "level" to the next had a large impact.
There's a lot of stuff you can do with some DIY elbow grease, but no "boxed offering". Varangian's tip isn't too bad either, Warrior Heroes or whatever it's called seems to be pretty good for this kind of stuff. I bought the rules, but haven't been able to get into them.
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The material for Warhammer Quest is a wonderful solo-play experience. All the monsters, treasure, even the map, is randomly generated. Or you can construct some elements and generate the rest.
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dunno about solo play - but BASH! fantasy is RPG lite certainly and all the other things you mention wanting - use it for dungeon crawls very satisfactory imo.
perhaps solo gaming needs more than a solid playable rule set though?
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thank for all your answers.
I'll search for the games you're talking too. To companies making games : there is a niche market in generic dungeon crawling :D
If only something as good as super systems could exist for dungeon crawl...
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thank for all your answers.
I'll search for the games you're talking too. To companies making games : there is a niche market in generic dungeon crawling :D
If only something as good as super systems could exist for dungeon crawl...
Ironically, and maybe you're leading into that, the company that has done Super Systems is now doing Dungeon Delve, specifically for dungeon crawls.
Check out his blog: http://four-color-figures.blogspot.com/
He talks about a lot of different miniatures games, and topics.
Also: Two Hour Wargames is working on a more character driven fantasy wargame. The reaction system they use is fantastic, so I would suggest looking into that as well.
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Four color game sounds interesting, but as it is described, perhaps solitaire will not be available in first release.
2hours games seems to allow eficient solitaire gaming, but I didn't find any dungeon crawling game in their range.
It seems that I'm searching for something really difficult to find. Diferent games exists, but none (for what I understood) include all the features I want for now.
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Four color game sounds interesting, but as it is described, perhaps solitaire will not be available in first release.
2hours games seems to allow eficient solitaire gaming, but I didn't find any dungeon crawling game in their range.
It seems that I'm searching for something really difficult to find. Diferent games exists, but none (for what I understood) include all the features I want for now.
Actually: Warrior Armies and Adventures has rules for dungeon crawls. All of their small unit, or hero, sized fantasy stuff will do crawls well.
http://chroniquesdufortbastiani.blogspot.fr/2012/05/temple-of-azazael-dungeon-crawling-with.html Here's one of the blogs I follow talking about it.
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It's a role playing game, I quickly watched it, and didn't see miniatures rules in it ?
It's a Dungeon Bash - not a lot of Role Play required
Dive in and lash out - collect XP - level up - dive back in - bash 'em up again
certainly the price is right (free)
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@varagian : I sent an email to 2HG to ask some questions about the system. We'll see.
@pauld : Yes, dungeon bash, but I didn't see (correct me if I'm wrong) anything concerning minis ?
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2HG answered me, and advised me to test swordplay, waiting for warrior heroes legends game future release :
http://2hourblog.blogspot.fr/2012/06/warrior-heroes-legends-aar.html
So...I'll wait, since apparently all the features I want will be available in this new game. I'll post feedback once the game will be released and I would ordered it.
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Slightly off topic, but I'm still on the fence regarding Warhammer Quest. I've built my own copy, with my own home made (and home designed) cards. I collected LOTS of Dungeons & Dragons Miniatures for it. We played it a few times, and while fun we found it lacking in the actual combat department. Too many monsters on too little space meant no maneuvering at all. =/ Also, it was bloody HARD! We never managed to level up once... or even get out of a dungeon alive with an intact party.
You're right when you say most systems lack the actual dungeon crawling mechanics, and I think it's a of little consequence. If you find a solid game engine, with granularity that allows for leveling up and micro-leveling by loot, then you're home free. Just add on the random dungeon generation nicked from Warhammer Quest or similar.
The single most important point of a dungeon crawl is that the heroes main enemy shouldn't be any single individual monster, but the attrition that several encounters in a row will be. Dungeon crawls are resource managment games. "Should I do this potion now or save it for later - I might over-heal and waste points I'm likely to lose soon" or "Should I cast this spell now? If I do, the barbarian might survive but we're without heavy artillery for any final boss encounter...". Most dungeon crawls seem to miss out on that completely. =( It's a delicate balance though, and not easy to make a good game that's just "hard enough".
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I didn't see (correct me if I'm wrong) anything concerning minis
Minis are not specifically mentioned but it is a Dungeon Skirmish game so minis are almost a given
All characters and monsters have stats and skills (and characters can increase their stats and skills through experience)
Initiative
Hit Points
Melee Attack values
Ranged Attack values
Defence value
Magic ability values
Movement value
etc
You can duke it out like any other game but as well as straight out swordplay or missile combat you can do slightly more complex things such as
swing from a chandelier to knock over a monster
jump down from ledges on top of an opponent
sneak past a guard
or sneak up behind a guard and silently despatch him
kick down a door
ambush a guard patrol
jump over a chasm
spot a trap
or most anything else you can think of based on a check using the various attributes .... but I am sure you know this
Like all Roleplay-Lite Skirmish systems (and there are many) this can make for much more enjoyable experience
DS4 looks good and simplified ( never played it myself though ;D but I liked what I read ). It seems to offer what you ask and appears a step up from the Ravenloft and Ashardalon games
and of course it's free (but I think I mentioned that already)
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Songs of blades and heroes dungeon extension (gold and darkness) seems to have most of my needs included too. I may try it too!
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I'm using WHAA from THW as Varangian said. Here you can read a full report of dungeon bashing: http://javieratwar.blogspot.com.es/2011/03/escape-from-dark-einars-saga-chapter.html (http://javieratwar.blogspot.com.es/2011/03/escape-from-dark-einars-saga-chapter.html)
But I'd wait for the next release which will be more detailed and better edited.
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I dig this topic since I just received an email about Goalsystem Delves release. It's using goalsystem mechanics (like Super System), but I didn't find much info about it. For what I understand, some of my needs :
It must include :
monsters and heroes complete roster
possibility to create our own heroes (and villains, why not)
include advanced campaign mode (levelling, experience, shops, cities)
fast and (very) simple rules but "realistic" (traps, light, etc...)
are filled, but I'm not sure about solitaire...
Any infos will be appreciated !
thanks
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I also had the email letting me know it was released :D
I have yet to read it, but you can find out a bit more from this post on LAF: http://leadadventureforum.com/index.php?topic=46053.0 (http://leadadventureforum.com/index.php?topic=46053.0)
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thanks for the link ! I'll post my question directly there.
@Javier : I forgot to mention your battle report ! really nice. I'm pretty sure to have posted comments on lead adventure for your 10mm (I believe) figures... ???