Lead Adventure Forum
Miniatures Adventure => Other Adventures => Topic started by: matakishi on 15 August 2013, 01:03:08 PM
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(http://www.matakishi.com/new%20project%20shadowman%20logo.jpg)
I've started work on my BLAM game.
For those not familiar with the concept Shadow Men are magically empowered voodoo warriors who can exist in both our world (Liveside) and the world of the afterlife (Deadside). They use their powers to keep us safe from Deadside menaces who want to break into our world and control it.
Unsurprisingly a Deadside menace is rearing its ugly head and an unprecedented collection of three Shadow Men have been called upon to counteract it. The game will cater for three hero players who will each control a Shadow Man and their associated Voodoo priestess and supernatural helpers and one or more Deadside menaces who will control all the nasty stuff (and there'll be lots of it).
The table will represent both Liveside (our world) and the warped, evil reality that is Deadside. The Shadow Men will have to travel between worlds using the mysterious (and dangerous) Coffin Gates to overcome the relentless evil, searching for and collecting clues and weapons as they go. The clock will be ticking, take too long and the Great Machine in Deadside will be fully charged with enough power to open a bridge between worlds and flood our reality with monstrous evil.
The action on Liveside will centre around a possessed farm. The action on Deadside will be in a warped copy of the farm. Changing the environment in one reality may well affect the environment in the other offering benefits or hindrances to the participants.
The sketches below show some of the Liveside components and their Deadside equivalents.
(http://www.matakishi.com/SHADOWMAN%202013%20tar%20pit%20composite.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20chickens%20composite.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20barracks%20composite.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20abattoir%20composite.jpg)
The project thread is here:
http://www.matakishi.com/shadowman2013.htm
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Very cool, I'm aware of the game but I have a young daughter so mostly it makes me think if this (which is awesome by the way).
http://youtu.be/yZAY-78zhmw
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You astound us always, fantastic ideas and wonderful models
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Work begins...
(https://lh4.googleusercontent.com/-Nv5ktECgM8U/Ug04T7lzG6I/AAAAAAAAC1I/ZzSWfiaDmPY/w1077-h808-no/IMG_0144.JPG)
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Great stuff as usual Paul. That walking coop is genius!
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This is gonna be good. I used to have Shadowman on my N64 (back in the day) and I really enjoyed it. Some awesome looking models so far.
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Oh, Yes!
8)
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So, the first Deadside location is complete. The Old House mirrors the Liveside farm house in Deadside and is the focal point of the trouble. This model was built many, many years ago by Paul (Overlord) Smith and this will be the first time I've used it in a game. It'll be worth the wait.
(http://www.matakishi.com/SHADOWMAN%202013%20the%20old%20house.jpg)
The Old House is home to the Gentlemen and their family.
(http://www.matakishi.com/SHADOWMAN%202013%20the%20gentlemen%20and%20family.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20the%20gentlemen.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20the%20hounds.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20the%20old%20house%20worms.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20the%20old%20house%20thing.jpg)
More detail on the website:
http://www.matakishi.com/shadowman2013.htm
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That Old House looks suitably spooky to house THAT creepy looking family.
Great model selection as usual.
8)
This looks like it will be a feast for the eyes.
:-* :-*
Where are the Gentlemen from?
I recognise them, but cannot place them.
They remind me a little of this:
(http://propagandum.files.wordpress.com/2012/05/edvard-munch-the-scream-sothebys-impressionist-and-modern-sale-2012.jpg?w=640)
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They're 'not Silence' miniatures from Doctor Who made by Attica Games. there are links to all the manufacturers on my site.
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:o Wow. Some of the most disturbing miniatures I've ever seen. Absolutely stunning.
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Good stuff Paul 8) 8)
cheers
James
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Again i will say it stunning ideas and mind you have, insperation, what you using for heroes?
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what you using for heroes?
I have some suitable figures lined up, voodoo priestesses, leprechauns etc :)
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I like Baba Yaga's chicken coop. Well done on this project, I will be eagerly watching the updates.
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Wow!
What an impressive project!
I love it.
It's nice to see unique gaming projects as well.
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Nice materiel and interesting models. But i have seen the walking chickenshed or doghouse before. I think it was in a fairytale by H.G. Andersen or the brothers G. I remember it also featured in "Picture from an exhibition" the version by Emerson, Lake and Palmer.
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The Russian witch Baba Yaga has a house that walks on chicken legs. It's very famous which is why I chose the chicken coop to be walking as opposed to the cow shed or barn.
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very cool - now i understand why you wanted tar pits...
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And here they are...
(http://www.matakishi.com/SHADOWMAN%202013%20tar%20pit%20composite.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20the%20tar%20pit%202.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20the%20tar%20pit%201.jpg)
Simple but effective :)
http://www.matakishi.com/shadowman2013.htm
I need to make the two buildings and the Blight pipes but things are coming along nicely.
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Those Tar Pits are certainly effective.
8)
The Living Shadows are great.
Must get some of those at some point.
Not sure what for yet, but that does not matter, just get them and then decide how to use them later.
:D
This is certainly coming along nicely, Paul.
I thought you were pushing it a little bearing in mind the time limit.
I should have known better....
;)
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Very impressive and a cool idea to boot. Those shadow men look great.
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The Abattoir.
(http://www.matakishi.com/SHADOWMAN%202013%20abattoir%20composite.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20abattoir%2005.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20abattoir%2008.jpg)
The Hog Men Butchers are still being painted but Killjoy and the Death Pigs have moved in.
(http://www.matakishi.com/SHADOWMAN%202013%20abattoir%2013.jpg)
Waffle and stuff on the whys and wherefores on my project page:
http://www.matakishi.com/shadowman2013.htm
Next up...
(http://www.matakishi.com/SHADOWMAN%202013%20chicken%20hutch%2001.jpg)
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That looks great!
The perfect little place for the slaughter.
:-*
Next up...
(http://www.matakishi.com/SHADOWMAN%202013%20chicken%20hutch%2001.jpg)
Oh, yes!
8)
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Walking Chicken Hutch.
(http://www.matakishi.com/SHADOWMAN%202013%20chickens%20composite.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Chickens%2004.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Chickens%2005.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Chickens%2002.jpg)
More details on the site.
http://www.matakishi.com/shadowman2013.htm
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That is ridiculously good. Those legs look great for coffee stirrers too. :D
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That is sheer class, Paul.
Seriously impressed!
:-* 8) :-*
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That is sheer class, Paul.
Seriously impressed!
:-* 8) :-*
Wait till you see the cable car ;)
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Inspiring stuff Paul. Brilliant! :-* :-*
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I am loving this project, can't wait to try the game out at BLAM, I hope Paul books me a place. :D
Good to see you have got your mojo back. I am struggling to re-discover mine at the moment.
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Great looking updates!
I like the insight into your creative process as well.
From sketch, to building, to finished piece.
What drawing program do you use?
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I use Bamboo Paper for the iPad.
https://itunes.apple.com/gb/app/bamboo-paper-notebook/id443131313?mt=8
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Coming together nicely Paul 8) :-*
cheers
James
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Hog Men Butchers:
(http://www.matakishi.com/SHADOWMAN%202013%20Pigmen%2002.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Pigmen%2001.jpg)
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The Tea House production line is obviously in full swing now.
This is gonna be great!
:-* :-*
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I use Bamboo Paper for the iPad.
https://itunes.apple.com/gb/app/bamboo-paper-notebook/id443131313?mt=8
Thank you sir.
And the Hog Men look great!
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Awesome Project I'd completely forgotten about this game!
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WIP shots of the cage way.
The buildings are the living Shadow barracks and the Blood Ghoul barracks which will be at opposite corners of the Deadside board (probably).
(https://lh5.googleusercontent.com/-No9Unc8GcWA/Uheb6CRWErI/AAAAAAAAC_k/5kzFs3XAlB8/w606-h808-no/IMG_1832.JPG)
(https://lh5.googleusercontent.com/-sUW8ETCkqIQ/UhI887VIQFI/AAAAAAAAC4o/2Yj8_j5DSmI/w600-h673-no/SHADOWMAN+2013+barracks+composite.jpg)
(https://lh3.googleusercontent.com/-kdzS-qPfrjo/UhSooqZ1sDI/AAAAAAAAC8E/3B5qp0340SI/w606-h808-no/IMG_1812.JPG)
I changed the enclosed cable car concept into a cage which is more in keeping with the original look and content of the computer game and will probably forego the blood and tar roofs that I was planning because the roofs are more crowded than I imagined.
The cage support is a stand in until my acrylic rod arrives but it gives an idea (albeit a wobbly one).
Sorry, the photos are so poor, obviously I'll get some better ones once everything's painted but I wanted to share since these took a couple of days to build and came out well (I think).
(https://lh6.googleusercontent.com/-48f0-zRRoQk/Uh4glwbnGnI/AAAAAAAADJo/Vx63sKn3FkY/w600-h282-no/SHADOWMAN+2013+Cableway+WIP+01.jpg)
(https://lh4.googleusercontent.com/shEnVRPrg-vYCK9c5GlV3saXxHpuhPMQu0Of6pF8Avg=w536-h808-no)
(https://lh6.googleusercontent.com/-T-lG6uLg0pcZI9d7ZAx5z4Vb8OsZwWlnKOigPi7oFE=w600-h372-no)
(https://lh4.googleusercontent.com/-SCHFKpdy5HU/Uh4gml3OmbI/AAAAAAAADKM/p5_Pv649t74/w600-h671-no/SHADOWMAN+2013+Cableway+WIP+04.jpg)
(https://lh3.googleusercontent.com/IsArDBypZTRMz0Z8b9ADfWbInlmYBReAGTA00zG96w8=w600-h303-no)
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What a brilliant idea, Paul.
Looking forward to seeing this finished.
Oh. yes!
8) 8)
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Fixed the spelling >:(
Sorry to hear you're in a slump Simon, remember, t's just a hobby not a job, go with the flow and do something else for a bit. I watched films for a year and read some (decent) comics for a change. Now everything's back on track it seems.
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Nice work. That's what I love about this multifaceted hobby - there's no wrong way of doing things.
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Entrances to the Blight Way, a series of underground pipes and tunnels that allow quick travel around Deadside. Exploring them can be deadly though :)
(http://www.matakishi.com/SHADOWMAN%202013%20Blightway%2002.jpg)
These are laser cut items from Demo's Laser-Cut Designs. I was going to make pipe entrances but these were quicker and have more uses elsewhere.
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Haha!
What a brilliant project Paul!
Can't wait to see!
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I can't believe your workrate on this! It's going to be a visual spectacle to stand back and admire (of course a game on it would be a treat too :D).
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I'm hoping enough people feel the same way so I won't have to stand around forlorn and lonely all day.
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I'm hoping enough people feel the same way so I won't have to stand around forlorn and lonely all day.
I'm not signing up for a 10 hour VSF game this year, so I might manage. lol
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I am gonna be playing this. :D
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Paul who makes the heroes i belive i got the priestess bu the heor im lost on?
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I'm hoping enough people feel the same way so I won't have to stand around forlorn and lonely all day.
Not a chance! I'm in for 2 days so I've got to play this!
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The two Shadow Men in the pics here are a Heroclix Drax (due for a repaint obviously) in the WIP Cage way shots and a Black Hat civilian in the Blight way shot. I have others which will be on display once I get round to painting them. My Nettie is a Black Hat civilian also and I have a Black Cat Bases Voodoo priestess and one from another far more expensive company whose name escapes me who will be my other Mamas. There'll be 9 or 12 heroes depending on my final decisions about player numbers, basically three per player with assorted allies being uncovered during play.
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I'm hoping enough people feel the same way so I won't have to stand around forlorn and lonely all day.
Standing around feeling lonely.....?
I dont think there will any fear of that, sir.
:D
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Still waiting for the acrylic rod to make the cage support because I ordered the wrong type but I've painted the barracks.
(http://www.matakishi.com/SHADOWMAN%202013%20Cageway%20006.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Cageway%20005.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Cageway%20004.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Cageway%20003.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Cageway%20002.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Cageway%20001.jpg)
Some more details of the whys and whatnots here:
http://www.matakishi.com/shadowman2013.htm
Next up will be the Pipe Way
(https://lh5.googleusercontent.com/-w2d8d_rKKFw/Uheb53AHmRI/AAAAAAAAC_o/Y-Z2i1GPjXk/w606-h808-no/IMG_1829.JPG)
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Finally came up with a design I'm happy with for the goat shed/demon house. Still waiting on components for the pipe way and this but maybe Saturday's post will be kind to me.
(https://lh4.googleusercontent.com/-w3YUsfj7BMs/Uiit3IcsLlI/AAAAAAAADxI/fZkivqwq4Vg/w606-h808-no/IMG_1860.JPG)
(https://lh4.googleusercontent.com/-W2Cu5xLRYuk/Uiit2yjdNBI/AAAAAAAADxE/ecS3IDj5rhI/w606-h808-no/IMG_1862.JPG)
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Loving this Paul :-* :-*
Wacky ideas with great execution 8)
The barracks are my particular favorite.
cheers
James
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That concept sketch for the Goat Shed is just o_o
Love it!
:-*
It just gets crazier!
You sure that you are not a Viking?
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It just gets crazier!
You sure that you are not a Viking?
I'm not that crazy :o
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Borderline Viking for sure. :)
Looks great.
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No Ram's horn or pipe connectors in the post today but my CNC Workshop church arrived :D
(http://www.matakishi.com/SHADOWMAN%202013%20church04.jpg)
I slotted it together in under an hour and now we're off for the final detailing and gluing before the paint goes on. I've already painted most of the figures for this encounter too so there'll be a group shot soon.
(http://www.matakishi.com/SHADOWMAN%202013%20church02.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20church01.jpg)
http://www.matakishi.com/shadowman2013.htm
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I'm not that crazy :o
No Ram's horn or pipe connectors in the post today......
Really.....?
:D
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You're taking it all out of context and trying to make it into something that just isn't there.
Really.
I'm as normal as the next guy.
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That concept sketch for the Goat Shed is just o_o
Love it!
:-*
It just gets crazier!
You sure that you are not a Viking?
I saw what you did there! 8)
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The church is ready for painting.
(http://www.matakishi.com/SHADOWMAN%202013%20church05.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20church06.jpg)
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The Cage Way is finished.
(http://www.matakishi.com/SHADOWMAN%202013%20Cageway%20007.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Cageway%20009.jpg)
http://www.matakishi.com/shadowman2013.htm
There's also a lot of photos (some large ones too) in my Google+ gallery:
https://plus.google.com/photos/102655438736593856896/albums/5913855491417827569
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Love the Cage Way, that looks great.
:-* :-*
Even more, I gotta say, that the shape of that church is most impressive.
It is a little 'different' and I certainly like that!
8)
Looking forward to the colouring-in.
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Man I gotta get that church for my Dark Age games!!! :o :o :o
Brilliant Mata! All of it!
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Love the mechanism for the cage 8) Saves all that farting around with moving parts, string etc that I would do ::)
Just out of interest, where's the church from as it appears it's cnc'd.
cheers
James
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Indeed it is, CNC Workshop Miniature Terrain (in Australia)
http://www.miniaturescenery.com/
(http://www.matakishi.com/SHADOWMAN%202013%20church03.jpg)
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wierd, brilliant! really love the cable car towers! and the shadow men
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Thought I recognised it, cheers Paul :)
cheers
James
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Ram's horn and pipe connectors in today's post, things are looking up!
Big picture of the Cage Way to keep interest up until new stuff appears:
(https://lh6.googleusercontent.com/-WGDv4PlNPgA/Uiyknp9vq9I/AAAAAAAAD1o/FkunCSOWD-M/w1200-h752-no/SHADOWMAN+2013+Cageway+108.jpg)
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Looking good - keep it up!
A question on the backdrop, is it going to be the tabletop for the game (and was it made specifically for this game)?
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No and no.
It's going to be re painted for the game. It is my game board at the moment though so kind of yes and no too. Since I need an extra panel for a 4x8 I've decided to reprint everything to match my bases better. It's been on the cards for a couple of years but apathy is a great thing.
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And we all know that a conventition or competition is the great motivator for us wargamers! :)
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This week I built the pipes for the Pipe Way but the supports I'd designed didn't work so I've had to buy some new components. More on the Pipe Way as it happens. I also started work on the Scab House, this just needs some skin adding before painting. These are quick WIP shots from my phone.
(https://lh5.googleusercontent.com/fNvehNjM7htm_VqC92vlKaM3ypW-uljSoQnBIMTWRYw=w606-h808-no)
(https://lh4.googleusercontent.com/-W2Cu5xLRYuk/Uiit2yjdNBI/AAAAAAAADxE/ecS3IDj5rhI/w606-h808-no/IMG_1862.JPG)
(https://lh4.googleusercontent.com/YZRVA4JhTRrhzo3oslbzrry44pAoJfwVZn4MUNzyleM=w600-h751-no)
(https://lh4.googleusercontent.com/KE5CVJZ-A5IELwNVVsGHgvQ1nGj3AI8MsbuOPNAAGMo=w600-h714-no)
(https://lh6.googleusercontent.com/-zX8NI3cfEdI/UjVl0jFYUhI/AAAAAAAAD4M/Q_uIAmBB9hE/w582-h808-no/SHADOWMAN+2013+Scab+House+002.jpg)
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Great googly moogly!
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Now that's an interesting looking building.
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Amuck!
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Added some paper skin now it needs to dry for 24 hours before painting.
(https://lh3.googleusercontent.com/-kklaLMV9Dts/UjX3IZNlxLI/AAAAAAAAD6E/LkZrZegOgYY/w600-h783-no/SHADOWMAN+2013+Scab+House+004.jpg)
(https://lh5.googleusercontent.com/-cNhlMc2ZA30/UjX3JP8ADlI/AAAAAAAAD6Q/3WJtsBPsOg0/w600-h781-no/SHADOWMAN+2013+Scab+House+005.jpg)
(https://lh3.googleusercontent.com/-J8_6XQJmpsg/UjX3JQmnToI/AAAAAAAAD6U/SXlhriZhlIc/w537-h807-no/SHADOWMAN+2013+Scab+House+006.jpg)
Next up will be the Marrow Gates, the entrance to Deadside.
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That looks like one of the most interesting and ambitious buildings I have ever seen.
Bloody wonderful and very imaginative.
:-* 8) :-*
Gotta ask: Where are those large 'pustules' from?
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They're sea
ameno anemin amenonmis anemone shells.
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Sea urchins.
Fantastic building!
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This is very very awesome.
But also very very disturbing!
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Sea urchins.
The very things!
I knew they were shells of some sort :)
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Fantastic stuff. The table is going to look spectacular all together.
Obviously, I am most looking forward to seeing how you paint the rams horn and sea creature building - its repulsive.
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More building before the painting.
These are the Marrow Gates, the entrance to Deadside.
(https://lh4.googleusercontent.com/-g-Ol_XE1Y_s/UjdQjDi3ReI/AAAAAAAAD74/53YNWvZ56ZY/w600-h734-no/SHADOWMAN+2013+Marrow+Gates+003.jpg)
(https://lh6.googleusercontent.com/-uZfLCHQlQx0/UjdQjiE8SOI/AAAAAAAAD7k/oyM2coC6uh0/w600-h447-no/SHADOWMAN+2013+Marrow+Gates+004.jpg)
(https://lh4.googleusercontent.com/FZwZTs5vD2jyTE6IiNbKCZskW8jx6gjIs0RegaMG9vs=w541-h808-no)
(https://lh5.googleusercontent.com/-ooON2WyiowQ/UjdQjF5Z0NI/AAAAAAAAD7Y/tL4xd4s9l7I/w580-h808-no/SHADOWMAN+2013+Marrow+Gates+002.jpg)
The Eagle claws and the red 'gourds' will look like they do now as will the actual resin gate piece. Everything else will be painted dark stone. The hanging corpses will be suitably daubed as well.
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Very nice Paul. I love everything about this :-* :-* :-* Some absolutely splendid builds and conceptualisation.
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An excellent build. I particulalry like the protruding 'wings' and the claws. You've really captured, in my mind, the early 2000s videogame aesthetic in this project. I'm looking forward to more miniatures as well, you always manage to find fantastic, obscure figures to accompany your work.
EDIT: Forgot to ask, where do the bodies on the stakes come from? I could use a few of them. Thanks.
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I'm pretty pleased with it myself. Since I first wanted to do a Shadow Man game five years ago and stalled because I had no actual inspiration for the game play and what it should entail I've given it no thought. Then, I watched Silent Hill again the other day, and the idea of two parallel realities just clicked. I had a project!
It's coming together nicely. I designed the final two buildings today, I'm awaiting parts before I can build them. Because of my trip to Colours I've added a Deadside railway too. Now I've got a month to paint the extra figures I'll need and prepare the game cards. I'm looking forward to its test run at BLAM.
Here are the Liveside and Deadside working maps so you can start to plan your strategy ;)
(https://lh4.googleusercontent.com/-rmz5Tw1iWTk/UjeC7YCaNkI/AAAAAAAAD84/-Jxl8g0g0k0/w600-h800-no/SHADOWMAN+2013+Liveside+prelim+map.jpg)
(https://lh5.googleusercontent.com/Z_BPzl5XZgNhHACZP7ft13IeCTLGm2TYXzVxehdsJQc=w600-h800-no)
The scenario is that a malignant force in Deadside has used its agents on Liveside to kidnap and torture people in a remote farm house. The victims' suffering is a beacon that the Deadside entity's Great Engine can focus on to create a breach in the barrier between worlds. If the barrier is breached all the horrors of deadside will be unleashed upon an unsuspecting Liveside.
To combat this an unprecedented 4 Shadow Men, their attendant Voodoo Priestesses and Supernatural helpers have been assembled to close the breach.
The Shadow Men will need to search both Liveside and Deadside for the clues to the whereabouts of the needed ritual elements, each element will be jealously guarded by the Sisters of Blood and will not be easy to claim.
The Deadside entity will use all its malignant power and followers to thwart the Shadow Men. Each time a Shadow Man is slain the Entity will gain a huge boost of life energy to power his Great Engine, bringing Liveside's doom ever closer.
It will be a horror filled game of cat and mouse as the Shadow Men strive to claim the ritual elements and discover weapons and allies to make them stronger whilst the Deadside Entity sends wave after wave of hideous minions after them to harvest more and more of their precious live energy for his Engine.
Hidden dangers await our heroes at every turn...
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I was born in the wrong country; I miss out on all these games and events!
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I bought the bodies on stakes at a show this weekend from Dreamholme Scenics.
http://www.dreamholme.com/
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This is looking very promising Paul 8)
cheers
James
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I'm probably going to have trouble sleeping now. What a creepy project!!!
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Brilliant Paul!! :o :o
I'm really loving the whole idea of this, never mind the great sketches or inspired terrain pieces your making!!
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Painting the church
(https://lh6.googleusercontent.com/-v68ds4r76eg/Uji4YUoTMvI/AAAAAAAAD9U/tY_9iYsK58k/w600-h505-no/SHADOWMAN+2013+church07.jpg)
(https://lh5.googleusercontent.com/Fuk5I0GdB5IbfOjgU3tkqd6d4m131D09xFGNlLprXok=w600-h496-no)
Sneak peek at some of the figures in the background :)
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The Marrow Gates and Jaunty completed:
(http://www.matakishi.com/SHADOWMAN%202013%20Marrow%20Gates%20005.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Marrow%20Gates%20006.jpg)
The Brothers of the Belching Schism and the Ravening Maw (all unvarnished so shiny) next to their church:
(http://www.matakishi.com/SHADOWMAN%202013%20church09.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20church11.jpg)
More photos on the project page:
http://www.matakishi.com/shadowman2013.htm
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The maw is creepy and jaunty is hilarious. Like the Spirit of Jazz from The Mighty Boosh :)
I never played the Shadow Man video game, but this project makes wme wish that I had.
The red and white lanterns on the Marrow Gates are interesting. Beads or something similar I am assuming. They look good in context.
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That is one cool faction right there Matakishi! :o
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That is one cool faction right there Matakishi! :o
He may be Crazy, but sometimes he is VERY right.
And this is one of those times.
8)
Lovely...if that is the right word.
:-* :-*
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amazing as always
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Excellent Paul!!
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The red and white lanterns on the Marrow Gates are interesting. Beads or something similar I am assuming. They look good in context.
They're glass beads, they're representing gourds that contain cadeaux, gifts for the Loas, that can be exchanged for voodoo powers.
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They're glass beads, they're representing gourds that contain cadeaux, gifts for the Loas, that can be exchanged for voodoo powers.
They look the part, a bit like a collectible in a video.game. Which is the intention I assume.
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Pretty much although they won't feature in the gameplay, they're just set dressing. If I do include cadeaux they'll be encounter loot and be represented by a card.
Which is a good opportunity to explain the rules (in the understanding that details may change between now and BLAM).
The basic idea is to recreate the feel of a video game with exploration, encounters, loot and quests.
The story involves the Shadow Men (and Women, thank you Reg) attempting to collect a set of items that will enable their priestess (and priest) allies to close the Deadside portal. In Deadside the Entity player is attempting to thwart them and allow his Great Engine to reach its full power levels at which time the portal will open and he will invade Liveside with an army of horror. Each time his forces succeed in slaying a Shadow Man his Engine receives a huge jolt of energy which speeds it towards its target. Kill enough Shadow Men and he wins the game.
The Shadow Men are searching locations in both Liveside and Deadside for clues and items. There are currently about 40 locations altogether in the game. Each location will spawn a set of monsters that defend it. Once these have been defeated the victorious player may search the location. Shadow Men search for Power, weapons to boost them or life energy to heal them. Priestesses search for Magic, clues to the location of the ritual objects and their function. Magical followers search for allies to join the cause. Each location can only be searched once but all the player's characters may participate if they're present.
Spawned monsters (hereafter called 'mobs') will in turn spawn bosses and all have to be killed before a location can be searched. If a player dies and so leaves a location uncleared the mobs reset to their starting positions; bosses will disappear and their trash mobs will return to await the next combat.
As well as the encounter mobs the Entity player has wandering mobs that are generated each turn in both Liveside and Deadside from various 'generator' locations. Most of these mobs have a boss too who may be summoned if all the available wandering mobs have been deployed. The Entity player can use these forces to hunt and harry the players. The number generated is dependent on the number of Coffin Gates the Entity controls, taking these away from him will make the Shadow Men's job a lot easier.
Once a clue to a ritual object has been found the Shadow Man players will have to travel to the Deadside location that is revealed and do battle with the Sisters of Blood who guard the sacred objects. Once one of the objects is in their possession they will need to return to Liveside to include it in the ritual. If they collect and use them all they win. An individual victor will be decided based on trophies collected during play.
Wall of text breaking miniatures picture:
(https://lh5.googleusercontent.com/-9f5nNgrPalo/UkCZPfsBfeI/AAAAAAAAEKY/6yandj_8pAE/w600-h388-no/SHADOWMAN+2013+miniatures+001.jpg)
The combat system:
Combat and movement is carried out using a diminishing target number system. Everyone and everything starts with a target number that must be rolled equal to or under on a D6 to carry out an action or a move. Each successful roll lowers the target number needed for the next action by one. A player can attempt as many actions as he can until he fails a roll when his go ends.
Shadow Men have an activation number of 9 so their first 4 actions are automatic. Everyone else (nearly, some bosses are better) has an activation number of 6.
This is the only dice rolling in the game. If your action is to attack a mob and you make your activation roll you deal your damage (fixed but boostable by weapons) to the mob, there is no 'to hit' roll, no 'damage' roll, nothing. Just like a video game you shoot, you hit, you shoot again or move as you wish. Whether you do enough damage to kill with one shot is another matter.
Starting damage is 1 but can be raised to 3 by carrying up to two found weapons. 1 damage kills 1 mob, simples. However mobs operate in groups and unless you kill an entire group (usually 3 mobs) it stays in play, there is no bookkeeping, partial hits aren't recorded they are healed immediately. When a mob hits back each group deals 1 damage. Shadow Men start with 9 life but can build up more, each group of mobs killed gives you a life counter, either healing damage or raising your total.
Life counters can be used to change a dice roll; one life per pip. This makes it possible for Shadow Men to roll negative numbers and have lots of actions so long as their life holds out.
Maybe this will give them the edge they'll need to overcome an entire world that wants them dead...
Movement is location based, one action moves you to the next location nearest to you in your chosen direction. Various travel methods can be used to lengthen these moves or bypass areas altogether. Liveside has roads and rivers, Deadside has the Cage Way, Blight Way and Pipe Way. There are a couple of vehicles too.
I think that'sit in a nutshell, hopefully it'll be fun :)
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(https://lh5.googleusercontent.com/Khc9xXuLxRGxH6qPA1SDS4cUsTvqYYBhAT9KISTOFRk=w600-h800-no)
Teaser poster :)
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I love the sound of this, particularly now having read the rules outline, sounds like a lot of fun, I really look forward to playing this at BLAM (I have high expectations ;) )
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Here's the Pipe Way built. This will join the Deadside pumping station in the tar pits to the great Engine (with a side branch going to the white tower) and mirrors the path of the Liveside river. Just the pump and the Engine to build now and about 60 miniatures left to paint. I finished nearly 30 miniatures this week so everything should still be ready on time :)
(http://www.matakishi.com/SHADOWMAN%202013%20Pipeway%20built%20007.jpg)
(http://www.matakishi.com/SHADOWMAN%202013%20Pipeway%20built%20001.jpg)
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You are a machine!
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I really like the pipeway. Its the sort of terrain that I have wanted to add to my own stuff for years but have never got around to.
Are the pieces between the pipe sections laser cut "pill" bases? Are the support structures (rather than the the three buildings) solid blocks? I really like the way that you went about this part of the project in particular. The pipe way looks practical and sturdy. Great stuff.
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Yes, the pipe ends are pill bases. The supports are balsa block, quicker than making cork boxes but more expensive. Originally I wanted to use laser cut girder sections for the supports but these proved too difficult to keep perpendicular and weren't very sturdy.
Once I changed the pipes the junction houses could be simplified too.
I'll post some sketches of my original idea once I get to my desktop and can grab the picture urls easily.
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Here's the original idea:
(https://lh4.googleusercontent.com/-v4SHykv0LmQ/UlLUHo7JesI/AAAAAAAAEgU/1t8fzoFQP84/s600-no/SHADOWMAN+2013+Pipeway+idea+004.jpg)
(https://lh3.googleusercontent.com/-rWXojyRHHVw/UlLUHQH8EoI/AAAAAAAAEgI/Ku1LQJ68Kvs/w600-h723-no/SHADOWMAN+2013+Pipeway+idea+003.jpg)
(https://lh3.googleusercontent.com/--et7aBlIURM/UlLUHBZJ_1I/AAAAAAAAEgE/XeefkV-29M8/w600-h688-no/SHADOWMAN+2013+Pipeway+idea+002.jpg)
(https://lh5.googleusercontent.com/zVrmaSMyWA7DJWFgKbbqZmKyRQBnTaIr6_d-XCEXOzE=w600-h800-no)
And some more pics of the actual items:
(https://lh5.googleusercontent.com/-OecChZB60ew/UlLUOBFj99I/AAAAAAAAEgw/xWAterfStM8/w600-h376-no/SHADOWMAN+2013+Pipeway+built+002.jpg)
(https://lh3.googleusercontent.com/g83EawtyHjhDOaHytSnNPGibGTJye0753Rqm0hupN_g=w600-h357-no)
(https://lh3.googleusercontent.com/-yuWPUbYWqPU/UlLUOnKyMGI/AAAAAAAAEgs/GLGiqV4lv7w/w600-h300-no/SHADOWMAN+2013+Pipeway+built+004.jpg)
(https://lh4.googleusercontent.com/-9_f7FSVu65E/UlLUOpRBM7I/AAAAAAAAEhA/9QzX11ikApY/w600-h243-no/SHADOWMAN+2013+Pipeway+built+005.jpg)
(http://)
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THAT is a bloody brilliant and inspired build.
So many possible uses.
8) 8)
Cant see you selling that piece of scenery off in the future, it is just too versatile.
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Those drawings are really nice.
My own inclination with something like that would also have been to use girder type supports, but the block approach that you have taken is far more practical. It also has its own nice and brutal, vaguely Cold War, huge-lumps-of-concrete aesthetic. I love it.
Cant see you selling that piece of scenery off in the future, it is just too versatile.
Definitely.
I can see a pipeline like that running through a Bladerunner style future LA or Mega City One or travelling over the heads of the inhabitants of a District 9 type slum, while just as easily its the only sign of civilisation in a remote Harry Harrison Deathworld type jungle.
Im going to have to lift this design wholesale. Its too practical, versatile and cool looking not to.
Im assuming that the pipeways attach to the buildings and to each other in some way (magnets or some sort of plug maybe). If you get a chance then I would very much like to see how you plan to make that work.
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There's no attachments, I just stand each element next to its neighbour.
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Some quick phone snaps of my recent work:
(https://lh5.googleusercontent.com/zG6yiLOfdQLeIOf6Ygr_Sz5FLXKKoAJ995p5DNdP2jg=w600-h458-no)
(https://lh3.googleusercontent.com/-RKUZDywq590/UmBrsx4ZomI/AAAAAAAAExQ/R1dKBTOp7lI/w600-h388-no/SHADOWMAN+update+02.jpg)
(https://lh3.googleusercontent.com/-QuDNqv311Xo/UmBruhs-zjI/AAAAAAAAExY/5IoUGCf8DSk/w600-h391-no/SHADOWMAN+update+03.jpg)
(https://lh3.googleusercontent.com/-zLQrAP_LKKQ/UmBrxZNbnXI/AAAAAAAAExg/6w-Z9uNbTvE/w600-h450-no/SHADOWMAN+update+04.jpg)
(https://lh4.googleusercontent.com/-uEonF00gZIE/UmBrzJgRXoI/AAAAAAAAExo/EY5xmABXY0A/w600-h375-no/SHADOWMAN+update+05.jpg)
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Looking very cool. Will this finish it or will you do more stuff after BLAM?
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I have a lot more to add later.
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I have a lot more to add later.
Blimey!
:o
You have done loads in these last few weeks and time is almost up....and you will still add more???
Amazing!
8)
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The figures look a lot creepier than I expected when seen en masse. Brilliant.
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Looks really creepy. Well done. :)
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Blimey!
:o
You have done loads in these last few weeks and time is almost up....and you will still add more???
Amazing!
8)
I have 40 figures on the painting table that need doing for BLAM; witches, pig men, lunatics, that sort of thing. I also need to make the final two buildings and paint the table. I have the rules to type up in a readable format (they're a 6000 word rambling document at the moment) and the card deck to make. According to my chart it should all be done with a day to go. I might miss the pre BLAM excursion though if all doesn't go to plan :)
I'm sure it'll all be fine...
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12 Pig men painted, 8 witches painted, 8 scarecrows painted. Only the 12 lunatics to do now. I've started constructing the pump house and painting the 38 game markers which will be finished tomorrow. The Great Engine awaits construction. The Pipe Way pipes are nearly finished but it proved too wet to go outside and paint the table today so that remains to be done.
I hope to use the time left to paint 100 lost souls but may stop short of that. I think I have about 40 so far ready to go.
No more pictures (probably) until the event itself, don't want to ruin the surprise :)
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Ooo you tease :D
cheers
James
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Jeeesh! You've painted more in the last six weeks than I've painted in the last couple of years! It's an impressive work rate.
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Ooo you tease :D
Just for you, 80 lost souls
(https://lh6.googleusercontent.com/PIZySa0ralA1I00Z2e90gjNBsxEXGXzEu23tXtjWd-4=w1200-h358-no)
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You productivity is amazing.
Such quality work as well!
:-*
I can't wait to see some AAR's when it all comes together!
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It's going to be fun I hope :)
I've started preparing the cards:
(https://lh6.googleusercontent.com/-l6Do-omR19A/UmVggaSgCQI/AAAAAAAAE0E/Kq-GFhIVfSw/w606-h808-no/IMG_2173.JPG)
(https://lh4.googleusercontent.com/-zAHupUs_HBU/UmVghaGetAI/AAAAAAAAE0U/OQPyLJcxUqo/w606-h808-no/IMG_2174.JPG)
(https://lh5.googleusercontent.com/-GzBmWM2Eo4c/UmVghEM0HJI/AAAAAAAAE0Q/UWCVzV7RYxo/w606-h808-no/IMG_2180.JPG)
(https://lh6.googleusercontent.com/-ygnqD4yRwhg/UmVgh0J6hCI/AAAAAAAAE0c/cVbRv8GuvEE/w606-h808-no/IMG_2184.JPG)
I didn't think drawing the weapons was interesting so I decided to illustrate the effects instead :D
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Good idea for the cards 8)
Do you paint all the figures attached to the base?
cheers
James
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No, I paint them then base them, the lost souls are just standing in position in the pic, I'll stick them to painting bases then transfer them.
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(https://lh6.googleusercontent.com/-uyN7JsN0_c0/UmWTxev08qI/AAAAAAAAE1g/cAhaEndRweA/w606-h808-no/IMG_2186.JPG)
(https://lh5.googleusercontent.com/-73OFCGQT8hY/UmWTyL3I1tI/AAAAAAAAE1w/-K8Wi6b2yxo/w606-h808-no/IMG_2188.JPG)
Dick worms getting slaughtered, always good for a shudder :D
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Bloody hell! The cards, terrain and painting over this whole project are awesome.
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Thanks :) After having no inclination to do anything whatsoever for such a large part of the year I'm very happy to be back creating stuff. I can't deny the schedule's very stressful but hopefully the finished game will be worth the effort. 92 miniatures and 2 buildings to go and a week left...
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Dick worms...
Really :?
lol
cheers
James
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Oh yes, lots of them actually :)
New card, my favourite so far I think
(https://lh3.googleusercontent.com/-kuS6myZ_W1Q/UmWbybS1R3I/AAAAAAAAE2c/_F3TYwDsT5w/w606-h808-no/IMG_2190.JPG)
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I am digging on the cards!
They look really cool!
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Some more then :)
The last of the weapons:
(https://lh5.googleusercontent.com/-oq6aIY5vvkE/UmauEXCm48I/AAAAAAAAE3E/5ndzK6IGqLA/w606-h808-no/IMG_2197.JPG)
One of the 6 ritual locations (all the same, just different numbers):
(https://lh6.googleusercontent.com/-LZD4Ts-oVUs/UmauFazXBbI/AAAAAAAAE3M/3Q9NDSZAlQQ/w606-h808-no/IMG_2204.JPG)
And the three parts of l'Eclipser, a very special item indeed:
(https://lh4.googleusercontent.com/-qWmotsdaO8E/UmauGsNcR3I/AAAAAAAAE3U/L2ZE4lcvrjg/w606-h808-no/IMG_2209.JPG)
(https://lh4.googleusercontent.com/-QLkMHFfjGXE/UmauH5VHCeI/AAAAAAAAE3k/uNXK3YV81NA/w606-h808-no/IMG_2212.JPG)
(https://lh5.googleusercontent.com/-tXiClQglhd8/UmauHSGiyWI/AAAAAAAAE3g/uw2nglCO8pk/w606-h808-no/IMG_2214.JPG)
EDIT: here's a card, front and back actual size:
(https://lh5.googleusercontent.com/-i1kvCeKjHhE/Uma1YpRtjYI/AAAAAAAAE4I/mSvXCRCnizk/w400-h266-no/JUJUMAN+card+flame+thrower.jpg)
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Very creative Paul.
The things you can do with an iPad! ;)
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The card art is adding another level of awesome to an already fantastic project!
I can't help but think the font doesn't quite fit, though. Too clean and regimented a sans serif for the game. Maybe something in a handwriting font, still readable but creepier and more irregular?
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I'll stick with blocky regular for this one. I like it, it's clear and I think it matches the industrial setting well enough; it also means I can use a particular app which makes the card production very fast. I'd have to actively dislike it to bother to change at this stage.
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The Great Engine:
(https://lh5.googleusercontent.com/-1wU2m1eMZt4/Um05MMKRDtI/AAAAAAAAFNE/MTt-bP2IgXk/w500-h808-no/SHADOWMAN+Great+Engine+build+002.jpg)
(https://lh6.googleusercontent.com/-AlSHEAvj91Y/Um05JgVsysI/AAAAAAAAFM8/9tysIlzr3oc/w511-h808-no/SHADOWMAN+Great+Engine+build+001.jpg)
All the miniatures are finished, just the bases to paint on the last 28 stands, and the Pumping Station needs to be finished (it's half built atm).
Coffin Gates:
(https://lh3.googleusercontent.com/-Ml9l4e9NqgA/UhI9qSrwwmI/AAAAAAAAC6M/TQV02q0EvB4/w600-h299-no/Horror+summoning+stones+1+600.jpg)
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Some clever work on that engine.
8)
All the miniatures are finished, just the bases to paint on the last 28 stands.......
He says, nonchalantly.....
Some people would call that a weeks work!
;)
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Some people would call that a weeks work!
;)
And then some!
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As usual I find the good thread as it hits double figures. That is amazingly imaginative work and done so fast. I love that demon house( did you just happen to have 8 sea urchins lying around) and Baba Yaga's hut is brilliant(there is something more creepy about the mechanical legs than the more usual chicken legs).
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"The Great Machine" is going to be awesome for sure. :-)
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Nice work.
I always get excited to see your updates!
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I bought the sea urchin shells ages ago to make alien terrain with.
Time is moving on so I've enlisted some help with the final build.
(https://lh4.googleusercontent.com/-gVRCpTPznkM/Um4yrfJN_5I/AAAAAAAAFNc/akzGxQ0D5MI/w600-h372-no/Sylvester+helping+build+my+pump+house+281013.jpg)
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This looking fab...
is that a new addition to your menagerie?
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New Sylvester, he arrived with a sister on Saturday.
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The pumping station, that's everything built and all the figures painted. Just these last two buildings to paint, the table to paint and the cards to print and encapsulate.
(https://lh6.googleusercontent.com/-F225z-kYXc0/Um5fW4mri_I/AAAAAAAAFN0/bx-YH9timrM/w600-h798-no/SHADOWMAN+pumping+station+build+001.jpg)
(https://lh4.googleusercontent.com/-sSLeF9KRrx8/Um5fYTp9DpI/AAAAAAAAFN8/DghIPR8Z0fQ/w596-h808-no/SHADOWMAN+pumping+station+build+002.jpg)
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Very cool, love it.
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Really looking forward to seeing this all in place 8) 8)
cheers
James
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When I see it, I'm thinking: yes it's quite simple.
But getting the idea and making it happen... Just pure undeluted win!
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More great stuff (plus a kitten for bonus marks).
Is the nodding donkey part of the pump station a standard laser cut kit or a custom one that you had made?
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Fantastic!
I'm totally enjoying watching your progress on this game. This is a really super thread that I have enjoyed following since the start!
Well done, mate!
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Thanks for all the support :)
The donkey is from Fenris Games as are the window grills, the resin encounter markers (not shown here yet), the rickety fences on the Liveside farm buildings (you'll need to see my previous Invasion of the Saucer People thread for those) and a few other things besides. Ian at Fenris has been a great help.
Yesterday I finished all the figure bases and printed and laminated the cards. I'm painting the last two buildings now, just pausing for a coffee as I write this. I still need to paint the table surface but that shouldn't take long. Working around the new kittens, we got two, hasn't slowed me up much and, besides, they need to learn how to help early on in their lives :)
I may get a chance to post some shots of all the miniatures as they're packed , I think there's 518 miniatures, 61 painted model game markers, 41 buildings and many assorted other scenery items (rivers, roads, rocks, trees, fences etc) all assembled for this project. A large proportion specially done in the last 6 weeks.
I'm looking forward to finding out if it all works :D
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I think there's 518 miniatures, 61 painted model game markers, 41 buildings and many assorted other scenery items (rivers, roads, rocks, trees, fences etc) all assembled for this project. A large proportion specially done in the last 6 weeks.
Faaaar to much time on your hands lol
cheers
James
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The last two buildings are waiting for their basing medium to dry. That means everything's finished except the table painting. Yay!
(https://lh3.googleusercontent.com/-WSJ1uxuBhmY/UnAoA9fZ_XI/AAAAAAAAFOc/4xoZApYV74o/w587-h808-no/SHADOWMAN+2013+last+two+buildings+basing.jpg)
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Marvellous work! Looking forward to seeing it at the weekend Paul.
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Marvellous work! Looking forward to seeing it at the weekend Paul.
I think that there about thirty of us thinking the same thing, sir.
This is going to be an epic table that everyone will always remember seeing.
:-* 8) :-*
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Nice one Paul 8) 8)
Kudos for getting it all done :)
cheers
James
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Can't wait to see this in the flesh!
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Great stuff mate!
I know a stupid question, but I cant find any links to BLAM... Googling gets the phone book on the term....
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Awe inspiring work rate! Are you sure you've not done this TV makeover style with another 20 people working on it when the camera is off? :D Can't wait to see it.
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I know a stupid question, but I cant find any links to BLAM... Googling gets the phone book on the term....
BLAM is the British Lead Adventurers Meeting and is being held this weekend. There are lots of people here working on BLAM games but they seem to have posted them on the BLAM board which you won't have access to. I have some reports of previous BLAMs on my site if you're interested in seeing what goes on.
http://www.matakishi.com/newsblam2008.htm
http://www.matakishi.com/blam2010.htm
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Cheers!
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I'll post some details later but for now, here are a couple of quick photos of the board.
(https://lh4.googleusercontent.com/-3mWsZkoTX8A/UnQcxSqwy6I/AAAAAAAAFRM/ETCA6ek4_Rk/w600-h450-no/SHADOWMAN+game+BLAM+day+1+001.jpg)
(https://lh5.googleusercontent.com/-zovorO0_egY/UnQcxxpzRzI/AAAAAAAAFRQ/ecxIYAGiCck/w600-h450-no/SHADOWMAN+game+BLAM+day+1+002.jpg)
(https://lh4.googleusercontent.com/-89s5drIrO08/UnQczDuiB_I/AAAAAAAAFRY/rDoL_cerCPQ/w600-h800-no/SHADOWMAN+game+BLAM+day+1+003.jpg)
This was the first time the boards had been set up so it was gratifying to find they went together mostly as planned :)
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Fantastic all of it
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Ace, from concept through to execution. 8)
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Amazing work!
I am extremely impressed!
:-*
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The table was amazing. Such a shame I missed playing but I heard good things about it.
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The pumping station, that's everything built and all the figures painted.
Paul, may I ask who manufactures that Nodding Donkey cutout?
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I think it's from Fenris but I could well be wrong.
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I was lucky enough to play a game on Saturday
Really enjoyable game
And we won......:)
Keith
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Donkey is indeed from Fenris.
More photos to come as soon as I ahve time to crop and sort them.
Small rules changes added to make the Deadside player's life a little easier. PDF to follow.
A big thank you to all the players, you were all great, it's the players that make the game.
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It looked like a good game. When I arrived (late!) a game was in full flow and when the next game started I was playing SSS! There were so many good games on at once it was like Christmas!
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Here are some pics, I've tried to choose my own rather than other people's that have already been posted elsewhere on the forum.
(https://lh4.googleusercontent.com/-3mWsZkoTX8A/UnQcxSqwy6I/AAAAAAAAFRM/ETCA6ek4_Rk/w600-h450-no/SHADOWMAN+game+BLAM+day+1+001.jpg)
(https://lh5.googleusercontent.com/-zovorO0_egY/UnQcxxpzRzI/AAAAAAAAFRQ/ecxIYAGiCck/w600-h450-no/SHADOWMAN+game+BLAM+day+1+002.jpg)
(https://lh4.googleusercontent.com/-89s5drIrO08/UnQczDuiB_I/AAAAAAAAFRY/rDoL_cerCPQ/w600-h800-no/SHADOWMAN+game+BLAM+day+1+003.jpg)
(https://lh3.googleusercontent.com/-EqirENYe2V8/UnftirTpcjI/AAAAAAAAFSs/a9oD6WZY7dU/w600-h616-no/SHADOWMAN+BLAM+2013+001.jpg)
(https://lh4.googleusercontent.com/-2EvnHXLT2GY/Unftj0-9noI/AAAAAAAAFTE/5g_HGzcgf50/w600-h450-no/SHADOWMAN+BLAM+2013+004.jpg)
(https://lh6.googleusercontent.com/-81Ks_x-RxvE/UnftkDD_bqI/AAAAAAAAFS8/fAVe3YRrbUk/w600-h358-no/SHADOWMAN+BLAM+2013+005.jpg)
(https://lh4.googleusercontent.com/-6r0Ocnbcj7w/UnftmK6jn8I/AAAAAAAAFTU/yf8xPSzyGv0/w600-h402-no/SHADOWMAN+BLAM+2013+008.jpg)
(https://lh4.googleusercontent.com/-CTgzxpIkvzg/Unftmz9ptXI/AAAAAAAAFTs/ag8M0dZAs2Q/w600-h441-no/SHADOWMAN+BLAM+2013+009.jpg)
(https://lh5.googleusercontent.com/-xb2iF7V0nvI/UnftoWd8azI/AAAAAAAAFUE/rbE-R22mnRI/w600-h450-no/SHADOWMAN+BLAM+2013+013.jpg)
(https://lh6.googleusercontent.com/-IHESNgYk6IA/UnftpPsofgI/AAAAAAAAFUc/W8f4aV4IZKQ/w600-h450-no/SHADOWMAN+BLAM+2013+014.jpg)
(https://lh6.googleusercontent.com/-ORrB01_9jzQ/UnftpZSLlNI/AAAAAAAAFUU/nRVCuVDjl7k/w600-h467-no/SHADOWMAN+BLAM+2013+015.jpg)
(https://lh5.googleusercontent.com/-9cKN01ILBNE/Unftp9aopNI/AAAAAAAAFUg/IKzeVMwslrI/w600-h436-no/SHADOWMAN+BLAM+2013+016.jpg)
(https://lh4.googleusercontent.com/-h2pYYq6jOC8/UnftqdR1y7I/AAAAAAAAFUs/gwDREJr4DC0/w600-h450-no/SHADOWMAN+BLAM+2013+017.jpg)
(https://lh6.googleusercontent.com/-YHYhA0JqZJc/UnftzHw_3zI/AAAAAAAAFWs/Bfk7-DOQqhQ/w600-h381-no/SHADOWMAN+BLAM+2013+029.jpg)
More photos in my Google+ gallery here:
https://plus.google.com/+PaulWard/posts
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looks brilliant. What are those three towers that look like crosses between loofahs and wasp nests and how did you make them and where did you get the idea from?
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They're banksia pods. That's how they come, I just painted them.
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They're banksia pods. That's how they come, I just painted them.
I meant to ask you about them, they were very effective. They managed to look alien but natural at the same time.
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That is just stunning. What a game that must have been. The terrain is indeed impressive as is the quality of the painted figures. :-*
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A real pleasure watching this incredible table come together :o
LB
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So, obviously it's not all over just because BLAM is done.
I'm preparing the rule book for publication, hopefully it'll be available soon. It's going to include some different scenarios so that people can play without collecting a house full of people. Most of which will work on a 4ft x 4ft board.
Here's some art for an assortment of new encounter cards:
(https://lh6.googleusercontent.com/-ZFrub_Q8zXw/UoUTz1rG57I/AAAAAAAAF48/OVErApsRTHY/w606-h808-no/IMG_2602.JPG)
(https://lh3.googleusercontent.com/-rlC1swlIHQM/UoURX-2_IWI/AAAAAAAAFvk/1Gnh8DwQ6P4/w606-h808-no/IMG_2610.JPG)
(https://lh5.googleusercontent.com/-hi_V5nfrn6E/UoURQCbQzZI/AAAAAAAAFuc/ydtSXEItllI/w606-h808-no/IMG_2572.JPG)
Some pictures from the rules book:
(https://lh4.googleusercontent.com/-nKZPlRU5xn4/UoUTKZQElxI/AAAAAAAAF3k/vcvGZCb5avo/w600-h723-no/IMG_2488.JPG)
(https://lh3.googleusercontent.com/-6U_t0_EiYto/UoUTvMQqBAI/AAAAAAAAF4s/WLom7gRDtKs/w606-h808-no/IMG_2592.JPG)
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Good luck with the launch Paul
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Thanks Giles, it's a way off yet but might be ready before Christmas.
I've finished the project report with many more photos from BLAM and details of the final builds.
http://www.matakishi.com/shadowman2013.htm
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I've been accumulating quite a few miniatures and vehicles ready for some more scenarios which I hope to get to work on once my Anarchy Offline project is ready to go.
I painted these because they were quick to do in between other stuff. These are 3D printed golems that I bought off eBay for about £1.00 each, they make excellent flesh hulks, unformed evil Mumbo Men who will later grow into fully fledged Deadside champions.
(http://www.matakishi.com/Flesh%20hulks%20001.jpg)
http://www.matakishi.com/shadowman2013.htm