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Miniatures Adventure => Future Wars => Topic started by: Inso on 18 February 2014, 06:48:19 AM

Title: Mechadrome
Post by: Inso on 18 February 2014, 06:48:19 AM
I saw a link on TGN for an upcoming Kickstarter and thought that the mechs looked really cool. It's 15mm but I am hoping that the mechs are 50mm tall so I can use them for space dwarfs/Grymn:

http://www.gangfightgames.com/mechadrome/
Title: Re: Mechadrome
Post by: Elbows on 18 February 2014, 08:55:50 AM
Eh...jury's definitely out but I'll be watching.  I was incredibly underwhelmed by Blackwater Gulch rules, and their art style for the game.  The mecha are a little interesting.  Regardless I'm always a fan of any robot miniatures, so good luck to them.

Title: Re: Mechadrome
Post by: YPU on 18 February 2014, 01:21:39 PM
I have to agree, the concept art isn't bad just not great.

Still interested to see where this goes and how further miniatures turn out. I'll give the rules a read trough sometime soon. Don't have high hopes going by Elbows opinion of Blackwater gulch rules. Still if you adopt to mecha toting a scale of lazers and guns that might spice things up a bit?

Title: Re: Mechadrome
Post by: Michka on 18 February 2014, 03:52:40 PM
I kinda like the mechs at first glance. Then I noticed the deal breaker for me. No hands... I've always liked mechs with hands. I know many people believe the exact opposite, and will only get mechs if they look like tanks with legs. That's the only reason I never wanted a late model 40K Dreadnoughts. For me, mechs have to have digits, or hooks, or some kind of picker-upper device. 
Title: Re: Mechadrome
Post by: Pentaro on 18 February 2014, 04:13:16 PM
They look kind of lazy and generic to me. I understand hiring artists costs money, but I'd love to see a game with really interesting mecha designs.
Title: Re: Mechadrome
Post by: Commander Vyper on 18 February 2014, 04:18:30 PM
Barrels on legs so dwarf exosuits really. Seen better. :?
Title: Re: Mechadrome
Post by: Inso on 18 February 2014, 05:58:14 PM
Barrels on legs so dwarf exosuits really.

Exactly :D

Just what I'm after  8)
Title: Re: Mechadrome
Post by: Love_the_Lash on 18 February 2014, 06:10:34 PM
Was vaguely interested until I saw the concept art then -  nope not for me. I'll keep on buying my mecha from Paulson Games I think.
Title: Re: Mechadrome
Post by: YPU on 18 February 2014, 06:19:59 PM
I'll keep on buying my mecha from Paulson Games I think.

Totally forgot about them! Thanks for reminding me.  :)
Title: Re: Mechadrome
Post by: Love_the_Lash on 18 February 2014, 08:27:49 PM
Even better the mecha front Facebook page now has the print of the NorAm Lynx medium mech up - so very pretty! https://www.facebook.com/MechaFront
Title: Re: Mechadrome
Post by: Inso on 18 February 2014, 09:21:54 PM
As much as I like the Mecha front mechs, they aren't really very similar to these:

(http://www.gangfightgames.com/mechadrome/images/render-titans.jpg)

I particularly like the stumpy nature of them.

(http://www.gangfightgames.com/mechadrome/images/render-bushido.jpg)

And looking at the Bushido mechs, there seems to be a pair of arms with hands in there... so that should help :)
Title: Re: Mechadrome
Post by: Necros on 18 February 2014, 10:07:01 PM
Hi folks

Just wanted to pop in since Mechadrome is my game :) It's true this mech is stubby, it's on purpose. There will be a lot of different designs of mechs, each depending on the race of the pilot. Human/Terran mechs will have this similar design. This mini will be about 30mm tall, medium mechs will be 40mm and heavy mechs 50mm. And yes there are hands, but in this case it's the Crusherfist. As we unlock more models in the campaign there will be other new weapons, there will be a sword & shield variant with normal sized hands, and other things too.

The concept art I have now is really just a basic concept. The plan is to have the sculptor take that and then inject his own look and style into what he's doing, and then the final full color art that goes in the rulebook will be based on how the sculpts come out. One thing though is that all models will have a similar look and feel in the end, because they all need to look like they fit in together if they're all on the same team. Here's what the original art for the Terran mech looked like :)

(http://images.dakkadakka.com/gallery/2013/11/1/552971_mb-Terran%20Light%20Mech%20WIP2.jpg) (http://www.dakkadakka.com/gallery/552971-Terran%20Light%20Mech%20WIP2.html)

Anyway, these 2 initial teams are using the same mechs for a couple of reasons.. first, they're both human teams with human pilots. It's kind of like Space Marines in Warhammer 40k. They all wear the same power armor with the same eagle on the front, but they paint their armor different colors and have different fighting styles depending on the chapter. Same idea here. The Terran Titans use lots of guns, so they will have mostly ranged weapons. Team Bushido is a melee team all armed with booster jets so they can charge into combat faster. And secondly, this is all I could afford to have sculpted ahead of time. So, all of the other mechs won't get sculpted till we can unlock them in the Kickstarter campaign. But, I am going to have the sculptor get started on the Medium Terran mech in the next week or 2. If we can unlock that model in the campaign then all starter sets will automatically get a free upgrade to have 1 medium and 4 light mechs, rather than 5 lights. So that will add some more variety. After the medium will come the terran heavy, and then we'll start moving on to the other races depending on how much funding we can get :)

Also, as much as I want to sell my models :), you are free to use whatever you want. I have rules for building your own custom mechs & teams from scratch. I did the same thing with my rules for Blackwater Gulch. I know there's lots of great stuff out there and everyone has their favorites :)
Title: Re: Mechadrome
Post by: Elbows on 19 February 2014, 10:01:02 AM
Thanks for stopping by.  I'm curious what else is in the pipeline.  I think you'll sell plenty of the armour suits (even if not for use with your game!).  I can imagine plenty of uses for them.  I'm not stoked on the stubbiness of the ones pictured, but if the quality is good, nothing a bit of kit-bashing can't fix.  I have plenty of Gashapon leftover bits sitting around.

If I'm honest I like the concept art a bit better than the current pictures (of course you'd need a roof!).  Keep us posted with any new info. 

Title: Re: Mechadrome
Post by: Inso on 19 February 2014, 12:32:51 PM
30mm tall :(

Necros, when you get resin copies and do your scale pix, could you put a 28mm miniature beside it as well as a 15mm one? I am keen to see how they look with larger miniatures.
Title: Re: Mechadrome
Post by: Necros on 19 February 2014, 02:43:42 PM
I should be getting my 3D prints tonight or tomorrow, so I'll post pics of them when I get em :) This guy will be 30mm tall, they're meant to be like the core troops for your team. Medium mechs will be around 40mm and are like the elite guys. Heavy mechs will be around 50-60mm and have all the big guns. Those will be about the same size as a space marine dreadnought or warmachine warjack. And some day I hope to do superheavy mechs too :)

We had to change the mech to have a roof, because of making the molds and all that. there would have been too many under cuts if we wanted to have the driver exposed, or he would have had to be a separate piece and there were already so many pieces.

We have lots of different mechs planned. There's 4 races right now, but we'll be adding new ones all the time and also there will be some races that don't have full teams, but might have 1 or 2 free agents who can join any other team like special elite characters. It will take a long time to do everything but eventually there will be a whole lot of variety. I'm going for a star-warsy kind of universe where you have lots of different races, and in this case each race with their own unique designs. Also in the fluff and for what characters we have, every official team will have 14 different pilots... 8 light mechs, 4 mediums and 2 heavies, each one with a unique payload and upgrades. So there will be a lot more variety as things start getting developed further.
Title: Re: Mechadrome
Post by: Necros on 21 February 2014, 01:23:09 AM
Well I got the 3D prints today. They came out great, but they are smaller than I expected. They're actually exactly the right size, it's a 15mm scale game. I think I spoiled myself doing so many high res renders :)

(http://images.dakkadakka.com/gallery/2014/2/21/586817_sm-Terran%20Light%20Mech%20Scale%20Shot.jpg) (http://www.dakkadakka.com/gallery/586817-Terran%20Light%20Mech%20Scale%20Shot.html)

So, about 28mm tall without missile pods, 32mm with it. About as tall as a Space Marine, slightly smaller than BWG figures :) I couldn't get the shoulder armor to stay on, those are small pieces that you'll have to glue on, so that's why these guys look a little skinny. If you really love magnetizing stuff, these guys will be perfect for it :)

I've been getting a lot of requests about using these for dreadnoughts... I think the heavy mechs would be better for such a thing as they will be "dreadnought sized".. but if there's an interest I may consider getting these printed up twice as big, and making some resin "showcase" models if enough people want it, maybe as a limited special thing some day.

Anyway, wadaya think?
Title: Re: Mechadrome
Post by: Inso on 21 February 2014, 07:06:25 AM
Lovely miniatures.

It is a shame they are so small. I like the design of them but I don't game 15mm.

I expect the heavier mechs will be a different design...
Title: Re: Mechadrome
Post by: YPU on 21 February 2014, 10:26:41 AM
These prints do improve my opinion of the models somewhat I must say! Do you happen to have any pictures with actual 15mm miniatures next to them?
Title: Re: Mechadrome
Post by: Elbows on 21 February 2014, 10:58:55 AM
They look good to me.  The overall designs don't really excited me but I think the production should be great.  You'll get a lot of love from wannabe-squat exo-armour guys.  Also they look to fit in okay with 1/285th Battletech stuff (for home-brew designs).  Also make very fine 28mm droids or security robots, deep-salvage suits etc.

Title: Re: Mechadrome
Post by: Necros on 22 February 2014, 05:36:43 PM
Yep there are lots of uses :) I already sent the models in to get the molds made so I can't take any more pics, but I'll take some more scale shots when I get the metal masters. I think I'm also going to be going with 25mm bases rather than the 30mm bases in the pic, the 30mm look a little big, 25 will be a perfect fit. I just have a pet peeve about feet sticking out over the edges like space marines.

The medium and heavy mechs will have a similar overall design. The cockpit window area will be the main thing that ties the look together, that will also be carried over to tanks and fliers too, but those will come much later on. Heavy mechs should be a good stand in for 40K dreadnoughts or warmachine jacks, they'll be around the same size. Medium mechs would probably make good terminators.
Title: Re: Mechadrome
Post by: Elbows on 22 February 2014, 09:18:33 PM
I think the 30mm bases are fine..particularly if scaled for 15mm when people will be prone to put little bits of debris (car hulks, trees, road signs) etc. on the base.  I'm sure either one looks fine.
Title: Re: Mechadrome
Post by: Necros on 24 February 2014, 04:06:40 AM
Yeah that's true.. and probably better to keep them slightly larger since some of the mechs will have a wider stance, like the martian tripods. I was going to make a rule for official base sizes but I want to keep that kind of open so people can feel free to make them look decorative or use premade resin bases. I'll probably also be selling some Secret Weapon resin bases for addons in the Kickstarter, they went over pretty well in the last campaign.
Title: Re: Mechadrome
Post by: Necros on 27 February 2014, 03:13:38 PM
The Public Playtest Rulebook has been updated! You can download it at Mechadrome.com (http://www.mechadrome.com).

Newest changes were:

1. Mech's Power attribute now effects ranged weapons, instead of just melee weapons. All standard mech weapons add +1 to your Mech's power, and all heavy weapons add +2.

2. Terrain rules were updated. A covered target now gets a +1 shields bonus, a concealed target now gets a +2 bonus.

3. Added rules for Free Agents, who are pilots driving unique mechs who can join any team and also rules for All Star games where you can use pilots from any team or race.

4. The following new upgrades were added:

- Assault Mech - Combine 2 melee attacks into 1 big roll, like Salvo for shooting. Has to be either basic attacks, or 2 of the same melee weapon.
- Recon - If you have line of sight to an enemy, it won't get a cover bonus if your teammates shoot him, and concealed targets will only get a +1 shield bonus rather than +2.
- Infiltrator - You are always considered concealed when you're in cover.
- Strider - +1 speed, light mechs only.
- Last Laugh - Your escape pod has a hidden missile port, when your mech blows up and your pilot ejects you can get free shot at whoever blew you up, treated like a missile pod attack.
- Deflector Shields - If you get shot and make a successful saving throw you can deflect the blast at any enemy within 6".
- Combat Drop - If your Mech has Booster Jets, you don't deploy with the rest of your team. On the 2nd game turn you can land anywhere on the board. Landing uses 1 energy, so you can use remaining actions to attack or move into cover or anything else.

I'll be finishing up the rosters for the Terran Titans and Team Bushido shortly, and other teams after that, but in the meantime you can just build your own mechs for test games :)


Next up .. master molds for the Terran Light Mechs are being done now. I hope to have master metal minis in hand next week. Dave is going to start sculpting the Terran Medium Mech next week. It will look mostly like the light mech, but it will be 40mm tall and a little beefier. All Terran mechs will have that same overall look to them, the Heavy Mech will also be similar, just even bigger. The medium mech will have space on top for 2 missile pods or small turrets up over the shoulder, rather than 1 in the middle, and the weapon arms will be done differently, where the gun attaches to an elbow piece rather than full single arms like the light mechs. This should allow for more pose-abilities in the bigger mechs.


Also, I've decided to have a Medium Mech included in all of the starter sets, so rather than 5 light mechs they will be 4 lights and 1 medium that a Team Captain will drive. That will give the sets a lot more variety. Since there are a bunch of higher profile mini/wargame kickstarters going right now, or about to launch, and it will take time to get the Medium mechs finished, I'm may push the Kickstarter campaign back to April rather than March. But, I'm just not sure if waiting will matter, since it will take several more weeks to get the Medium mech finished, printed, cast and painted anyway, we'll likely still have to rely on screenshots and 3D renders at first. So I'm kind of torn...
Title: Re: Mechadrome
Post by: Inso on 27 February 2014, 05:49:58 PM
I am looking forward to seeing the larger mechs :)

If they are as good as the smaller ones, they will definitely be firmly on my radar :D
Title: Re: Mechadrome
Post by: Necros on 05 March 2014, 08:10:54 PM
Here's the first WIP for the Terran Medium Mech.. bottom half shows the size in relation to the light mech.. this one should be about the size of a space marine terminator, maybe slightly taller.

Still a lot more detail to add especially in the shoulder area, those will wrap around and cover up the front a bit, and the missile pods will get updated a bit. He'll have all the same weapons as the light mech, but we'll also be adding a blaster turret for the top, RPG style missile arms and an optional blast shield for the cockpit to give your mech +1 armor :) Those will get shrunk down for light mech versions too.

So here he is, you can click for the gallery version to zoom it in and stuff

(http://images.dakkadakka.com/gallery/2014/3/5/590865_sm-Terran%20Med%20Sculpt%20WIP1.jpg) (http://www.dakkadakka.com/gallery/590865-Terran%20Med%20Sculpt%20WIP1.html)
Title: Re: Mechadrome
Post by: YPU on 05 March 2014, 08:16:32 PM
Let me be the first to say these look very very interesting. Putting these next to the light ones makes you appreciate then more even. It turns them from somewhat underwhelming into understandably stripped down/bare bones versions.
Title: Re: Mechadrome
Post by: Necros on 05 March 2014, 09:04:28 PM
Yep :) the light mechs are basically the cannon fodder grunts. Medium mechs are the specialized troops and the heavy mechs are designed to crush everything in their path.
Title: Re: Mechadrome
Post by: Keeper Nilbog on 05 March 2014, 09:20:33 PM
Really quite interesting, and will definitely be keeping an eye on this. As mentioned by others, would make great 15mm Battlesuits/Mecha.
Title: Re: Mechadrome
Post by: Necros on 10 March 2014, 02:38:33 PM
So I'm setting a tentative date for the KS launch to be March 20th. I'm going to have a kind of far off delivery date though, just to be safe. I'm thinking around October or November. I'd rather have a distant date send hope to stuff sooner, then guess a date too soon and have people upset if it's late. We'll see how it goes, I should be getting the light mech sample minis later this week and I'd like to get a few of them painted up before the campaign. I also need to get the medium mech sculpt finished, at least the body and a couple of weapon arms so I can do 3D renders to show off how the squads will look.

I'm also going to just offer the rewards as generic models, not teams. So you'll be able to pick a "Terran Support Squad" or "Martian Artillery Squad" and each one will be 1 medium and 2 light mechs with whatever weapon sprues they need for the squad type. Then, separately, as an add-on item I'll have team upgrade packs that will come with shoulder armor emblem bits for each team, a couple of custom objective markers like banners with the emblem on it, and all 14 pilot cards. And the team upgrade pack will be included if you want to get a full team box set after the heavy mechs get unlocked. I think having the cards and emblem bits separate will be easier for people that want to make up their own teams, and also keep the main sets cheaper and the delivery time sooner since I won't have to wait for cards and stuff to be printed first, I can start sending most rewards out as soon as the models are made.

Speaking of heavy mechs, I got this new rough sketch for the terran heavy .. should have the finished version in another day or 2 :)

(http://images.dakkadakka.com/gallery/2014/3/10/592352_mb-New%20Heavy%20Terran%20WIP.jpg) (http://www.dakkadakka.com/gallery/592352-New%20Heavy%20Terran%20WIP.html)

I also got the art done for a couple of Free Agent mechs, these will be like solo characters that can join any team an they will get their own unique mechs. These first 2 have a more anime theme.. So here is Lilly Hammer and Omega Centauri

(http://images.dakkadakka.com/gallery/2014/3/7/591260_mb-Lilly%20Hammer%20Concept.jpg) (http://www.dakkadakka.com/gallery/591260-Lilly%20Hammer%20Concept.html)

(http://images.dakkadakka.com/gallery/2014/3/8/591532_mb-Omega%20Centauri%20Concept%20Art.jpg) (http://www.dakkadakka.com/gallery/591532-Omega%20Centauri%20Concept%20Art.html)
Title: Re: Mechadrome
Post by: Necros on 11 March 2014, 03:17:52 PM
Here's the finished terran medium body. Weapons and other bits will be done in a couple of days

(http://images.dakkadakka.com/gallery/2014/3/11/592656_sm-Terran%20Medium%20Sculpt2.jpg) (http://www.dakkadakka.com/gallery/592656-Terran%20Medium%20Sculpt2.html)

The body is actually in 2 pieces, might be hard to tell. There's the top torso area, and there will be a legs & hips in a couple of different positions.

I'm more seriously considering doing limited "KS exclusive" 28mm versions of the light and medium mechs, in resin. So many people are asking for them. I was thinking I would just get them printed at 2x bigger. The light mech is 28mm tall now, so he would be roughly 60mm tall. The medium will be around 40mm, so then that would be 80mm tall. I'm hoping they would be good and similarly sized proxies for centurions and dreadnoughts.

Problem is, I have no idea what they would cost. My best guess is maybe $20 for the light and $30 for the medium? But I've never had resin models made before, so I have to get them printed and cast first before I'll know what the costs will be. So I might not be able to add them to the campaign till a couple weeks in. I was thinking I would pick 1 body position for each, and get every weapon option printed too.. so all the extra arms will add to the price a bit, but I'd rather just do them all rather than selecting a few and then having a bunch of people tell me "you should have done this one or that one instead". Anyway, I'd probably just offer them for the campaign and maybe have them available as a direct-only thing or at cons, not for retail. I'll have to see how the timing works, maybe I can postpone the launch by a week.. but i really need to get it started since the bills are adding up :)
Title: Re: Mechadrome
Post by: dwartist on 11 March 2014, 04:19:18 PM
28mm? You have my attention...
Title: Re: Mechadrome
Post by: Necros on 11 March 2014, 07:08:40 PM
Yep .. I just gave my 3D printer guy the go ahead to go ahead and 3D print the light mech 2x bigger :) I should have the prints in time for the campaign launch around the 20th. And then I'll see what the interest is like from there if it's worth doing bigger other mechs. I just never planned on 28mm stuff, I designed & balanced the game rules for 15mm. If there is enough interest I may consider doing all models in 15 & 28mm in the future and updating the rules to allow folks to choose either scale to play.. I think all it would really take is to double all of the movement and shooting ranges. But, that's probably something that would have to come later on or as a "Season 2" campaign after all of the rewards for the first one are sent out. Don't have the funds right now to go back to the sculpting board with the models right now, so for now the 28mm light mech will just be an exact replica of the 15mm version, just 2X bigger.
Title: Re: Mechadrome
Post by: Inso on 11 March 2014, 07:47:32 PM
I'm interested in the 28mm mechs  :-* but only if I can buy them after the Kickstarter as well. I prefer to buy in small numbers regularly than to shell out all at once...

If they turn out to be limited edition or con/show only, I'd probably not buy any at all (because I know I'd want to buy more but with no way of doing so).

Also, If I just want the 28mm mechs, I don't want to have to buy the game and 15mm stuff to get them. I don't game and don't buy 15mm... so I'd like to request that there is an option in the Kickstarter that allows people to just buy the 28mm mechs (please  :'( ).

It all sounds really selfish but the mechs are something that have struck a chord with me... I like them a lot  :-*... and now they are going to get a 28mm outlet, I am properly stoked (because I thought I would miss out on their cool designs by them being too small :( )when I like something I tend to obsess about them. Take Vulkans, for example...

(http://i35.photobucket.com/albums/d161/Inso/Grymn/Grymn%20Tunnel%20Fighters/GTF108.jpg) (http://s35.photobucket.com/user/Inso/media/Grymn/Grymn%20Tunnel%20Fighters/GTF108.jpg.html)

(http://i35.photobucket.com/albums/d161/Inso/Grymn/Grymn%20Tunnel%20Fighters/GTF105.jpg) (http://s35.photobucket.com/user/Inso/media/Grymn/Grymn%20Tunnel%20Fighters/GTF105.jpg.html)

(http://i35.photobucket.com/albums/d161/Inso/Grymn/Grymn%20Tunnel%20Fighters/GTF110_zpsb33645da.jpg) (http://s35.photobucket.com/user/Inso/media/Grymn/Grymn%20Tunnel%20Fighters/GTF110_zpsb33645da.jpg.html)

... please don't make them limited :(



Title: Re: Mechadrome
Post by: Necros on 11 March 2014, 08:12:07 PM
Well, the reason I said limited is I really don't know a lot about resin production. I have a company that can do it, but I want to make sure i can always make a quality model and I know resin molds can wear out pretty quick. I guess, worst case, I could always print a new master sculpt for them to make all new molds. So I'll start with the light mech and take it from there :) I also have no idea how much the 28mm versions will cost. I'm just taking a wild guess at $20 for a light and $30 for a medium.

I sent an email to my sculptor about the large models to see the best way to handle it. maybe we could do the medium or heavy mechs where the knees and legs have joints that can move so they are more posable.. so the 15mm version would be more static, but the 28mm would have a few more options. But I don't want to do something that will mess up his workload and cause delays or tons of extra costs I can't afford. Either way it shouldn't be a problem to just enlarge the 15mm mechs, adding extra detail to the bigger models could end up being pricey though. So I'll see what my sculptor says and take it from there :)
Title: Re: Mechadrome
Post by: Inso on 11 March 2014, 09:09:38 PM
To be honest, the 15mm versions look more than detailed enough and if you could replicate the (3?) different poses in 28mm, that would be plenty. I wouldn't start mentioning any pricing yet... you don't want to be held to estimates when you are new to the game.

Direct copies of your 15mm Light Mech set in 28mm would be perfect :)

I look forward to hearing what your sculptor comes up with... hopefully, a simple scale up :)

You have made me happy with your 28mm news :D
Title: Re: Mechadrome
Post by: Necros on 11 March 2014, 11:12:38 PM
Now that I thought about it more, it shouldn't be a big deal to keep the 28mm stuff as "showcase models" and just sell them in my online store indefinitely, not for retail unless there ends up being a big enough demand. I don't think I want to change around my game rules, but we'll see how it goes once I get the bigger models made and can start testing out larger scale rules.

I originally planned to have the game as a 28mm scale game with foot troops and all, but I was afraid I wouldn't really be able to do any sci fi power armor soldiers that haven't already been done 100 times before. so that's why I made to move to all mechs and then the smaller scale meant I could get the same amount of models I originally planned to do for for the 18mm foot solder version with an average team around 7-10 minis. So the light mechs became the foot troops, mediums became elites and heavy mechs took the place of the original light mechs. The smaller scale also makes it easier to have even larger games and possibly add in super heavy mechs some day too.

If the large scale stuff ends up being really popular I could always do a "Mechadrome Extreme" campaign next year for multi part posable 28mm scale mechs and special rules. If I sell a kidney I might be able to afford plastic too :)
Title: Re: Mechadrome
Post by: Necros on 12 March 2014, 01:02:22 PM
And here's the new art for the Terran heavy mech :)

(http://images.dakkadakka.com/gallery/2014/3/12/592908_sm-Terran%20Heavy%20Mech%20Concept.jpg)
Title: Re: Mechadrome
Post by: Necros on 13 March 2014, 02:01:46 PM
Got another updated medium render. He's pretty much done now, just have to finish doing the enlarged versions of all of the other weapons. This guy has 2 missile pods, a Railgun and a Crusherfist :)

(http://images.dakkadakka.com/gallery/2014/3/13/593421_sm-Terran%20Medium%20Sculpt%204.jpg) (http://www.dakkadakka.com/gallery/593421-Terran%20Medium%20Sculpt%204.html)

Lots of things coming together now for the campaign. I'm still hoping to launch it on the 20th. I'm going to build the page over the weekend and hopefully KS will approve it in time, if not I'll launch it as soon as they do. I expect to have my metal master minis delivered on Friday, so I'll have a few painted examples when the campaign launches plus pics of the 3D print for the 30mm terran light mech. I'll also have 3-4 different plastic terrain kits from Proxie Models for add-on items and we're chatting about making other plastic stuff too :)

In other news, I'm going to be publishing the game myself, but working with Game Salute for warehousing and retail distribution later on, and KS shipping using their new ShipNaked service. So I'll build everything, and they'll ship it wherever it needs to go. That means shipping will be much cheaper all over the world since they ship lots of stuff and get volume discounts. Here's a chart of what the shipping charges will be like. I think the average sweet spot pledge of 4 squads and a rulebook will be around 2-3 pounds but I'm not totally sure just yet... I'll weigh everything when I get the masters on friday :)

(http://cdn.shopify.com/s/files/1/0250/3852/files/ShipNaked_ShippingRatesChart_New_65473d6e-c1d9-427f-8a78-e67406b9c657.png)

What I'm going to do is when the campaign funds, everyone who pledges $100 or more gets $5 bonus credit that you can use for shipping charges or for add-ons. Then there will be stretch goals mixed in to add another $5 here and there, so the more funding we get the more bonus credit you get to use on whatever you want. So, you'll still be charged shipping, you can just apply your credit toward that, or toward extras and just pay for shipping later in the pledge manager. The bonus credit will be treated like store credit in the pledge manager.
Title: Re: Mechadrome
Post by: Mr.Marx on 14 March 2014, 12:48:29 AM
Some of the concept art looks really interesting. If those two anime inspired ones are 25mm+ I'd really rather like to get my hands on them.

Does anyone know if this is a kickstart of a new company (that I can buy the miniatures once they are ready) or one of those flash-in-the-pan pay-in-advance Kickstarter deals?

MM.
Title: Re: Mechadrome
Post by: Necros on 14 March 2014, 01:19:54 AM
Not a new company, but a new game :) My first game was Blackwater Gulch, a wild west skirmish game. Mechadrome uses mostly the same rules, it's just about giant robots instead. It's definitely not a pre-order type of campaign like the bigger companies do. So far I've spent a lot of my own cash getting to this point and I need the KS to fund so I afford to make more than 1 kind of mech :)

Also I just heard back from the casting company today. They haven't seen the print for the large scale light mech yet, but they gave me a guesstimate price based on a similar model they made and it looks like the price for that is going to be $20-25 for the campaign but it might have to be $25-30 if I sell it retail due to box printing and all. They think it will be better to make it in metal rather than resin. We'll see what they say later next week when they finally have the 3D print in hand.
Title: Re: Mechadrome
Post by: Necros on 15 March 2014, 12:05:29 AM
Just got the samples for the light mech .. here are all the parts :)

(http://images.dakkadakka.com/gallery/2014/3/14/593773_sm-Terran%20light%20mech%20parts.jpg) (http://www.dakkadakka.com/gallery/593773-Terran%20light%20mech%20parts.html)

You can click on it for the gallery pic to zoom in.

Top row from left to right we have Missile pods, chainguns (2 styles), plasma guns, railguns, blasters, booster jets. Next row  is Booster Jets, Jackhammers, Siege Drills, Crusherfists & Buzzsaws. Then all 4 bodies and the shoulder armor plates. They have the plates reversed on the sprue though with the right pad on the left and the left pad on the right.

I was surprised that there are pretty much no mold lines and just a few little bits to file off. Gonna clean these 4 up and start painting!
Title: Re: Mechadrome
Post by: Inso on 15 March 2014, 09:05:11 AM
Those look great  :-*
Title: Re: Mechadrome
Post by: dwartist on 15 March 2014, 09:38:23 AM
Those look great  :-*

They certainly do!
Title: Re: Mechadrome
Post by: Necros on 15 March 2014, 02:57:03 PM
Put a few together and now I'm about to go a-priming.

One thing though, I think I'm going to have the shoulder armor plates be an equipment piece for Reinforced Armor. So each pair of mechs will come with 3 sprues of weapon arms, 1 equipment (missiles, jets or armor) and 2 bodies. This was mostly because as I was building them, before I added the plates on I decided I kind of like the look without them. It makes the mechs look a little more slender and agile. Here's a quick pic I took of both kinds.. wadaya think?

(http://images.dakkadakka.com/gallery/2014/3/15/593872_sm-Terran%20light%20mech%20parts%202.jpg) (http://www.dakkadakka.com/gallery/593872-Terran%20light%20mech%20parts%202.html)
Title: Re: Mechadrome
Post by: YPU on 15 March 2014, 04:39:18 PM
Makes sense to me. Like you say they are small pieces but they do influence the model quite heavily.
Title: Re: Mechadrome
Post by: Keeper Nilbog on 16 March 2014, 04:15:59 PM
Nice, will be awaiting the KS (still around the 20th ?) with much interest.
Title: Re: Mechadrome
Post by: Necros on 17 March 2014, 02:26:12 AM
Yes, the 20th or "some time this week" depending on how long it takes for KS to approve the page. I have a preview page going right now if you want to check it out :)

https://www.kickstarter.com/projects/gangfightgames/1206348501?token=09a8ec54 (https://www.kickstarter.com/projects/gangfightgames/1206348501?token=09a8ec54)

I just have some graphics I have to finish, and I'll be swapping the art at the top out with an action photo when I get these first few minis painted.

After it launches I'll add the FAQ with shipping info since I can't do that beforehand for some reason.. and I'll also make the first couple of project updates right away with posts with better photos of the add on items and stretch goals. I didn't want the main page to be all cluttered with tons of stuff
Title: Re: Mechadrome
Post by: Necros on 18 March 2014, 02:03:38 PM
I just got some new screenshots of the medium. He's just about done and I should have the final 3D files today or tomorrow, then it's off to the printer with him.

This pic has 2 new weapons, the wrecking ball melee weapon.. and it's also a ranged weapon, since the chain is retractable and you can launch the ball at your enemies faces if they get close enough. And also the blaster turrets up top, blasters will be turrets for the medium and heavy, but like pistols for the light mechs

(http://images.dakkadakka.com/gallery/2014/3/18/594790_sm-Terran%20Medium%20WIP%203.jpg) (http://www.dakkadakka.com/gallery/594790-Terran%20Medium%20WIP%203.html)
Title: Re: Mechadrome
Post by: Commander Vyper on 18 March 2014, 06:04:22 PM
With titanfall out, I think a 28mm mech would go down a storm. Like what I see so far.

Something with a drone styled head would be sweet too.


Title: Re: Mechadrome
Post by: Necros on 18 March 2014, 08:08:51 PM
I made the mistake of downloading Titanfall the other night. I played a few games but now I have to force myself to not touch it or I'll never get the time to finish my campaign :)
Title: Re: Mechadrome
Post by: Necros on 20 March 2014, 01:01:43 AM
(http://gangfightgames.com/mechadrome/ks/title-image.jpg) (https://www.kickstarter.com/projects/gangfightgames/mechadrome-heavy-metal-combat)

Kickstarter campaign has been launched! :)

https://www.kickstarter.com/projects/gangfightgames/mechadrome-heavy-metal-combat (https://www.kickstarter.com/projects/gangfightgames/mechadrome-heavy-metal-combat)
Title: Re: Mechadrome
Post by: Inso on 20 March 2014, 12:25:49 PM
I'll be backing this one as soon as I've decided how much I can spend :)
Title: Re: Mechadrome
Post by: Keeper Nilbog on 20 March 2014, 01:23:33 PM
Already in, though gods know where the cash is coming from.
Title: Re: Mechadrome
Post by: Necros on 20 March 2014, 01:59:31 PM
Already in, though gods know where the cash is coming from.

That's why we have credit cards :) All of the sculpts I've paid for so far are spread out over 3 different ones... :)
Title: Re: Mechadrome
Post by: Inso on 20 March 2014, 06:20:35 PM
I'm in :)

My question is, when the 28mm mechs are unlocked, can we opt to use our pledge just for 28mm mechs or will we be tied to the existing pledge items?
Title: Re: Mechadrome
Post by: Commander Vyper on 20 March 2014, 06:22:31 PM
I'm in :)

My question is, when the 28mm mechs are unlocked, can we opt to use our pledge just for 28mm mechs or will we be tied to the existing pledge items?

+ 1 on the query.
Title: Re: Mechadrome
Post by: dwartist on 20 March 2014, 06:26:27 PM
+2
Title: Re: Mechadrome
Post by: Necros on 20 March 2014, 07:22:48 PM
Oh .. no, basically your pledge amount will be treated like "store credit" in the pledge manager, so you can order basically anything you want.

For what it's worth, even though it's a stretch goal, the 28mm scale mech is going to happen regardless. the 3D prints will be getting here tomorrow, and then I'll be sending it out to get the molds made. But I still want to keep it as the goal so I have something to fill the slot it's in, and I need to hit the goal to make sure it doesn't end up getting funded via credit cards :)
Title: Re: Mechadrome
Post by: dwartist on 20 March 2014, 08:34:14 PM
Thanks, Necros - Im in!
Title: Re: Mechadrome
Post by: Inso on 20 March 2014, 09:23:09 PM
That is great news :)

Once the pledges start flying in, it will be no time before we get the 28mm mechs :)

I am really looking forward to this one (more than any KS projects I've joined before - 5 previously) as I instantly like the mecha design :D
Title: Re: Mechadrome
Post by: Necros on 21 March 2014, 02:10:01 AM
Day 1 Recap!

It's been a great first day though a little rocky on my end. There were some complaints about the prices, and rightly so, they were higher than I expected. But, I crunched some numbers and did some reorganizing. Now, all Squad sets will include 4 light mechs rather than 2, and still 1 Medium Mech, and a bunch of extra weapons for conversions too.

I've updated the stretch goals a bit as you'll see on the Kickstarter page (https://www.kickstarter.com/projects/gangfightgames/mechadrome-heavy-metal-combat). So depending on the funding level we will be able to upgrade the squads to have 2 mediums. And I also added a goal for a 28mm scale Medium Mech as well. I expect to have the 3D prints for the 28mm light mech tomorrow and I'll post photos as soon as I get them!

I also got the final 3D files for the terrain medium mech, and also the first Free Agent mech, Trion. I'll be sending those files out for printing asap. Free Agents are like special characters in unique mechs or with unique weapons or skills. Trion is medium mech armed with 2 Particle Cannons, which are similar to Railguns, but fire more rapidly. And he's also got booster jets and a missile pod. His guns are compatible with other mediums as well. He'll be $15 and you can also get him in a squad set instead of another medium if you prefer. Here he is!

(https://s3.amazonaws.com/ksr/assets/001/777/604/5cd60850603721f7803a8e7f06427843_large.jpg)
Title: Re: Mechadrome
Post by: underfirewargaming on 21 March 2014, 04:28:08 AM
Now that is not only an Alien mech , but a damn good mech design over all!
Title: Re: Mechadrome
Post by: Elbows on 21 March 2014, 05:03:20 AM
Yeah, that's about 10x as cool as the Terran mechs (which don't blow me away).  One criticism I have with the terran mechs is that I hate when a design mimics a smaller or larger design.  I always vastly prefer something completely different, just tied together with simple cues or design features.

I haven't seen all the mechs done, but I like the last picture far better than any of the others.
Title: Re: Mechadrome
Post by: Inso on 21 March 2014, 06:59:16 AM
It's a nice mech :)

I think the shoulder 'spikes' need to be a little shorter or the missile pod will be ripped off when the arms move  but apart from that... very nice :)
Title: Re: Mechadrome
Post by: Necros on 21 March 2014, 01:33:52 PM
This mech was designed by a mysterious alien corporation who's proprietary and patent pending armor plating technologies create a temporal vortex around it's extremities, allowing parts of the arms to pass right through any roof mounted weapon systems as if they aren't even there :)

I kind of have the opposite idea for mech styles, I wanted to basically have a small, medium & large version if each kind of mech.. like they were all designed by the same company. Kind of like how car manufacturers have the same look to their front grills that tie all of their vehicles together as a brand.

Eventually years from now I hope to have a huge variety of Mechs, from all kinds different races. The game rules allow you to use whatever mechs you want for your team, so you can stick to all 1 race or mix them up and have a really unique team.
Title: Re: Mechadrome
Post by: Inso on 21 March 2014, 05:46:41 PM
I'm with you on the design side of the mechs... if the basic design isn't broken, why fix it? Just up scale it and add gubbins to improve armour, power and weaponry.

I think it is always going to be a chalk and cheese thing: some people like some uniformity in their armies and others prefer to mix and match.
Title: Re: Mechadrome
Post by: Ajsalium on 21 March 2014, 10:51:18 PM
[...]
I kind of have the opposite idea for mech styles, I wanted to basically have a small, medium & large version if each kind of mech.. like they were all designed by the same company. Kind of like how car manufacturers have the same look to their front grills that tie all of their vehicles together as a brand.
[...]

That x one gazillion times.

I understand Elbows' desire for variety, but what I like the best about these mechs is the realistic approach to their design.
Title: Re: Mechadrome
Post by: Elbows on 22 March 2014, 12:00:28 AM

I kind of have the opposite idea for mech styles, I wanted to basically have a small, medium & large version if each kind of mech.. like they were all designed by the same company. Kind of like how car manufacturers have the same look to their front grills that tie all of their vehicles together as a brand.



...and that is what makes modern car design absolutely terrible.  :? lol
Title: Re: Mechadrome
Post by: Necros on 22 March 2014, 12:41:22 AM
Well, it's the end of day 2 and things are moving right along. Today the 3D prints for the 28mm scale Terran Light Mech arrived and I took some photos. This thing is actually pretty huge. It's exactly 2x bigger than the 15mm scale, so I guess it's more like a 30mm scale mech, but who's going to nitpick over 2mm when the model looks cool? :) Here's the pics!

(https://s3.amazonaws.com/ksr/assets/001/781/601/3ec4187a8e4e8cc36f42fb0f0cb88a85_large.jpg?1395446342)

So, since he is bigger than I expected, I'm going to have to have him done in resin. I was planning on a $15 price tag but due to the size it's going to have to be $20. It will come with 1 pair of matching weapon arms of your choice plus 1 upgrade which would be either a missile pod, booster jets or extra armor plates. A lot of folks asked for this guy, at first I was thinking this would make a good proxy for a Warhammer 40K centurion, but it's actually more like dreadnought sized. If we can unlock the 28mm version of the Medium mech, that will probably be dreadknight sized :)

Also, this mech won't be a stretch goal after all, I'm going to add it in to the campaign as an add on item now since I was going to get it done anyway. The $15,000 stretch goal is going to change to unlock one of the other light mech body positions in 28mm so there will be more variety :)

Lastly, this mech is a "showcase model", since Mechadrome is a 15mm game. If there is enough interest I may put together rules for large scale games, mostly just doubling the movement and shooting ranges.
Title: Re: Mechadrome
Post by: Inso on 22 March 2014, 08:58:43 AM
 :-*

...

Brilliant!

I love it when a company is prepared to listen to its audience.

Cheers Necros :)

(I've upped my pledge and picked 28mm :D ).
Title: Re: Mechadrome
Post by: Necros on 23 March 2014, 03:44:58 PM
Well the 28mm mechs seem to be generating a lot of interest :) I'm hoping we can get to the 15k goal to unlock the medium mechs soon. I want to be able to offer squads for both sizes :)
Title: Re: Mechadrome
Post by: Inso on 23 March 2014, 03:51:28 PM
Well the 28mm mechs seem to be generating a lot of interest :)

Told you so ;) :D

It is good news and I also hope we get the medium mechs in 28mm. I mentioned the KS on my blog so hopefully, you'll get a few more pledges (and I will get my 28mm mechs as a result of the stretch goals getting met).

http://insosworld.blogspot.co.uk/2014/03/spring-is-in-air.html
Title: Re: Mechadrome
Post by: Necros on 24 March 2014, 01:33:26 PM
Cool thanks for that :) I need all the help I can get spreading the word. It's stressful to say the least waiting for it to hit the funding goal. Still 4 weeks to go, but I guess I'm just impatient :) hehe
Title: Re: Mechadrome
Post by: Necros on 24 March 2014, 03:15:41 PM
Been thinking about this now that the 28/30mm mechs are a reality.. and because I've been playing Titanfall lately :) ... should I add infantry to the game? I'm not sure if it's something I could add to the Kickstarter.. maybe as a stretch goal? At first I didn't really want to, I wanted it to be all Mechs.. But, I think it could be kinda cool.. you'd have a squad of maybe 3 men with heavyish weapons. They would work like a squad in 40k, they all shoot at the same target 1d6 to hit for each guy in the squad. 30mm scale would be single figures, but 15mm scale would probably be a 40 or 50mm base with all 3 guys on it?
Title: Re: Mechadrome
Post by: nic-e on 25 March 2014, 12:16:21 AM
I really want to back this now! mech battle aren't normally my thing but these are damn pretty miniatures.
Title: Re: Mechadrome
Post by: Necros on 25 March 2014, 04:43:04 AM
So, I finished up all of the renders to show each different weapon for the Terran Medium Mech. Unlike the light mechs, the medium's arms will be in 2 pieces so you can easily swap just the forearm or gun around, so there will be more options for poses, and you can see there's 2 different leg posses, you can just glue em right into the torso.

(https://s3.amazonaws.com/ksr/assets/001/792/918/cc014179547f4112d003686caeb4dad5_large.jpg)

I'm getting the 3D prints done now, I will probably have them late this week or early next week :) And of course, I'll post pics as soon as I have em!
Title: Re: Mechadrome
Post by: Necros on 27 March 2014, 03:05:51 AM
I posted a pic of Trion the other day, but here he is again, with his bio. We'll be doing one of these for all of the Free Agents :) Eventually I'll have each one as a PDF with a printable pilot card.

Trion will be a Medium Mech, armed with 2 Particle Cannons, 1 Missile Pod and Booster Jets. Like other Medium Mechs, he'll be a $15 add-on.

(http://www.blackwatergulch.com/mechadrome/ks/trion-data.jpg) (https://www.kickstarter.com/projects/gangfightgames/mechadrome-heavy-metal-combat)

There are many mysteries and surprises within the varied arenas of MechaDrome, but none as perplexing as the free agent known as Trion. Free agents were introduced as a way to spice up what had become line-up-knock-down matches, where one team had outgrown the rest in the league due to increased revenue streams (image rights and licensing had become big business thanks to the uptake of the World Network). Quickly, these Free Agents became like the movie stars of Old Earth - crowds flocked to grab a single glance of their hero, and where there were crowds, there would also be big bucks.

No one knows exactly where Trion came from. His race is a unknown, as he never steps outside his sleek mech. His name is also a mystery - TRION is etched down the left side of the mech torso - whether this is the make of the Mech, his name or a designation from some as-yet unknown military unit. He appeared during a match between Team Bushido and the Terran Titans, joining the Titans as they struggled under the speedy attacks of Bushido. With blistering attacks from his twin particle cannons, and moving with lightning speed thanks to the booster jets fastened to his legs, Trion took out three Bushido’s in rapid succession. But it was when a previously hidden missile pod raised from his shoulder section, blasting the final heavy mech into metal shards that the name Trion began to be chanted throughout the arena observation zone as well as across the many World Network bars that had been created for the general populace. The legend grew from there.

Trion is now a regular appearance at most matches, with teams doing everything they legally can (and illegally can’t) to secure his valuable services.
Title: Re: Mechadrome
Post by: Necros on 27 March 2014, 06:52:51 PM
Just got some screenshots for the stationary turret. These will actually be smaller than the light mechs, the screenshot makes them look big. The flat bottom makes it good for mounting on a base, or on top of a building :)

(https://s3.amazonaws.com/ksr/assets/001/805/050/b3ee675a4e10e19aabb5b4399935cd6f_large.jpg)
(https://s3.amazonaws.com/ksr/assets/001/805/054/e445e9f50dd277539fbb910a145f04ef_large.jpg)

I'm still waiting for the other renders. There will also be 2 mobile versions, 1 with little tank treads and the other like a mini-walker. You'll be able to add these turrets to your team roster, and I'm also working out some optional solo play rules where you can have your team vs automated turrets.
Title: Re: Mechadrome
Post by: Necros on 28 March 2014, 05:13:07 PM
I just got pictures of the new turret sculpts. We're going to be calling these "Arena Hazards". There will be 3 types. Fixed Hazards are stationary, they don't move but they have better targeting systems. Roving Hazards have tank treads, and Crawling Hazards are small walkers that are the fastest moving hazard (but still slow by Mech standards).

Some teams may add hazards to their roster to pressure their opponents or defend vital positions, but they are most often used in by the Arena itself to add an extra level of difficulty (and get the crowds roaring). These hazards will attack any Mech, seeking & destroying the closest target, often denying the other team of valuable points. These automated hazards will activate at the beginning of each Game Turn, before any Mechs may be activated, and they will always attack the closest target.

Arena Hazards will be available in 15mm and 28mm. They will be packaged in pairs, both of the same type, including 2 bodies, 2 missile pods and 2 blaster turrets. 15mm scale hazards will be 2 for $8, and 28mm scale hazards will be 2 for $15. They will be added to the add-ons menu this evening.

Here are the pictures! They look huge, but keep in mind these will be about half the size of a Light Mech.

Roving Hazards

(https://s3.amazonaws.com/ksr/assets/001/808/896/95891adc30241ab3cc04432df454808e_large.jpg)
(https://s3.amazonaws.com/ksr/assets/001/808/904/44af1b95b55f799befb3a9b6fc08f831_large.jpg)

Crawling Hazards

(https://s3.amazonaws.com/ksr/assets/001/808/910/b9810392cba74a6ed618f2c92fdf2365_large.jpg)
(https://s3.amazonaws.com/ksr/assets/001/808/918/0f2aa9318a69ab84dbc22070287059c9_large.jpg)

Fixed Hazards

(https://s3.amazonaws.com/ksr/assets/001/808/925/b3ee675a4e10e19aabb5b4399935cd6f_large.jpg)
(https://s3.amazonaws.com/ksr/assets/001/808/929/e445e9f50dd277539fbb910a145f04ef_large.jpg)
Title: Re: Mechadrome
Post by: Necros on 04 April 2014, 04:41:35 AM
I did some updates to the campaign page (https://www.kickstarter.com/projects/gangfightgames/mechadrome-heavy-metal-combat) that will hopefully make it easier to see what's included in a squad set. Since I'm getting the 3D prints for the medium mech in both sizes, I added the medium mechs to the add-ons menu, and also made a new pledge level for $70 for a squad of 2 28mm light mechs and 1 28mm medium.

Here are the 4 different human teams along with the squad payloads they favor :)

(http://gangfightgames.com/mechadrome/ks/Teams.jpg)
Title: Re: Mechadrome
Post by: Inso on 04 April 2014, 06:54:25 AM
So 28mm Medium mechs are set now? That is good news :)
Title: Re: Mechadrome
Post by: Necros on 04 April 2014, 03:55:35 PM
Yep, it turns out it's not that big of a deal to do both sizes, there's the extra mold costs and printing costs, but they're not too bad.. it's the sculpting charges that are really high, but using 3D sculpts it's just a matter of printing them out in both sizes. I think so far the only sculpt that may need some extra updates for 28mm is Trion, since he's got all kinds of little pipes and pistons under the armor. The 28mm version will probably have to have separate armor plates that you glue on, but the 15mm version can be all 1 piece. The other sculpts are easy enough to enlarge though :)