Lead Adventure Forum

Other Stuff => Workbench => Topic started by: Elk101 on 31 January 2015, 02:24:39 PM

Title: Elk's Build - Building continues - wall render
Post by: Elk101 on 31 January 2015, 02:24:39 PM
I completely finished my build then realised that the start date wasn't until tomorrow so I took it apart. Shame too, it was great.  :D
Title: Re: Elk's Build - placeholder, nothing to see
Post by: von Lucky on 31 January 2015, 08:58:19 PM
Heh. I'm glad we all got the smack talk starting early.
Title: Re: Elk's Build - placeholder, nothing to see
Post by: Elk101 on 31 January 2015, 09:16:51 PM
Heh. I'm glad we all got the smack talk starting early.

 lol I fully expect to be destroyed!
Title: Re: Elk's Build - still nothing to see
Post by: Elk101 on 01 February 2015, 09:36:28 AM
Ok, Plan A is to create a meat cold store facility for modern gaming. I'm thinking along the lines of a central cold store with some smaller cold stores that would be used for variations in temperature requirements. Meat is apparently normally stored at about. -2.2 degree C so a few smaller cold stores for lower temperatures would be practical. I've looked at condensers, blowers and evaporators so they'll have to be included. The floor will be concrete and I'll go for an old style tiled wall rather than a modern lining. The look will be an old facility partially upgraded rather than ultra modern. I intend to use it for my South East Asia modern imagi-nation,  zombies and perhaps at a push Judge Dredd as an old black market meat locker.

I'd like to incorporate hanging meat so I may have to make them.

Plan B is an exploding ACW cannon.

Plan C is to give up.
Title: Re: Elk's Build - still nothing to see
Post by: Vanvlak on 01 February 2015, 09:44:56 AM
Sounds cool (pun not intended)  8) 8) 8)
Title: Re: Elk's Build - still nothing to see
Post by: von Lucky on 01 February 2015, 10:47:02 AM
Sounds great. The 40K Kroot plastic set has bits of hanging meat that may be useful.
Title: Re: Elk's Build - still nothing to see
Post by: Elk101 on 01 February 2015, 11:16:59 AM
Sounds great. The 40K Kroot plastic set has bits of hanging meat that may be useful.

You know I was sure I'd seen meat on a plastic sprue somewhere. That's probably where, cheers Karsten. I may have to try some putty pushing.
Title: Re: Elk's Build - still nothing to see
Post by: von Lucky on 01 February 2015, 11:56:35 AM
Happy to send you some if you want.
Title: Re: Elk's Build - still nothing to see
Post by: Elk101 on 01 February 2015, 01:08:27 PM
Happy to send you some if you want.

Thanks mate. I'll have a dabble myself first to try and keep the 10% non scratchbuilt element and save you the hassle!  Very kind of you though, cheers.  :)
Title: Re: Elk's Build - still nothing to see
Post by: Elk101 on 01 February 2015, 01:11:44 PM
As it's Day One I'll say a big "good luck" to everyone participating.
Title: Re: Elk's Build - Day One - Good Luck Everyone!
Post by: OSHIROmodels on 01 February 2015, 04:26:24 PM
Good luck to you too matey  :)

Hope you stick with plan A, it sounds great  :D

cheers

James
Title: Re: Elk's Build - Day One - Good Luck Everyone!
Post by: Elk101 on 01 February 2015, 05:41:42 PM
Cheers!

Unfortunately Plan A has the most amount of work,  unlike Plan C, which is easy!

Title: Re: Elk's Build - Day One - Good Luck Everyone!
Post by: Elk101 on 01 February 2015, 10:25:06 PM
By the way, don't Google 'meat locker' as an image search. There's stuff there you really don't want to see (unless you do, in which is fine. Each to their own  :D).
Title: Re: Elk's Build - Day One - Good Luck Everyone!
Post by: beefcake on 02 February 2015, 04:02:25 AM
Looking forward to seeing it.
Title: Re: Elk's Build - Day One - Good Luck Everyone!
Post by: Elk101 on 02 February 2015, 12:43:40 PM
Floor plan sketch. It's a gaming piece rather than something that would probably work in practice.
Title: Re: Elk's Build - Day One - Good Luck Everyone!
Post by: Elk101 on 02 February 2015, 12:48:51 PM
Roof plan and elevations.

Sorry for the piss poor images, I had to photograph the plans as for some reason the gifs failed after the first.
Title: Re: Elk's Build - Day One - Good Luck Everyone!
Post by: Duke Donald on 02 February 2015, 12:53:16 PM
This is looking great. I like the fact that you included toilets; not something very common in gaming scenery.
Title: Re: Elk's Build - Day Two Some Plans
Post by: Eric the Shed on 02 February 2015, 02:44:25 PM
Plans...what are they?

Looks fab and very smart...
Title: Re: Elk's Build - Day Two Some Plans
Post by: von Lucky on 02 February 2015, 08:28:18 PM
And a lot more professional than my effort.
Title: Re: Elk's Build - Day Two Some Plans
Post by: Dewbakuk on 02 February 2015, 08:47:49 PM
Very nice, CAD2008?
Title: Re: Elk's Build - Day Two Some Plans
Post by: OSHIROmodels on 02 February 2015, 09:32:24 PM
LT  ;)
Title: Re: Elk's Build - Day Two Some Plans
Post by: Elk101 on 02 February 2015, 09:40:55 PM
Autodesk 2010. Unfortunately as I was trying to use my phone to post it wouldn't let me transfer the gifs. I meant to sort it out tonight as well as start the build, but I've been putting up storage units instead. I'm not complaining though as I've had my BLAM approval!
Title: Re: Elk's Build - Day Two Some Plans
Post by: beefcake on 03 February 2015, 12:01:15 AM
Very nice. Hanging meat and so on should look cool in that. Makes me think of Predator 2. Cool
Title: Re: Elk's Build - Day Two Some Plans
Post by: Elk101 on 03 February 2015, 07:16:46 AM
I definitely want to do some hanging meat (there's another one for the image search ban list). The only thing I was thinking is that it still needs access for hands as a gaming piece so I either need to be sparing of where I place them or make them removable. I'm thinking of the latter.
Title: Re: Elk's Build - Day Two Some Plans
Post by: Ssendam on 03 February 2015, 09:49:25 AM
Toilet yes, good, but where's the staff canteen?

I think it's going to make a really good piece for gaming.
Title: Re: Elk's Build - Day Two Some Plans
Post by: dampfpanzerwagon on 03 February 2015, 04:43:09 PM
This looks like a HUGE challenge. Good luck and I will follow this (and all others) with interest.

Tony
Title: Re: Elk's Build - Day Two Some Plans
Post by: Elk101 on 03 February 2015, 04:55:20 PM
This looks like a HUGE challenge. Good luck and I will follow this (and all others) with interest.

Tony

Yes, it's somewhat daunting but remember it will be nowhere near the level of quality you would aspire to!  Think crayoned shoe box with windows and you're getting there.
Title: Re: Elk's Build - Day Two Some Plans
Post by: Elk101 on 05 February 2015, 08:56:21 PM
A few shots of the main building. Painting this is going to be a pain!  :D
Title: Re: Elk's Build - Day Two Some Plans
Post by: Blackwolf on 05 February 2015, 08:57:50 PM
Nice 8)
Title: Re: Elk's Build - Day Two Some Plans
Post by: beefcake on 05 February 2015, 09:00:52 PM
Hey that looks great.
Title: Re: Elk's Build - Day Two Some Plans
Post by: snitcythedog on 05 February 2015, 09:01:12 PM
Very nice fleshing out so to speak.  Pun intended.  The skeleton of the building is working out.  I am interested how you will do the meat.  The only advice I can give you is to look at:  https://www.youtube.com/watch?v=1c3YYXa-Izw (https://www.youtube.com/watch?v=1c3YYXa-Izw)  
People usually miss out doll house toots. Again   Very cool.
Snitchy sends.  
Title: Re: Elk's Build - Day Two Some Plans
Post by: Elk101 on 05 February 2015, 09:13:35 PM
That's pretty cool Snitchy. I'm interested in how I'm going to do the meat too! I've just realised I'm short of the plasticard I want to use for the tiles. Bugger! A trip to the railway shop in far off Stockton is in order. As this is going to be a building in my modern South East Asia imagi-nation Bac Ky,  I'm playing around with some ideas for added character. I've already made the sign for 'Global Cold Storage'.
Title: Re: Elk's Build - Day Five - Building Work
Post by: Elk101 on 06 February 2015, 11:02:27 PM
Well, pretty much the whole evening was spent taping up exposed foamcore, so there isn't much to see. On the plus side I did find a second batch of plasticard squirrelled away so I've got enough now.

I noticed two things; if I have any figures on 2p pieces they're not going to fit on the lower roof if I put the lanterns in as planned; and the plant room doesn't look right for the setting. I'm going to redo it as a corrugated box, which is not great for temperature control but will look better.
Title: Re: Elk's Build - Day Five - Building Work
Post by: Elk101 on 08 February 2015, 11:04:00 AM
The internal cold store area has now been clad in tiles, as have the bottom courses of blockwork to the external walls (though I keep knocking them off). The external walls will be cement rendered. I want to build in some advertising boards to break up the elevations.

I've redone the skylights to the office space as flat units as otherwise figure placement would be really limited. I've also undertaken a test piece for the curtains that will reduce chill loss and it's come out pretty well.

I've decided to cut out a few sections of the internal walls to drop two lengths of plastic I beam in. They will carry the meat racks. They're going to be perpendicular to the chilled air flow, which doesn't seen right, but they'll be better for gaming. They'll also be removable.



Title: Re: Elk's Build - Day Five - Building Work
Post by: OSHIROmodels on 08 February 2015, 01:31:03 PM
Piccys please  :D

Use sprays for the main painting, does the job every time  :)

cheers

James
Title: Re: Elk's Build - Day Five - Building Work
Post by: Elk101 on 08 February 2015, 02:29:54 PM
Piccys please  :D

Use sprays for the main painting, does the job every time  :)

cheers

James

I'll get some on ce soir. I'm hoping to use my new airbrush for the painting. Should be interesting.
Title: Re: Elk's Build - Day Five - Building Work
Post by: Mason on 08 February 2015, 03:24:22 PM
Looking good so far, mate.
A sound idea.
 8)

Why not just use green stuff for the meat.
easy enough shapes and you only need an approximation.
Either that or chop up some cheap toy animals.
 ;)

Look forward to the progress piccies.
 :D
Title: Re: Elk's Build - Day Five - Building Work
Post by: Elk101 on 08 February 2015, 03:42:03 PM
Looking good so far, mate.
A sound idea.
 8)

Why not just use green stuff for the meat.
easy enough shapes and you only need an approximation.
Either that or chop up some cheap toy animals.
 ;)

Look forward to the progress piccies.
 :D

Funnily enough I've been considering both options. I couldn't find plastic animals that were either sized right or in the right poses. I don't think I actually have any green stuff as it turned solid. I have some das clay so might try that.
Title: Re: Elk's Build - Day Five - Building Work
Post by: Duke Donald on 08 February 2015, 04:37:36 PM
I don't think I've ever seen greenstuff turn solid. It must have been really old. This being said, it does become hard and difficult to work withd. I buy it in semi-industrial quantity and keep it in the freezer where it lasts forever. Obviously that's a bit late for your batch.

If it's not rock solid you might rescue it by mixing it with your clay. However, if you do so, be very careful with the curing. You can also soften old greenstuff it by soaking it in hot water for a minute or so. It does work for a short while but reduces the hardening time. This method is therefore far form ideal if you want to sculpt something challenging.

Title: Re: Elk's Build - Day Five - Building Work
Post by: Elk101 on 08 February 2015, 05:21:15 PM
This stuff was probably at least ten years old! I'll let the clay slightly harden and see if I can carve something out. I only need 8 or 9.
Title: Re: Elk's Build - Building continues
Post by: Elk101 on 08 February 2015, 10:31:46 PM
A few new shots. I have a plan in mind for how this building will fit in to my imagi-nation. It's starting to change initial ideas slightly.
Title: Re: Elk's Build - Building continues
Post by: von Lucky on 09 February 2015, 02:41:02 AM
Go, go, go.
Title: Re: Elk's Build - Building continues
Post by: Thunderchicken on 09 February 2015, 07:07:58 PM
Niiice! Those tiles are going to look good.
Title: Re: Elk's Build - Building continues
Post by: pocoloco on 09 February 2015, 08:09:51 PM
Very cool!  8)

It's quite a massive build, will look grand when finished (pun intended).
Title: Re: Elk's Build - Building continues
Post by: Vanvlak on 10 February 2015, 08:05:31 AM
I like that  8) 8) 8)
Might steal an idea or two for the building I'm making on my supers thread.
Title: Re: Elk's Build - Building continues
Post by: Andym on 10 February 2015, 08:07:00 AM
Looking good!! 8) 8) 8)

I thought you couldn't cut plastic card? :?
Title: Re: Elk's Build - Building continues
Post by: dampfpanzerwagon on 10 February 2015, 08:52:08 AM
Impressive.

Tony
Title: Re: Elk's Build - Building continues
Post by: Elk101 on 10 February 2015, 09:32:29 AM
Looking good!! 8) 8) 8)

I thought you couldn't cut plastic card? :?

You haven't seen all the bits I threw away!

I didn't get anything done last night thanks to a projectile vomiting toddler,  but I should get the exterior walls done tonight.
Title: Re: Elk's Build - Building continues
Post by: snitcythedog on 10 February 2015, 09:44:32 AM
I didn't get anything done last night thanks to a projectile vomiting toddler.
Just wait until you have the emotional teeter totter of a pre-teen.  It looks like you will be able to work then: "LisaupsetmetodayandIhavestewed (sob) onitforfivehoursandIthinkshemeansthis (insert breath and sob) andnotthatandnowIamintears (sob) soyouwillhavetostopeverythingand fixit noooooooooow!!!!!!!!"
At least there is no washing up afterwords.   lol
Snitchy sends.
Title: Re: Elk's Build - Building continues
Post by: Elk101 on 10 February 2015, 09:53:14 AM
And the smell, the scent of sick lingers for days.  :(

At least it wasn't all over my model!
Title: Re: Elk's Build - Building continues
Post by: pocoloco on 10 February 2015, 11:44:53 AM
And the smell, the scent of sick lingers for days.  :(

At least it wasn't all over my model!

That would have been quite a plastering!  :-X
Title: Re: Elk's Build - Building continues
Post by: Elk101 on 10 February 2015, 12:47:48 PM
That would have been quite a plastering!  :-X

If I could paint with that kind of coverage I'd have it done in no time! I'm going with an acrylic caulking with a bit of pva and water mixed on for a cement render type finish. I quite fancy a light blue wash finish to the render, what do you think?  Blue is the corporate colours of Global Cold Storage, recently set up in Bak Ky (my South East Asia imagi-nation). This safehouse storage facility will prove very useful.
Title: Re: Elk's Build - Building continues
Post by: Elk101 on 10 February 2015, 10:38:10 PM
Just finished my first attempt at the beef carcasses. I've made them out of das clay so they're still a little fragile. I'll try and hang them up for a photo once they dry. The das is old and a little fragile. I've taken a leaf out of Silent Invader and added a liberal dose of superglue.
Title: Re: Elk's Build - Building continues
Post by: von Lucky on 11 February 2015, 02:21:06 AM
So a tube's worth? Look forward to the results.
Title: Re: Elk's Build - Building continues
Post by: pocoloco on 11 February 2015, 06:15:51 AM
Keen to see how the cement render looks, any wip pics of that? Blue colour sounds good to me.
Title: Re: Elk's Build - Building continues
Post by: Elk101 on 11 February 2015, 07:24:26 AM
Keen to see how the cement render looks, any wip pics of that? Blue colour sounds good to me.

The test I did looked too much like an artex so I need a smoother finish. I might need to use polyfilla as a base instead as the acrylic might be too sticky.

In other news, here is the meat. The carcasses are only shown on a temporary wire for the purpose of the photo. The size of the carcasses is based on the Warlord Games dead cattle. I've checked against photos of people in such facilities and the size and hanging height looks about right. Zombie for scale only! It's a recent bazaar purchase that was to hand.
Title: Re: Elk's Build - Building continues
Post by: Silent Invader on 11 February 2015, 07:35:49 AM
That's quite a complex Steve  8)

In tv and movies many a nefarious activity seems to occur in such places...... All sorts of gaming possibilities.
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: pocoloco on 11 February 2015, 07:47:35 AM
Looking mighty fine and spooky as well  8)

Great work on those carcasses.

Do you have access to Vallejo stuff, their Fine White Pumice is quite suitable I think.
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: zizi666 on 11 February 2015, 07:50:24 AM
 :o

That looks fantastic!
Also, now I feel like frying some bacon  :P
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: beefcake on 11 February 2015, 09:18:37 AM
Mmmm, steak.
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Andym on 11 February 2015, 09:32:25 AM
Thats creepy!......... Cool! ;)
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Duke Donald on 11 February 2015, 09:40:16 AM
These carcasses look great. I agree, very creepy scenery!
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Elk101 on 11 February 2015, 09:52:17 AM
Thank you for the comments guys. I like the last photo with the shadows of the carcasses.

I like the colour of the raw clay but I'll be painting them up as per my reference material (my Google search history must mark me out as a weirdo now, but it's all in the name of accuracy and atmosphere!).
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Dr. Zombie on 11 February 2015, 10:19:37 AM
So now you need to figure out at way to wargame the Rocky movies..
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Mason on 11 February 2015, 10:45:18 AM
They look spot on, mate.
Impressed!
 :-* :-*

Title: Re: Elk's Build - Building continues - beef carcasses
Post by: snitcythedog on 11 February 2015, 01:56:22 PM
Very very cool.  Looks like this build is starting to come together.
Snitchy sends.
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: dampfpanzerwagon on 11 February 2015, 04:26:59 PM
Looking good.

Tony
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Elk101 on 11 February 2015, 04:36:27 PM
Looking mighty fine and spooky as well  8)

Great work on those carcasses.

Do you have access to Vallejo stuff, their Fine White Pumice is quite suitable I think.

I looked that up after reading your comment and it looks like a good product. The only thing is I'd need a lot of it and it's not cheap! Nice product though. Thanks
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Elk101 on 11 February 2015, 07:17:18 PM
A shot with the curtain in place; you know the sort of thing you see to reduce temperature loss / gain in temperature controlled environments. These are the dividers between the main cold store area and the entrance lobbies.

The first shot looks blurred but it's light reflected from the plastic curtain.
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: snitcythedog on 11 February 2015, 07:57:38 PM
Very slick!
Snitchy sends.
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Mason on 11 February 2015, 08:52:05 PM
That plastic curtain looks spot on.
I am getting to like this build more and more with each update.
 8) 8)

Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Centaur_Seducer on 12 February 2015, 04:52:49 AM
Loving it more and more mate :D
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Elk101 on 12 February 2015, 07:02:30 AM
Thanks guys. The walls that you can see to the non-cold store areas will probably be clad with a blockwork pattern plasticard and whitewashed. That should keep the interior quite bright for gaming.
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: von Lucky on 12 February 2015, 09:50:11 AM
I'm liking this build :)
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Elk101 on 13 February 2015, 07:27:01 AM
I got most of the internal brickwork plasticard in and 3 of the external walls plastered last night. A smooth render was lost at that scale so I've gone back to a rougher texture. I still haven't decided what to do for the office interior yet, I'm torn between just spraying it white and accepting the masking taped edges to the exposed foamcore,  cladding it in brickwork,  or wallpapering it.

I also put the plasticard hoarding up for the signs and adverts. It helps break things up a bit on the plain walls.

I'll try and get a photo of the walls tonight as I completely forgot last night (I was watching Walking Dead Season 3 and I think I was traumatised!).
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Overlord on 13 February 2015, 12:29:51 PM
Nice build. The carcasses and curtain look spot-on.  8)
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Elk101 on 13 February 2015, 04:46:18 PM
Thanks Paul. I still have a lot to do on it. Maybe I should have gone with something smaller!
Title: Re: Elk's Build - Building continues - beef carcasses
Post by: Elk101 on 13 February 2015, 06:46:08 PM
The walls are meant to be done with a cement render. The panel is for signage. I need to tidy up some of the edges.
Title: Re: Elk's Build - Building continues - wall render
Post by: Elk101 on 19 February 2015, 11:03:21 PM
Windows in (temporarily) and base coat on the exterior. Just the toilet and lobby to texture, the doors, the meat racks, the blowers and evaporators and tge painting to do.   :-X
Title: Re: Elk's Build - Building continues - wall render
Post by: von Lucky on 20 February 2015, 01:10:09 AM
Looking good - don't slow down now.
Title: Re: Elk's Build - Building continues - wall render
Post by: pocoloco on 20 February 2015, 12:01:36 PM
Looking good, don't let your project stall now... as I have mine :/
Title: Re: Elk's Build - Building continues - wall render
Post by: S44lade on 20 February 2015, 12:26:58 PM
Only just picked up on the post now, but sterling work all around Steve. Great subject choice as it will work with a multitude of genres and should have a nice freak-out effect on players! Can't wait to see it fully completed.
Title: Re: Elk's Build - Building continues - wall render
Post by: dampfpanzerwagon on 21 February 2015, 05:03:47 PM
Coming together nicely.

Tony
Title: Re: Elk's Build - Building continues - wall render
Post by: Elk101 on 21 February 2015, 05:18:28 PM
Thanks guys. It's stalled at the moment thanks to dealing with a toddler with chickenpox. Last time I entered the Build Something contest he ended up in hospital so at least he's decreased the severity this time round. Come to think of it he got hand, foot and mouth two BLAMs ago too. Perhaps he's allergic to me gaming?

Only just picked up on the post now, but sterling work all around Steve. Great subject choice as it will work with a multitude of genres and should have a nice freak-out effect on players! Can't wait to see it fully completed.

Thanks Niall. It's primarily a key location for my modern imagi-nation but it'd be great for zombie games too.

Title: Re: Elk's Build - Building continues - wall render
Post by: S44lade on 23 February 2015, 12:11:18 AM

Thanks guys. It's stalled at the moment thanks to dealing with a toddler with chickenpox. Last time I entered the Build Something contest he ended up in hospital so at least he's decreased the severity this time round. Come to think of it he got hand, foot and mouth two BLAMs ago too. Perhaps he's allergic to me gaming?


Nah! It's just that when they are young they torture you with physical stuff...
...wait til they get older and start the mental stuff!!!
Title: Re: Elk's Build - Building continues - wall render
Post by: Elk101 on 23 February 2015, 07:24:36 AM
Well there's something to look forward to Niall!

I tried to sort the doors out last night but I can't quite get them how I want them. I've seen sliding doors on a cold store photo that I'd like to emulate and I'd like to have them working. I think i need to get the base glued on first though in order to create some form of track to the bottom of the doors. I need to have the inside at least basecoated white before I glue it down though. I think I'd also prefer an mdf base to a ply base to help with the illusion of concrete.
Title: Re: Elk's Build - Building continues - wall render
Post by: S44lade on 23 February 2015, 09:45:49 PM
Rolling, rolling, rolling...

https://www.youtube.com/watch?v=9BfOacFOB9g

https://www.youtube.com/watch?v=oCh_D-aR0EI&spfreload=10

https://www.youtube.com/watch?v=XJwIdLt1QMg&spfreload=10

Might give you some ideas.
Title: Re: Elk's Build - Building continues - wall render
Post by: Elk101 on 10 March 2015, 12:33:33 PM
I have officially ground to a halt. I want 3mm mdf for the base so I can get on with the painting but every DIY place near me is out of stock. I tried ply but it doesn't give the smooth look of mdf that's great for simulating float finished concrete. I've left it too late for mail order, I just thought I'd walk in and pick some up. #obviously paying for it too). Bugger  :-[
Title: Re: Elk's Build - Building continues - wall render
Post by: Mason on 10 March 2015, 12:39:19 PM
Will an A4 sheet do you?

I could post it later and it should reach you by Thursday.
 :D

Title: Re: Elk's Build - Building continues - wall render
Post by: Elk101 on 10 March 2015, 04:31:02 PM
Thanks mate, but it's too big for A4. I had thought about just using a 2mm plasticard but that would have to be joined too. The annoying thing is I've seen loads of the stuff before but never bought any because I didn't need any at the time (I know, it's not the wargamer's way!) and I thought if I did need any it'd be there.

There's a place near work I can try tomorrow if I can get out.
Title: Re: Elk's Build - Building continues - wall render
Post by: Eric the Shed on 10 March 2015, 05:16:37 PM
have you thought about hardboard - the shiny side
Title: Re: Elk's Build - Building continues - wall render
Post by: Elk101 on 10 March 2015, 05:46:36 PM
That might be an option. I might try b&q tonight. Since I actually want this as a terrain piece for a new setting I want to make it robust and get it how I want it rather than rush it. Cheers Giles.
Title: Re: Elk's Build - Building continues - wall render
Post by: Andym on 10 March 2015, 08:27:35 PM
I think Giles is right mate! I use hardboard as concrete bases and I'm happy with the result...

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20150207_084104_zpsrolt2gkj.jpg) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20150207_084104_zpsrolt2gkj.jpg.html)
Title: Re: Elk's Build - Building continues - wall render
Post by: Elk101 on 10 March 2015, 08:42:58 PM
But then you are a Certified Terrain Genius mate! I assumed that was mdf. Cheers guys.
Title: Re: Elk's Build - Building continues - wall render
Post by: Eric the Shed on 12 March 2015, 06:24:34 PM
glad to be of service.... :D
Title: Re: Elk's Build - Building continues - wall render
Post by: Andym on 14 March 2015, 04:44:38 PM
But then you are a Certified Terrain Genius mate! I assumed that was mdf. Cheers guys.

I use both mate. I find hardboard and MDF to be as good as each other.
Title: Re: Elk's Build - Building continues - wall render
Post by: Elk101 on 14 March 2015, 08:32:23 PM
I finally managed to find some 3mm hardboard yesterday. B&Q once more let me down! I'm not going to be able to finish unfortunately,  but I'm going to continue post Build Something!
Title: Re: Elk's Build - Building continues - wall render
Post by: beefcake on 14 March 2015, 11:31:57 PM
Why not just submit a pic of what you have completed? It's great so far.
Title: Re: Elk's Build - Building continues - wall render
Post by: Elk101 on 25 March 2015, 10:31:09 AM
Thanks Beefcake. I'm fully intending on completing this build so James has kindly moved the thread to the workbench.
Title: Re: Elk's Build - Building continues - wall render
Post by: S44lade on 26 March 2015, 01:54:18 AM
Keep on plugging away at it, on the home straight now by the sounds of it  :)