Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Topic started by: Chris Abbey on September 30, 2015, 09:25:22 AM
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(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/Otherworld/otherworld_brawl_3.jpg)
Last Saturday we had our first game of Otherworld Fantasy Skirmish.
My son Lewis, had invited two of his mates over for the weekend, so we needed to develop a mechanism to easily determine initiative order and fate allocation for playing with more than two players. We did this with some chits that we drew from a bag that gave us both activation and fate. This worked really well for multi-players and is described in more detail in my hobby blog.
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/Otherworld/otherworld_brawl_4.jpg)
We played the introductory 'Barroom Brawl' scenario, which with four players was chaotic, but great fun.
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/Otherworld/otherworld_brawl_2.jpg)
Their was rather a lot of ungallant behavior from the younger generation, the rules for kicking a stunned opponent for example came into play on several occasions.
Lots more photos and description of how the Otherworld game mechanism works in blog article @ Otherworld Fantasy Skirmish - Multi Player Barroom Brawl (http://wargamesbuildings.co.uk/Hobby-Pages/Old-School-Dungeon/Otherworld-Fantasy-Skirmish-Multi-Player-Barroom-Brawl)
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Quite a good idea to make the chits for multiplayer. I wonder if there's still yet a good mechanism for preventing the 2v1 and 3v1 gang-ups that tend to happen. I think maybe the wandering monster aspect of multiplayer could be easily addressed by making the encounter monsters unaligned to any party and from a random pool.
Multiplayer and XP/campaign system were the only two weaknesses I saw in OFS. Glad to see a good solution to this.
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That is a WONDERFULLY photogenic game...INSPIRING STUFF!
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Looks great!
I would love to see your cards.
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OK, I will see what I can do with uploading the cards and if enough people are interested in tokens for multiplayer initiative & fate, I'll have a word with Richard & Karl and see if I can make some available to buy.
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If the community comes up with monster cards I may have to put together an Otherworld Quest hack.
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Not quiet sure what an 'Otherworld Quest hack' might be? but sounds good!
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Not quiet sure what an 'Otherworld Quest hack' might be? but sounds good!
I was thinking of a Warhammer Quest conversion but considering Otherworld's inspiration maybe "Appendix A: Random Dungeon Generation" would be a more appropriate title.
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That sounds like a great idea, I'd be up for that it would work realy well with our Terra-Block Old School Dungeon tiles!
I will try to make the cards we used for barroom brawl available today, so you can see the format.
We are planning to have a proper dungeon skirmish game at the weekend to try out the adventure deck, so I will have some heroes and monsters to add next week.
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I was thinking of a Warhammer Quest conversion but considering Otherworld's inspiration maybe "Appendix A: Random Dungeon Generation" would be a more appropriate title.
hi Sgt, I remember way back using those tables to DM a game, lots of fun especially that their seemed to be more 'down' options than up - pure random fun
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(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/Otherworld/otherworld_activation.jpg)
These are the tokens that I made to handle multiplayer initiative / fate allocation.
Basically each turn every one draws one of the round tokens that has a number from 1-36 and an amount of fate.
Then each player is given one of the Octagonal counters that say 1st, 2nd etc. This is their initiative order (I use these for D&D & Frostgrave to to help remember the order people activate). They are also given the fate points on the token. I worked these out so the probabilities of gettin 0,1,2,3 fate are the same as the opposed dice roll for the two player game.
Full details of game in action @ http://wargamesbuildings.co.uk/epages/950003459.sf/en_GB/?ObjectPath=/Shops/950003459/Categories/Hobby_Pages/Old_School_Dungeon/Otherworld_Fantasy_Skirmish_-_Multi_Player_Barroom_Brawl (http://wargamesbuildings.co.uk/epages/950003459.sf/en_GB/?ObjectPath=/Shops/950003459/Categories/Hobby_Pages/Old_School_Dungeon/Otherworld_Fantasy_Skirmish_-_Multi_Player_Barroom_Brawl)
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I had a lot of email asking about the terrain that we used for this Barroom brawl so we have put together a Terra-Block set that has all of the pieces needed.
It will retail at £125, but we have it on pre-order to ship on 11th December at 15% discount (£106.25). This is our largest set to date, covering a 60cm (two foot) square with stairs up to first floor areas, opening doors, glazed windows and furniture included.
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/5658/42BF/E7C5/66B9/2693/C0A8/1911/94F1/otherworld_brawl_4_m.jpg)
Full details at :http://wargamesbuildings.co.uk/Terra-Blocks-Set-A-Bar-for-All-Seasons (http://wargamesbuildings.co.uk/Terra-Blocks-Set-A-Bar-for-All-Seasons)