
Last Saturday we had our first game of Otherworld Fantasy Skirmish.
My son Lewis, had invited two of his mates over for the weekend, so we needed to develop a mechanism to easily determine initiative order and fate allocation for playing with more than two players. We did this with some chits that we drew from a bag that gave us both activation and fate. This worked really well for multi-players and is described in more detail in my hobby blog.

We played the introductory 'Barroom Brawl' scenario, which with four players was chaotic, but great fun.

Their was rather a lot of ungallant behavior from the younger generation, the rules for kicking a stunned opponent for example came into play on several occasions.
Lots more photos and description of how the Otherworld game mechanism works in blog article @
Otherworld Fantasy Skirmish - Multi Player Barroom Brawl