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Author Topic: The Tale of the Monkey Temple  (Read 2909 times)

Offline dusser

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    • http://hodgepodgelodger.blogspot.com/
The Tale of the Monkey Temple
« on: 11 January 2009, 01:06:11 AM »


There were more than intelligent apes discovered at the ruined Temple......


Read more here:

http://hodgepodgelodger.blogspot.com/

Offline dusser

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  • Posts: 131
    • http://hodgepodgelodger.blogspot.com/
Re: The Tale of the Monkey Temple
« Reply #1 on: 11 January 2009, 01:15:48 AM »
oops, probably should have put this in the VSF section.

Offline Chairface

  • Scatterbrained Genius
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Re: The Tale of the Monkey Temple
« Reply #2 on: 11 January 2009, 03:19:44 AM »
Fun looking game. Thanks!

Offline dodge

  • Scatterbrained Genius
  • Posts: 2268
Re: The Tale of the Monkey Temple
« Reply #3 on: 11 January 2009, 09:59:55 AM »
fantastic , just one disaster after another , great

Offline The Rock

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Re: The Tale of the Monkey Temple
« Reply #4 on: 24 March 2009, 01:35:57 PM »
nice game

Offline Operator5

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  • The Silent Sentinel
    • Rattrap Productions LLC
Re: The Tale of the Monkey Temple
« Reply #5 on: 24 March 2009, 01:45:14 PM »
Very cool.

And I like your temple as well.
Richard A. Johnson
On Facebook: Rattrap on Facebook

Offline ushistoryprof

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  • Posts: 872
    • World Historyprof-History Real & Imagined through Miniatures
Re: The Tale of the Monkey Temple
« Reply #6 on: 27 March 2009, 06:51:04 PM »
What a fun adventure and great story telling.

Offline dusser

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    • http://hodgepodgelodger.blogspot.com/
Re: The Tale of the Monkey Temple
« Reply #7 on: 27 March 2009, 09:11:35 PM »
Thanks!  All the miniatures and terrain belong to my friend Gary Lange, who scripted the adventure.  I think he bought the Monkey Temple on line or at a convention.  We played a rule set that he is developing called RPXpress, a storytelling miniature/rpg engine.  Larou was my hero and Father Labou was his dependent (in my back story he is Larou's financier and thus needs to be protected).  My force also included 4 crewmen that were basically extras.  The characters had a full range of skills just like an in an rpg and so things like negotiation, observation tests etc come into play during the action.  Results were jointly determined, so the game had a cooperative element in terms of directing the plot.

We've played a follow-up adventure since then, I just have not had the time to post a new story.  Your praise encourages me to get back to writing that up!

Gary plans on running an event of RPXpress at Gen Con this year, so if anyone is attending check it out, he's a great guy and runs great games!

 

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