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Author Topic: Advice please!? On Randomised enemy reaction and spawning.  (Read 1485 times)

Offline MalcyBogaten

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Advice please!? On Randomised enemy reaction and spawning.
« on: August 26, 2017, 06:01:07 PM »
Please help.

I want to play a game with the guys. Where we all play against the GAME in effect. Rather than each other.

I could probably work out something given time. But to be honest I don't want to.  lol

What I really need is something that randomly generates an enemy!
Then point of origin.
Then Strength in numbers or power.

I have enough stuff to pop down spawn points if needed.

Any ideas? It would just make a nice change rather than one of us having to play the "Bad Guy" in effect.

Thanks and hope I don't confuse anyone with my request.  ;)


Offline dinohunterpoa

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Re: Advice please!? On Randomised enemy reaction and spawning.
« Reply #1 on: August 26, 2017, 06:33:40 PM »
Please help.

I want to play a game with the guys. Where we all play against the GAME in effect. Rather than each other.

I could probably work out something given time. But to be honest I don't want to.  lol

What I really need is something that randomly generates an enemy!
Then point of origin.
Then Strength in numbers or power.

I have enough stuff to pop down spawn points if needed.

Any ideas? It would just make a nice change rather than one of us having to play the "Bad Guy" in effect.

Thanks and hope I don't confuse anyone with my request.  ;)



Write down 5 tables with 10 entries in each:

Table 1: the enemy.

Table 2: the enemy's point of origin.

Table 3: the enemy's power/strength in numbers.

Table 4: the enemy's action.

Table 5: something really odd and totally unexpected to complicate things for both the players and the enemy.
 
Roll a d10 in each table.

Repeat as necessary.  

Have fun! :D

« Last Edit: August 26, 2017, 07:14:15 PM by dinohunterpoa »
"Because life is made of inspiration, dreaming and insanity in about equal measure."
- Erzsébet Báthory - 1560-1614 (?)

Offline d phipps

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Re: Advice please!? On Randomised enemy reaction and spawning.
« Reply #2 on: August 26, 2017, 10:55:01 PM »
Nearly all of the scenarios in our new Lost World of Lemuria book include various Non-Player Characters, dinosaurs, terror birds, cyclopes, and a bunch more.

These scenarios are all designed to be played solo, cooperative, or versus other players.

The non-player characters deployment, activation, move, fighting, and so on are controlled by some easy to follow npc rules.

Be warned, even working together, some of these scenarios are very tough to win.  ;)


If you want to send me a PM or email with your email address, then I'll send you one of the playtest versions of a scenario.




TikiCoast

  • Guest
Re: Advice please!? On Randomised enemy reaction and spawning.
« Reply #3 on: August 28, 2017, 02:30:25 AM »
.....
« Last Edit: December 29, 2018, 12:06:49 AM by TikiCoast »

Offline MalcyBogaten

  • Mad Scientist
  • Posts: 602
Re: Advice please!? On Randomised enemy reaction and spawning.
« Reply #4 on: August 28, 2017, 09:38:13 AM »
I did say I didn't really want to put the brain to work!

Just wondered if there was a set of rules with tables already available?

 :)

Offline dinohunterpoa

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Re: Advice please!? On Randomised enemy reaction and spawning.
« Reply #5 on: August 28, 2017, 10:45:28 AM »
I did say I didn't really want to put the brain to work!



Just wondered if there was a set of rules with tables already available?

 :)

Yep, and they're free: http://www.twohourwargames.com/chrefive.html  :)

« Last Edit: August 28, 2017, 10:49:11 AM by dinohunterpoa »

TikiCoast

  • Guest
Re: Advice please!? On Randomised enemy reaction and spawning.
« Reply #6 on: August 28, 2017, 11:25:31 PM »
....

Perfectly perfect.  :)
« Last Edit: December 29, 2018, 12:06:16 AM by TikiCoast »

Offline dinohunterpoa

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Offline MalcyBogaten

  • Mad Scientist
  • Posts: 602
Re: Advice please!? On Randomised enemy reaction and spawning.
« Reply #8 on: August 31, 2017, 02:14:39 PM »
Thank you.

Offline dinohunterpoa

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