
Mats with contours beneath are popular but I’m not into the big games where such softer, flowing changes in terrain would make a difference (or could even be accommodated

). As it happens, this mat - which uses a stiffer, vinyl backed oil cloth - will not gather and slump like a mat made from more flexible material such as a decorators cloth, and certainly not like a teddy bear fur mat, which is perhaps the most flexible type (being absent caulk and sand).
I’ve mentioned before but it bears repeating: this thread isn’t intended as a tutorial but is simply me documenting the steps so I can repeat (or vary) them when I make another. I’m certainly not promoting the caulked mat as the optimum terrain solution as what I’ve made is very specific to the type of games that I will play on it, the table area I have, my available storage space, the other terrain items that I’m making to use with it and, of course, my preferred aesthetic. For example, big games played out on the rolling vastness of the South African Veldt or Russian Steppes can look at their best with the ‘long grass’ and underlying structure that can be achieved with teddy bear fur. For such games, a caulked mat such as I’ve made here really would be sub-optimum.