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Author Topic: Cold War Commander Iran Iraq  (Read 8359 times)

Offline Westbury

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Re: Cold War Commander Iran Iraq
« Reply #45 on: 27 March 2024, 07:09:37 PM »
The northern battle was a lesson in getting troops close enough to find out whether there was anyone in the buildings by tempting them to fire out and then bring concentration of fire against single targets. It took until the end of the game for the player to to get a hold of this and by then it was too late. We also learnt the obvious lesson of how difficult it is to close assault troops in buildings - abject failure  :-[
The north was also the complete opposite in terms of the FAC, the Iraqi player just could not get a break! He lost one aircraft due to AA fire from the command elements and from then on just could not get the score to activate the controller - both were lessons learnt, command elements have AA and it hade been too easy to activate the FAC in the first game.

Offline Westbury

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Re: Cold War Commander Iran Iraq
« Reply #46 on: 27 March 2024, 07:20:12 PM »
In the south the Iranian tank advance was enough for the infantry in the buildings to let fly with RPG's and then commit the tanks. Again the infantry were difficult/impossible to remove despite the tank pounding and those tanks were then distracted by the more real threat of the Iraqi tanks and quite the duel ensued which ultimately favoured the Iranians but wasn't a walk over. Holding the Iraqi tanks back was the better tactical decision.

Offline Westbury

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Re: Cold War Commander Iran Iraq
« Reply #47 on: 27 March 2024, 07:35:30 PM »
In terms of achieving objectives, the Iranians failed to take either town and neither side reached it's breakpoint.
As a battle it was a more nuanced affair as the Iranians probed cautiously (perhaps too cautiously) and the Iraqis held back from committing.
From a rules perspective we learnt that infantry in buildings are difficult to get rid off and as we played we thought it to be impossible and therefore a problem. In the aftergame discussion we realised; a) don't assault, it ends badly, b) bring weight of fire against a single unit which might involve a bit of manoeuvre to get the APC's into a place to give extra fire, c) once your tanks have taken RPG fire move back so that you are out of RPG range but still in your own half range and and again concentrate on a single unit. 
We also kicked ourselves up the arse for forgetting that once you are within Initiative range there is effectively two rounds of firing and forgot until half way through to use  (misuse lol ) Opportunity Fire which makes a bit of a difference to the flow.
We also learnt that aircraft are not necessarily battle winners  :D lol

Offline flatpack

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Re: Cold War Commander Iran Iraq
« Reply #48 on: 27 March 2024, 09:01:01 PM »
Photos from the first game using aircraft.




When aircraft roll well, without any anti-aircraft fire rules used. lol lol

I guess the clue for the AA, is a Duster AA vehicle on the command base as shown in this photo Doh.
« Last Edit: 27 March 2024, 09:17:32 PM by flatpack »
Flatpack

Offline has.been

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Re: Cold War Commander Iran Iraq
« Reply #49 on: 28 March 2024, 04:15:04 PM »
Like Flatpack above, these are pictures from the first game.

Just to note, Ian, not one single six when throwing SIXTY-FOUR D6s (i.e. Buckets of dice ;))
is a justifiable...' harrumph'    lol

and...
Quote
and I wasn't watching Pete closely enough when he crammed loads of infantry bases into one built up area  lol
But Ian, you took a picture!?!  :D

Offline Westbury

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Re: Cold War Commander Iran Iraq
« Reply #50 on: 28 March 2024, 06:39:24 PM »
Pete/Bob
All command bases have an inbuilt AA level plus you can upgrade to say a Duster and fire even better provided the umpire remembers  lol lol

Offline Easy E

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Re: Cold War Commander Iran Iraq
« Reply #51 on: 28 March 2024, 09:10:34 PM »
Great stuff. 

I am jealous.
Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing

Offline flatpack

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Re: Cold War Commander Iran Iraq
« Reply #52 on: 29 March 2024, 12:46:34 AM »
Pete/Bob
All command bases have an inbuilt AA level plus you can upgrade to say a Duster and fire even better provided the umpire remembers  lol lol

Doh….apology accepted Ian  lol lol

 

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