This is a really interesting topic and one I'd never really given much thought too.
As a gut feeling, I'd say the more experimental a thing is, the fewer there should be. A giant steam tank, for instance, should be a unique piece - unless there's a Mk I and a MkII for instance, but I'd say that they should then be significantly different anyway. Probably the same goes for walkers - using more than one I would say should really mean that they should be different.
Something like those bicycle-mounted Victorian troops though should be easy to justify in bulk.
But some other things I'd be prepared to allow a certain amount of 'mass production' - if we take railway engines as an example (because it's a very good comparison with things like smaller steam tanks) then there was a large degree of standardisation between different models in the same class, but also differences. So having a group of armoured steam wagons, let's say, wouldn't necessarily contradict the idea of being built in small coachworks (or shipyards maybe) to a standard pattern, with minor changes.
In my VSF world, most of the British Army's superior equipment is coming from the (Vickers) Armstrong works on Tyneside - a model of Victorian engineering long before Fordism came along; Lord Armstrong was also something of a character, and a perfect Victorian industrialist for gaming purposes (look him up on Wiki if you don't know about him) - he had the first house powered by electric light for instance, Cragside Hall, a mad little Ruritanian chateau-cum-hunting lodge in the Northumberland hills. Was he mining Unobtanium up there? Were underworld beings helping him out with his machines? Of course, this is VSF!