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Author Topic: Of Leaping Arabs, Killer Mutts, and Exploding Drums!  (Read 3241 times)

Offline Operator5

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Of Leaping Arabs, Killer Mutts, and Exploding Drums!
« on: June 21, 2007, 03:26:48 PM »
The second part of our campaign game ran last night. Here is a brief write-up and a few pictures. You can find more pictures by clicking The Gallery.

After the Chaos in the Oriental Gardens at Progress Park, three of the groups had failed to find out what the Jade Hood was up to. Through well placed bribes, some threats, and the judicious use of snitches, they managed to find out that there were four people down on the waterfront who had been doing work for the Jade Hood and would have information.

All three teams arrived to find a new player in this story. The Black Tong gang, led by Madame Daiyu Rong. The Black Dragon tong have sworn themselves to the destruction of the Jade Hood's gang and when they heard he was up to something, they came to check it out.



The teams quickly dispersed and went racing after the Encounter Markers. With no villains to oppose them (yet) they moved quickly. One of Tom's Arbas had a high BRAWN and the Leap special ability and made quick work of jumping to the top of the roof (we'll just assume he was as nimble as a mountain goat and leapt easily from one ledge to another up the side of the building). On the roof, he learned that the Encounter marker he had triggered was the appearance of two members of the Jade Hood's gang. Each bad Encounter had Jade Hood men appear at one of four numbers---Tom was unlucky in that he drew the card that placed them right next to him.

The fight on the rooftop was epic but the two Jade Hood men finally fell after several turns.

Meanwhile, Markus's Professor team raced along the outside of the buildings, quickly reaching the dockside where most of the Encounter markers were placed. Unfortunately, George's tong trggered the appearance of two of the Jade Hood's men directly above Markus on the rooftop of Burton storage.



The one with the machine gun on the roof quickly discovered that shooting barrels caused them to explode. He hit the Black Dragon tong in the alley with one of these explosions and immediately killed one of its members (luckily the madame escaped unharmed).

The second guy decided to drop down on the dog as the rest of Markus's team was making its escape. It did not go as he planned as the dog ripped his throat out.



While that didn't go well, a second machine gun burst into more drums sent the shrapnel riddled corpse of one of Markus's team sailing off the board. The second rear-guard suffered from a bit of lead poisoning.

In the end, each of the three players was able to find a required person and pass their BRAINS test before the game ended so that they would not be penalized in the next chapter.  All the people the players were searching for were from a foreign country. The players had to have a model with the Language ability in order to get the clue they needed. Otherwise, they would have had to exit the board with the foreigner in tow in order to have someone else translate.

The whole scenario played out in under two hours and there was lots of jumping off buildings, explosions, and Jade Hood men getting their butts handed to them again.

Next game. I up the ante!  :twisted:
Richard A. Johnson
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Offline Malamute

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Of Leaping Arabs, Killer Mutts, and Exploding Drums!
« Reply #1 on: June 21, 2007, 04:56:13 PM »
I like it, sounds exciting, looking forward to hearing what happens next.  :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline PeteMurray

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Of Leaping Arabs, Killer Mutts, and Exploding Drums!
« Reply #2 on: June 21, 2007, 05:22:50 PM »
Sounds like fun!

I like the way you required the Language ability for on-board interrogation. Was there any penalty for trying to escort one of the informants off the board?

Was it just Markus and Tom?

Fatgoblin's figures are awesome. That Dragon Lady is something else. I also recognize the Pictors Cultists, which is cool. I wish I were a rich owner of a game company and could expense my hobby!  :D

Offline Operator5

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Of Leaping Arabs, Killer Mutts, and Exploding Drums!
« Reply #3 on: June 21, 2007, 05:35:59 PM »
Quote
Was there any penalty for trying to escort one of the informants off the board?

There was no penalty for trying to escort them off the board, however I run a strict 2-hour time limit. Anyone not completing the scenario by then has failed. Markus was the first to get the information and he managed to get off the board as well. George (due to his large number of captured cultists last game) was able to draw an Encounter card and play it any time. It happened to be one of the goal characters so he got his just after Markus. Tom was caught in a struggle on the rooftops with the last Encounter marker just inches away. With 15 minutes left, he was finally able to sway the tide in his favor and sprint to the marker, pass the BRAINS test, and get his clue.

Offline The_Gargoyle

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Of Leaping Arabs, Killer Mutts, and Exploding Drums!
« Reply #4 on: June 21, 2007, 10:18:52 PM »
I was lucky enough to see the board first hand and it was awsome
Keeping citizens safe from the wierdness of New Jersey

Offline General M@yhem

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Of Leaping Arabs, Killer Mutts, and Exploding Drums!
« Reply #5 on: June 21, 2007, 11:37:21 PM »
Sounds and looks fun. I've got the .45 rules but haven't done anything with them yet.Need to do something about that. :)

Offline Argonor

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Of Leaping Arabs, Killer Mutts, and Exploding Drums!
« Reply #6 on: June 22, 2007, 11:28:57 AM »
Absolutely great.

I need a part-time job in order to get some gaming done, I think....  :roll:
Ask at the LAF, and answer shall thy be given!


Cultist #84

 

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