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Author Topic: some more Mecha action [Mekatac]  (Read 2303 times)

Offline blacksmith

  • Mad Scientist
  • Posts: 905
    • Javier at war
some more Mecha action [Mekatac]
« on: 21 November 2010, 11:34:42 PM »
Another great game with this ruleset. We played the scenario Breakthrough at 400 tons per side.
http://javieratwar.blogspot.com/2010/11/mech-breakthrough.html

Offline spevna

  • Scientist
  • Posts: 355
Re: some more Mecha action [Mekatac]
« Reply #1 on: 23 November 2010, 03:11:08 PM »
I'm thinking about running a game of this for the guys in my gaming group. If there were 4 of us, would one mecha per person be enough or do you reckon more would be better?

Offline blacksmith

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    • Javier at war
Re: some more Mecha action [Mekatac]
« Reply #2 on: 23 November 2010, 06:55:53 PM »
I'd go for two mechas each as playing just with one can be frustrating if your mech is detroyed at the beginning of the game with one critical hit.

Offline spevna

  • Scientist
  • Posts: 355
Re: some more Mecha action [Mekatac]
« Reply #3 on: 23 November 2010, 11:27:30 PM »
Gotcha  ;)

Cheers for that mate. I will post up some pics after the game.

Offline spevna

  • Scientist
  • Posts: 355
Re: some more Mecha action [Mekatac]
« Reply #4 on: 26 November 2010, 12:58:57 PM »
I was looking through the rules and everything seems fine but I have one question about hand to hand combat.

When medium mecha punch, you roll 1D6.

When medium mecha kick, you roll 1D8.

Why would anybody choose to punch instead of kick? Or have I missed a rule somewhere?

Offline blacksmith

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    • Javier at war
Re: some more Mecha action [Mekatac]
« Reply #5 on: 26 November 2010, 05:49:13 PM »
I was looking through the rules and everything seems fine but I have one question about hand to hand combat.

When medium mecha punch, you roll 1D6.

When medium mecha kick, you roll 1D8.

Why would anybody choose to punch instead of kick? Or have I missed a rule somewhere?
I asked to myself that question too. My guess is that there are mechs with cannons instead of hands, or simply without arms like a four leegged mecha.

Offline spevna

  • Scientist
  • Posts: 355
Re: some more Mecha action [Mekatac]
« Reply #6 on: 26 November 2010, 10:18:14 PM »
Good to see I am not the only one. I actually made a slight rules change.

If a mecha rolls "leg detsroyed" on the critical hit table, they can no longer kick.
If a mecha rolls "leg damaged" on the critical hit table, all kicks get a -1.

 

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