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Author Topic: "Maxed Out" Episode 01: Shipjacked  (Read 2612 times)

Offline Ironworker

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"Maxed Out" Episode 01: Shipjacked
« on: 24 November 2011, 10:43:54 PM »


Hey everyone yesterday I ran the first episode of "Maxed Out" my new Savage World rpg campaign set in my homebrew sci-fi setting "3031"  If you have been following my spaceport project "Station 42" or the AE Bounty games I've been posting this is the same setting. 

Check out the after action report here on my blog!
http://ironworkersminiatures.blogspot.com/2011/11/maxed-out-episode-1-shipjacked.html

Offline Marine0846

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Re: "Maxed Out" Episode 01: Shipjacked
« Reply #1 on: 25 November 2011, 02:58:40 AM »
Excellent battle report.
Jennie and Rocky seem to live a charmed life.
Look forward to reading about them in other adventures.
Semper Fi, Mac

Offline Ironworker

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Re: "Maxed Out" Episode 01: Shipjacked
« Reply #2 on: 25 November 2011, 03:20:12 AM »
They both made amazing rolls the entire game although they were both wounded during the fighting. 

Offline Faust23

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Re: "Maxed Out" Episode 01: Shipjacked
« Reply #3 on: 25 November 2011, 07:18:33 AM »
Totally sweet!  Thanks for sharing.  :-*
Author of the Origins Award 2013 Nominated Brink of Battle: Skirmish Gaming through the Ages; Epic Heroes: Skirmish Gaming in the Realms of Fantasy; and Scrappers: Post-Apocalyptic Skirmish Wargames published by Osprey Games

Offline dijit

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Re: "Maxed Out" Episode 01: Shipjacked
« Reply #4 on: 25 November 2011, 09:58:18 AM »
Always great to see stuff from you Nathan. Have you abandoned AE Bounty if favour of your tried and trusted Savage Worlds or were after a more RPG feel?

Offline Ironworker

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Re: "Maxed Out" Episode 01: Shipjacked
« Reply #5 on: 25 November 2011, 02:14:11 PM »
Always great to see stuff from you Nathan. Have you abandoned AE Bounty if favour of your tried and trusted Savage Worlds or were after a more RPG feel?

Nope not at all.  We designed that setting to be generic so we could play different games in it.  Even though I didn't write it into this after action report we used a couple of recent bounty games in the character backgrounds and lead up.  We are looking at "Tomorrow's War" as a possible system for mass battles. 

Offline The Rock

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Re: "Maxed Out" Episode 01: Shipjacked
« Reply #6 on: 25 November 2011, 03:21:43 PM »
Nice battle report

Offline dijit

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  • And when Eric eats a banana...
Re: "Maxed Out" Episode 01: Shipjacked
« Reply #7 on: 25 November 2011, 04:22:15 PM »
Nope not at all.  We designed that setting to be generic so we could play different games in it.  Even though I didn't write it into this after action report we used a couple of recent bounty games in the character backgrounds and lead up.  We are looking at "Tomorrow's War" as a possible system for mass battles. 
Sounds interesting, always great when you can mix different games systems together for different scales of conflict.

 

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