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Author Topic: Return to Castle Wolfenstein: mad doktors and zombies.  (Read 3477 times)

Offline Commander Vyper

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Return to Castle Wolfenstein: mad doktors and zombies.
« on: 02 February 2008, 09:17:10 PM »
Well in a bid to absorb as much related Wierd War background as possible I've been and got hold of a copy of Return to Castle Wolfenstein and have been avidly playing through the levels.

The mad nazi scientist at the begining could be represented by Dr Von Frankenmuller:



http://www.heresyminiatures.com/hv032.htm

The zombies in the game aren't reanimated nazis but the thralls of a long dead medieval dark knight ancestor of hilmer!

So these zeds look pretty basic but I was thinking that Paul Muller's zombies scuplted for heresy miniatures would be good to use:

http://www.heresyminiatures.com/undead.htm



I'm going to include some teutonic hellknights as well, for those I'm gonna use my old Citadel plate armoured skellies

Just a few ideas I wanted to share.

Stay frosty!

The commander
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline Hammers

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Return to Castle Wolfenstein: mad doktors and zombies.
« Reply #1 on: 02 February 2008, 09:29:56 PM »
Very cool, esp. the doctor!

Offline Spong

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Return to Castle Wolfenstein: mad doktors and zombies.
« Reply #2 on: 02 February 2008, 10:17:47 PM »
ah brilliant - I loved that game.

I don't want to spoil it because I don't know how far you've got in the game but bear in mind there are some very different enemies later on, less occult and more super-science. Zombies and occult madness still underpin the game and occur throughout however, and there are several different types of zombie/undead...things.

Flamethrower for the win!

If you liked RTCW  then you might want to check out the first Bloodrayne game too for similar themed stuff. I found them equally enjoyable for 'suspension of disbelief' WW2 zany pulp madness. There is a Bloodrayne 2 I believe but I heard it wasn't very good and its a modern setting instead of WW2.

Offline Commander Vyper

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Return to Castle Wolfenstein: mad doktors and zombies.
« Reply #3 on: 03 February 2008, 08:17:49 AM »
Quote from: "Spong"
ah brilliant - I loved that game.

I don't want to spoil it because I don't know how far you've got in the game but bear in mind there are some very different enemies later on, less occult and more super-science. Zombies and occult madness still underpin the game and occur throughout however, and there are several different types of zombie/undead...things.

Flamethrower for the win!

If you liked RTCW  then you might want to check out the first Bloodrayne game too for similar themed stuff. I found them equally enjoyable for 'suspension of disbelief' WW2 zany pulp madness. There is a Bloodrayne 2 I believe but I heard it wasn't very good and its a modern setting instead of WW2.


(I've completed it before you know so no suprises there! ;)).

Anyway waiting for Turning Point: Fall of Liberty on the 360 now. Nazi's take over New York!  

:)

The Commander

Offline KeyanSark

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Return to Castle Wolfenstein: mad doktors and zombies.
« Reply #4 on: 03 February 2008, 08:28:46 AM »
The new artizan pulp germans are great for Venom troopers...
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Offline Commander Vyper

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  • Posts: 8130
  • Remember Reach.
Return to Castle Wolfenstein: mad doktors and zombies.
« Reply #5 on: 03 February 2008, 08:43:43 AM »
Quote from: "KeyanSark"
The new artizan pulp germans are great for Venom troopers...


The pig iron ones I've got and posted elsewhere are none too shabyy too! Yeah love those Artizan sturm troopers.

The Commander

Offline Caradog

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Return to Castle Wolfenstein: mad doktors and zombies.
« Reply #6 on: 05 February 2008, 08:17:52 PM »
RTTCW is an awesome FPS. Very atmospheric!

 

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