Day of Battle is a wargame designed for medieval battles made up of unit blocks of 28 or 15mm scale miniatures and uses a mix of D6 dice and regular playing cards for the core gameplay mechanics as well as the classic (although initiative based) IGOUGO framework which is divided into several sub phases for each players turn. It also features a heavy emphasis on the personalities leading armies and mimics the medieval difficulties of raising armies which adds a lot of flavor to the rules. It should also be noted that this game, just like By Fire & Sword which I have reviewed previously on this blog, has fleeting army lists that vary in size between players. It’s not a “point by point” approach, instead players are playing as commanders during a period where mustering troops was hard and where you maybe didn’t always know who would heed your call to arms.
And while I personally like this approach, it may not be to the liking of “tournament minded” players that want perfectly matched army lists.
Let me start by focusing on what I thought made the rules interesting, the personalities leading your army. And this part of the rules is also fairly big and detailed. There is a list of social ranks, ranging from Knight to King/Emperor, each players start out as a “Baron”. Each personality has beside their social rank also an esteem and honor value. All three combined affect various aspects of your commander, from his ability to efficiently raise troops prior to battle, to how big his retinue of core troops and body guards is and how many sub commanders he will have in his army.
This whole aspects creates an organic growth of your army size during a campaign where victories and great deeds on the battlefield advance your status.
Check the full review/overview over at my blog:
http://anatolisgameroom.blogspot.se/2013/03/day-of-battle-middle-ages-review.html