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Author Topic: The Town of Profanity - Wild West  (Read 2564 times)

Offline starkadder

  • Mad Scientist
  • Posts: 616
  • I'm just going outside...
The Town of Profanity - Wild West
« on: 21 July 2013, 10:42:39 AM »
A scenario far too difficult to explain. We played this at the Goulburn Stormers today.
Apologies for the variable quality photos as I was a little busy running it.

It was a hoot of a day.


















It requires less mental effort to condemn than to think - Emma Goldman

Offline Gutbukkit

  • Mad Scientist
  • Posts: 965
    • Hrafnslith - Dark Age Reenactment
Re: The Town of Profanity - Wild West
« Reply #1 on: 21 July 2013, 11:07:17 AM »
 :-* wow what a huge town. Thanks for sharing. If my own Schitte Creek gets to half that size I'd be happy. I would have loved to play a game on that board.

Offline Elbows

  • Galactic Brain
  • Posts: 9970
Re: The Town of Profanity - Wild West
« Reply #2 on: 21 July 2013, 06:42:13 PM »
That's massive.  :o
2025 Painted Miniatures: 348
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Offline Legionnaire

  • Mastermind
  • Posts: 1229
  • Swede, enjoying creating narrative games.
Re: The Town of Profanity - Wild West
« Reply #3 on: 21 July 2013, 08:02:33 PM »
That's a ginormous table!!!  :o

What rules were used?
The most important thing in the hobby is that you're having FUN! Doesn't matter if you win or lose.

Offline starkadder

  • Mad Scientist
  • Posts: 616
  • I'm just going outside...
Re: The Town of Profanity - Wild West
« Reply #4 on: 21 July 2013, 09:55:33 PM »
What rules were used?

My own and under development but not for publishing. They are designed for very fast play and large groups.

I do not hand them out as a set but give a quick description (one minute) of what each player needs to know (move rates, weaponry, player and NP characteristics etc). Most of this stuff is made available on the table.
 
With large groups, I try to get them to self-referee. If you're going to cheat while playing with toy cowboys, there's probably no hope for you.

The tools and mechanics are so simple that, after the intro, it becomes a test of character.

We had one player who climbed onto a roof and started calmly picking off civilians with a rifle. Another decided on a whim to rob the bank, a turn before the real bank robbers turned up. A third forgot the basic physics of throwing sticks of dynamite.

Rusty horseshoes are awarded to the best actions and decisions of the day and aren't about "winning".

Offline Elbows

  • Galactic Brain
  • Posts: 9970
Re: The Town of Profanity - Wild West
« Reply #5 on: 21 July 2013, 11:13:29 PM »
Sounds like a riot...and whilst my game has a bunch of rules, I am always curious to see the mayhem that erupts from them.  I'd love to watch one of your games in action. 

Offline joekano

  • Mastermind
  • Posts: 1277
    • My blog: Major Thomas Foolery
Re: The Town of Profanity - Wild West
« Reply #6 on: 22 July 2013, 12:21:53 AM »
That is quite impressive  :o Well done!
"Gentlemen, you can't fight in here, this is the war room." -President Merkin Muffley
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Offline FifteensAway

  • Galactic Brain
  • Posts: 5851
Re: The Town of Profanity - Wild West
« Reply #7 on: 22 July 2013, 05:43:25 AM »
Love your towns name.  And like the town, upwards of thirty buildings.  Plus a railroad and some terrain.  Very nice.  Good job.
We Were Gamers Once...and Young

 

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