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Author Topic: Civilian motorcycle and sidecar. (concept sculpts.)  (Read 3925 times)

Offline FramFramson

  • Elder God
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  • But maybe everything that dies, someday comes back
Re: Civilian motorcycle and sidecar. (concept sculpts.)
« Reply #15 on: 22 July 2018, 07:17:32 AM »
I do agree that there should maybe be an option for a "generic" rider and passenger who are wearing goggles and leather caps, and possibly even scarves to deliberately obscure their identity.

Reason being, I expect many purchases to be made for Pulp Alley. Well, in PA, you have rules for regular characters using vehicles of all sorts, but you can't possibly sculpt a hundredth of all the possible riders... but if there's an "unknown" rider + passenger pair, then they can stand in for any PA character who hops on a bike and takes it for a ride in the course of a game.

Other games have different considerations of course.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Charley Bourne

  • Bookworm
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Re: Civilian motorcycle and sidecar. (concept sculpts.)
« Reply #16 on: 23 July 2018, 09:56:37 AM »
These are fantastic.  :-* Can’t wait for them to all to be available!

Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: Civilian motorcycle and sidecar. (concept sculpts.)
« Reply #17 on: 23 July 2018, 11:41:55 AM »
Fram makes a good point; generic riders in leather 'pilot' caps et al can stand in for any bike-borne character figure.

Offline tin shed gamer

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Re: Civilian motorcycle and sidecar. (concept sculpts.)
« Reply #18 on: 26 July 2018, 12:23:05 PM »
Charlie ,
Glad you like them ,and welcome to the mad house.

I'll add a more pulp combi set soon, Simon popped over today to collect his commission and to collect follies masters.Which means I ran out of time to add these to this batch of figures. I did however manage to go back and add a  Fedora hat to the rider in a trench coat to give it a more generic look.

Mark.