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Author Topic: Oriental Adventures  (Read 7049 times)

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: Oriental Adventures
« Reply #15 on: 05 November 2013, 05:56:40 PM »
Interesting ideed!

If you have Perilous Island, you can add some crazed cultists, other world creatures, and zombies to the mix, as "backups" in case there are too many players.

But your singular plot points ideas sounds great.

Waiting for more.

Best wishes.
I know you're too old to play with toy soldiers. So give them to me... NOW!

Online marianas_gamer

  • Galactic Brain
  • Posts: 4138
  • Our Man on Guam Watchman in the East
Re: Oriental Adventures
« Reply #16 on: 05 November 2013, 07:37:24 PM »
Sounds great. Looking forward to how your players twist this all around  :D
LB
Got to kick at the darkness till it bleeds daylight.

Offline mikedemana

  • Galactic Brain
  • Posts: 4565
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Oriental Adventures
« Reply #17 on: 06 November 2013, 03:07:14 AM »
Looking forward to how your players twist this all around

Good point...I need to EXPECT them to jack with the storyline...!

Here are two photos. First one is of my Pulp Alley character cards. Nothing fancy...just a roster with a photo of the fig. These are printed out and glued onto two pieces of construction paper -- one green, one red. The two pieces are then taped together using clear packing tape. The end result is a two-sided card that can be flipped between green side (character hasn't acted yet) and red side (character already acted). You can see Jacques Nero and Pierre Fournereau have acted already this turn, but Auguste Lambert and Feng have not.



The other photo is of my markers to show a character has already Shot, Brawled or Dodged. I like unobtrusive markers (if any at all) in my games. So, I went with tiny washers flocked to match my basing and terrain scheme with a simple bush on them. You can see Jacques must have shot/brawled/dodged twice this turn, as he has two of them next to him. Auguste has one marker next to him. I made up about 30 of them, so for 5-6 players per game, I'm hoping that is enough!



Sunday draws ever nearer, as I furiously finish up stuff for my first game...

Mike Demana


Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Oriental Adventures
« Reply #18 on: 06 November 2013, 06:34:46 AM »
Very cool! I like the cards and counters. For a big game with lots of new players, I think you've come up with some cool ideas.

I'm looking foward to seeing how everything goes!  :D



HAVE FUN

Offline BlackSmoke

  • Librarian
  • Posts: 135
    • The Colour of War
Re: Oriental Adventures
« Reply #19 on: 18 November 2013, 01:28:57 PM »
I ran a game not that long ago that used a similar rule for plot points, in that one side scored for holding them and the other scored for any not held by the first - see http://leadadventureforum.com/index.php?topic=60039.0. It turned into a bit of a disaster for the first side, as the two leagues didn't coordinate at all, but it was still a good fun game. Really looking forward to reading your report and seeing how it turns out!

 

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