Soooo...... thats the in character story
The out of character stuff.
this was a HUGE battle, roughly 80 points a side. Matt (The Americans) wanted to test a heavy armour (mech) list to see how it'd do against a largely wolf/scout army...to be honest...I think we both knew it would be a bloody and painful experience for the Germans.
Matt had a sarge, three commanches, a squad of APEs. a medium mortar, Bill Donovan, two armoured infantry squads and a command team
I had Faust, four jaeger teams (each with one blitzhundt), two wolf runner teams, two aufklarer teams, two panzer shrek teams , various upgrades to chuck in body armour and panzer fausts and explosives,a mortar, a sniper team and a mech grenadier squad with an lmg.
We had a six turn battle and it was all about the kills mostly.
Matts forces sheer firepower and armour were telling factors, so many hmgs and all that silver ammo courtesy of Bill Donovan meant the jaegers and wolf runners were routinely butchered for no gain and forced me to take risks with my few Anti armour assets, we did also make an error with the ablative armour rule which meant that rather than reducing rolls once armour was penetrated we reduced rolls to penetrate, this gave the commanches and Sarge a ludicrous advantage....still, you play...you learn

Mortars proved lethal, with Faust being killed on the first roll of the game and later four out of five APEs beind killed by the German mortar. Melee, when it happened was horrible and tended to go the Germans way, the Blitzhunt that reached Matts mortar and rifle team on the flank being particularly vicious and one sided.
However the sheer losses to the lightly armed and equipped Germans by the mechs machine guns, rocket pods and the silver ammo on his line troops proved too much. Combined with Matts decision to keep the mayority of his troops safe and far behind the cover of the mechs forcing the Germans to make the advances made for a bloody battle indeed.
We both had fun in this one, though it was a tad frustrating at times for me to be honest

As experiments go we learned a lot, we learned that amrour vs scout armies......is bloody, that wolves vs silver and mechs...is even more one sided. But nevertheless the Germans did give a good account of themselves over all and against an infantry army I think the wolf pack en masse could be bloody scary.
After a hugely brutal ongoing mission in the role play game and this battle the next SOTR rpg session needs to be a subtle one...so we're aiming for a kipnap mission from a German high society party!