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Author Topic: Rules for modern war  (Read 2295 times)

Offline dyscordya

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Rules for modern war
« on: 09 September 2008, 02:56:45 PM »
What rules do you use to play skirmishes of 10 or 12 figures for side, which setting is in modern conflicts?
I know only Ambush Alley, other one?

Offline Malamute

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Re: Rules for modern war
« Reply #1 on: 09 September 2008, 03:16:28 PM »
Combat Zone - Its future wars, but could easily be used for modern day.
At close Quarters - by Chris Peers, (I don't know anything about it)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Plynkes

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Re: Rules for modern war
« Reply #2 on: 09 September 2008, 03:44:15 PM »
I've played "At Close Quarters" and I really enjoyed it. Seems about right for the level you want to play. Bigger games could get unwieldy, what with the motivation system and the fact that you have to do spotting checks every time you want to fire (though you can do suppressive fire without aiming).

It is sort of billed as a modern special forces game (which is how we played it), but you could actually use it for any 20th or 21st Century conflict really, with or without special forces. In fact the new game "To the Last Man" by the same author uses the same core system.
With Cat-Like Tread
Upon our prey we steal...

Offline revford

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Re: Rules for modern war
« Reply #3 on: 10 September 2008, 01:19:48 PM »
You could try Chain Reaction II from Two Hour Wargames, it's available free from the website here:

http://www.angelfire.com/az3/twohourwargames/cr2.htm

It's the system the popular WWII game Nuts! is based on.
Gav Ford
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Offline keeper

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Re: Rules for modern war
« Reply #4 on: 10 September 2008, 02:28:11 PM »

Offline Gluteus Maximus

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Re: Rules for modern war
« Reply #5 on: 11 September 2008, 09:44:27 AM »
You could try Chain Reaction II from Two Hour Wargames, it's available free from the website here:

http://www.angelfire.com/az3/twohourwargames/cr2.htm

It's the system the popular WWII game Nuts! is based on.

I second that!

All the Two Hour Wargames rules are worth having. They are easy to learn, quick and simple to play and give a hugely enjoyable game. They are also very solo-friendly, which is always useful if you have a couple of otherwise empty hours to fill.

 

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