Good questions. Let me try to clarify ---
In vehicles and shooting; Targeting the vehicle it says subtract the vehicles size and armour from the number of successes ( hits I assume?) to determine how many hits are scored - then after use a reliability check for those hits.
First, we use the word
hit to mean an "effective hit". If you don't roll enough successes (>Size) you're just chipping the paint without any chance of causing significant damage, so we don't bother calling those hits.
When a character Shoots at a vehicle, it works like this ---
1. Roll your Shoot dice.
2. Subtract its Size from your successes to determine the number of
hits. For example, if you are shooting at a Size 2 vehicle, then you need at least 3 successes to score 1 hit.
3. The vehicle must roll a Reliability check based on the number
hits (not successes).
For example, if you rolled 3 hits while shooting at a Size 2 vehicle, then you would score 1 hit, and the vehicle would have to roll a 1d Reliability check.
Under riding mount; Mounting and Dismounting, it says mounted characters may not complete any actions (including plot points). Fighting is mentioned as an action in the main rule book but brawling and shooting are combat skills? could you clarify what 'not complete any actions' means.
Fighting is
not an action.
When it says, 'not complete any actions' - it means you cannot perform anything that is an action. That would include plot points, any ability marks as an action (Short Blast, Blast, Burst Fire, Doc, Shock, Deductive, etc...), and so on. It does not stop you from fighting, because fighting is
not an action.
Just one more point from the main rule book. Under shooting at long range it says use a -1d penalty. If the shooter is a follower and has a 1D6 does this mean he can't shoot at long range?
Any time your dice in a specific skill are reduced below 1d6, then you automatically fail when attempting to use that skill.
It may be worth noting that 1d6 in Shoot, may also indicate a short range weapon such as a small revolver. It could also indicate a primitive weapon or thrown weapon. And it can also indicate someone who just isn't a good shot - regardless of what they are carrying. Yes, a character with 1d6 in Shoot is almost always going to miss at long range - unless you have the right cards in your hand.

I hope that helps. Please let me know if you have other questions.
As always, regardless of the rules, if you're having fun then you are doing it right.
