*

Recent Topics

Author Topic: 7TV rules adaptation?  (Read 2887 times)

Offline Blofeld

  • Scientist
  • Posts: 301
7TV rules adaptation?
« on: 31 October 2015, 11:23:05 PM »
My local gaming group want to run a Die-Hard based game using the Second Edition of the popular 7TV rules. The only problem is that the hero typically acts alone and not with a force. Has anyone got any suggestions in regards to adapting the rules to allow this? I'm a complete novice in regards to 7TV but I thought some sort of "piece-meal" strategy where the hero scares of against 3 or 4 henchmen at a time before meeting the final villain a little like in video games. I'd be open to suggestions also for a two player team as John McClane sometimes has a useful partner that he aquires. Any other tips on how to game Die-Hard such as useful terrain or anything would be very helpful as well.
Thanks
Blofeld

Offline Brummie Thug

  • Scatterbrained Genius
  • Posts: 2631
    • Brummies Wargaming Blog
Re: 7TV rules adaptation?
« Reply #1 on: 31 October 2015, 11:43:26 PM »
I think for a start you may need to beef up the henchmen or nerf the hero a little. To balance it otherwise an action hero will rip through 3/4 extras no problem what so ever.
« Last Edit: 31 October 2015, 11:46:10 PM by Brummie Thug »

Offline uti long smile

  • Galactic Brain
  • Posts: 4384
Re: 7TV rules adaptation?
« Reply #2 on: 01 November 2015, 12:15:44 AM »
I'll get my thinking cap on. The Action Hero Star profile is a good fit for McClane. I'd suggest building in some special rules to scenarios. No shoes equals reduce move etc. Have the bad guys as Co-stars might help too to get some balance. Personally I'd try and include some Bystander Extras in there too for the hostages on the heroic side.
Something Crooked this way comes...
http://www.crooked-dice.co.uk/
Wargaming in the world of Cult TV

Offline grant

  • Galactic Brain
  • Posts: 4165
Re: 7TV rules adaptation?
« Reply #3 on: 01 November 2015, 01:42:07 AM »
I'm planning on using 7tv for Spanish Civil War - an A-Team circa 1937 show called Viva Bibliobus!
It’s a beautiful thing, the destruction of words - Orwell, 1984

Offline Blofeld

  • Scientist
  • Posts: 301
Re: 7TV rules adaptation?
« Reply #4 on: 01 November 2015, 10:48:08 AM »
Thanks great suggestions so far I love the glass and bare feet idea! Any more suggestions would be very welcome
Thanks
Blofeld

Offline Momotaro

  • Mastermind
  • Posts: 1320
Re: 7TV rules adaptation?
« Reply #5 on: 01 November 2015, 12:58:51 PM »
The hero has help on the radio - a cop who can tell him what's happening in other parts of the building.  Maybe draw an extra event card (or even gadget card) every so often?

Offline monkeylite

  • Scientist
  • Posts: 457
    • Moedlhafen
Re: 7TV rules adaptation?
« Reply #6 on: 01 November 2015, 01:32:49 PM »
Yeah, carefully designed, on-genre, custom Event Cards would be great.

The biggest problem with the RAW is that you'd end up with the hero getting mobbed by all the minions, and that would be pretty boring. I've played linear commando raid type scenarios before, and have split the board into various zones, where only the zones with heroes in are active. So it would run like a series of mini-scenarios, instead of one big game.

Having a gadget power-up in each zone would help each one be more relevant. Maybe have a timer in each zone, so if the hero doesn't get through it in time, it means the minions in that zone have manged to contact the next zone, so they will become active.

Offline Blofeld

  • Scientist
  • Posts: 301
Re: 7TV rules adaptation?
« Reply #7 on: 01 November 2015, 01:47:14 PM »
Quote
The biggest problem with the RAW is that you'd end up with the hero getting mobbed by all the minions, and that would be pretty boring. I've played linear commando raid type scenarios before, and have split the board into various zones, where only the zones with heroes in are active. So it would run like a series of mini-scenarios, instead of one big game.

Having a gadget power-up in each zone would help each one be more relevant. Maybe have a timer in each zone, so if the hero doesn't get through it in time, it means the minions in that zone have manged to contact the next zone, so they will become active 
The separate mini scenario idea was my original thought as it fits the structure of the film well. The timer idea is genius! Again that really fits the film and heightens tension, it's something I hadn't considered but that's a great idea.
Thanks
Blofeld

Offline uti long smile

  • Galactic Brain
  • Posts: 4384
Re: 7TV rules adaptation?
« Reply #8 on: 01 November 2015, 02:47:16 PM »
Have a read through the second edition rules. You can get the new files from our Gumroad site for free.

https://gumroad.com/l/lyEOe

The new countdown mechanics are integral to the game, generating events each turn. They are divided into three sets - Act One, Act Two and Finale. Act One are predominately focussed on movement and Act Two On combat. In the Finale deck all hell breaks loose!

You could customise these for a themed DH game - but the idea is that they are low level events (until the finale) affecting either side.

Offline Brummie Thug

  • Scatterbrained Genius
  • Posts: 2631
    • Brummies Wargaming Blog
Re: 7TV rules adaptation?
« Reply #9 on: 01 November 2015, 08:29:16 PM »
Perhaps weapon upgrades, one of explosives ala the c4 and the chair scene.

 

Related Topics

  Subject / Started by Replies Last post
13 Replies
6304 Views
Last post 22 March 2014, 10:14:54 PM
by Mainly28s
7 Replies
3227 Views
Last post 27 August 2014, 02:31:30 PM
by Emir of Askaristan
7 Replies
4426 Views
Last post 04 October 2015, 09:31:30 AM
by Mako
42 Replies
8858 Views
Last post 20 December 2016, 09:27:38 PM
by Widows Son
17 Replies
4160 Views
Last post 15 July 2021, 10:23:15 AM
by Commander Roj