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Author Topic: Medieval Napoleonics  (Read 1978 times)

Offline joroas

  • Galactic Brain
  • Posts: 7802
Medieval Napoleonics
« on: 26 January 2016, 06:10:40 PM »
‘Eagle Rampant’, a Napoleonic variant of Osprey’s Lion Rampant rules, will be published in the April issue of WI.

Taking a set of rules that were originally designed for medieval skirmish and then converted them for the Napoleonic period was always going to be interesting, and so it proved. Ultimately it was a fun game and provided a lot of food for thought with regard to how the basic conversions rules (printed in the April issue of WI) could be tweaked and further fine-tuned.

See here:

http://wargamesillustrated.co.uk/medieval-napoleonics/
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline robh

  • Scatterbrained Genius
  • Posts: 3638
  • Spanish offworld colonies
Re: Medieval Napoleonics
« Reply #1 on: 26 January 2016, 06:16:59 PM »
But why???

What is the point in bastardising a set of rules designed for warfare in one historic era and trying to make something even half as good as rules that already exist specifically for another.
Not as if Napoleonics is short of excellent rule options already.

Offline Jeff965

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Re: Medieval Napoleonics
« Reply #2 on: 26 January 2016, 06:17:07 PM »
I'll be getting that then woohoo  :)

Offline grant

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  • Posts: 4165
Re: Medieval Napoleonics
« Reply #3 on: 26 January 2016, 06:19:56 PM »
But why???

What is the point in bastardising a set of rules designed for warfare in one historic era and trying to make something even half as good as rules that already exist specifically for another.
Not as if Napoleonics is short of excellent rule options already.

Kind of my thoughts. Black Powder? Excellent rules.

Can you shoehorn in everything Naps into a medieval set? Seems ... odd.
It’s a beautiful thing, the destruction of words - Orwell, 1984

Offline joroas

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  • Posts: 7802
Re: Medieval Napoleonics
« Reply #4 on: 27 January 2016, 08:47:20 PM »
One set to rule them all.............
In the Land of Osprey where the shadows lie!

Offline Hupp n at em

  • Mastermind
  • Posts: 1492
Re: Medieval Napoleonics
« Reply #5 on: 27 January 2016, 09:34:23 PM »
I have only played one game of LR and very little Napoleonics, but it does seem like the general design ideas behind LR would translate well to just about any period where there is no radio/instant command and control system.  I have never played Sharp Practice or any of the dedicated Napoleonic skirmish games however, so I can't comment on whether there's any point in converting LR when rules such as SP exist.

Offline AWu

  • Mastermind
  • Posts: 1360
    • War is the H-word
Re: Medieval Napoleonics
« Reply #6 on: 30 January 2016, 11:37:44 PM »
Sharp practice is very Character driven (You don't activate units, you activate Personas that can activate units + unactivated units can shot during end turn segment)

Its great system and my favorite but its more meant for storytelling than for very competitive play.

XRampant rules are very streamlined and activates units (characters except commander have no place in this game) It si simpler too.
I will buy it for sure despite my dedication for Sharps practice.
I think it will work much better with the period than Songs of Drums and Shakos - that is cool little system but strikes me as not very Napoleonic* in character..



*if any 28mm skirmish could :)
IMHO SP fits it best.


Offline danmer

  • Librarian
  • Posts: 118
Re: Medieval Napoleonics
« Reply #7 on: 01 February 2016, 02:39:37 PM »
Just to be clear, this isn't a new set of rules by me; the post says it is an article not a rules set.

Offline Dr. Zombie

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  • Posts: 3152
Re: Medieval Napoleonics
« Reply #8 on: 09 February 2016, 09:50:50 AM »
This is starting to get confusing. There is already a Eagles Rampant version published i Wargames Soldiers and Strategy. Converting LR to Romans vs. Gauls.

 

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