Hey all,
Had a chance to try out this 'big boy' in a game over the weekend and he needs some reworking done so this is what we came up with...
Ogre: 300gc
Same stats as a snow troll
Special rules: Large, Huge Weapon (counts as a 2 handed weapon), Big Boned (takes up 2 soldier slots), Strong (no move penalty when carrying treasure)....
And here's the reworked new rules...
Thick Headed (must take a Will Test for ANY spell cast upon him vs the casting roll. In addition if the spell requires the target to take a Will Test he adds an additional +2 to his roll) And last but not least (cannot carry additional items)
So a small recap of the game with the ogre... He Is NASTY!!! Well when he gets into combat anyways and I used Leap on him to get him into combat quicker, which was kinda cheeky on my part, but it was a test game which didn't effect the campaign at all and I did warn my opponent before hand so.....
Well anyways my opponent came at him with everything he had which allowed me to use my remaining guys as treasure hunters. My opponent decided to go after the Big Guy and after slowly whittling down his health, a lowly infantryman scored a critical hit and took him down!!!
After that I basically made off with most of the treasure (not that it really mattered cuz it was only a test game) but it was a lot of fun had by all... Then it came time to review the Ogre...
It was unanimous that he was just too powerful!! Also my original wording of the Thick Headed rule was confusing and hard to follow especially in the middle of a heated battle so we reworked it in a gentlemanly manner and came up with these NEW rules.
We'll see how it goes next time
Until then happy gaming
Weez