Very cool report, and a most interesting scenario. Can you explain a little more about how the minor and major plot points worked to put the finger on one of the leaders? Was the leader whose gang scored the fewest Victory Pts automatically the one who was fingered, or was there some other formula to determine that?
Also, how was plot point placement and deployment handled? I'm curious, because this looks like a scenario I'd like to try in my own Vice Alley campaign.
Thanks!
rags
Hi Rags
Sorry I have not yet responded. The challenge I have had is that we played this game some time ago, and I cannot locate my notes...

On the plus side I am running out of locations to look, so I hope to find them soon, and will certainly post them when I do. I do remember that I
stole, err borrowed some ideas from a mystery card game caled, Ace Detective.
Originally once a clue was 'uncovered' we were to draw a card to determine X points worth of evidence. At the end of six turns the players would be able to secretly allocate points against each others leader.
I believe in the end we used markers from Ace Detective, that had positive and negative numbers which players would secretly allocate the points as they found them, not at the end of the game. Sometimes people played negative numbers to cover up the crime for leaders of other leagues to better mess with another league, sometimes they were trying to cover themselves.
As for the deployment it was a scatter deployment much like Lost keys, only no one could start in a building even if they could be 6" away from a clue. The clues were special in that they remained behind, so someone could follow behind a pick up the same clue, but with a still with a random clue point value. In retrospect could have allowed someone to complete another challenge after they had found the clue. They could then be assumed to have pocketed the clue, and/or destroyed any additional evidence.
I kind of liked the idea that something that happened in one game could impact players in their next game in a way not covered by reward cards. For instance in Perilous Island Lady Elaine was a bonus that could be carried over from one game to the next. We never fully explored this idea, as we could also have had scenarios that gave bonuses after completing a scenario, and not just the points gained from reward cards.
Hope this helps