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Author Topic: Weird War II game using Verdammis Rules  (Read 3855 times)

Offline The Somnambulist

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Weird War II game using Verdammis Rules
« on: May 26, 2009, 10:22:35 PM »
This is my first battle report. The game was only played yesterday (with Ramirez Noname) and things are already a little sketchy! Hope this makes sense!

18 encounter markers were placed on the board, a German patrol (3 squads)starts in the left hand corner of the board (actually the west side).Their objective is to find the enemy, but not all goes according to plan .............


The first encounter! Squad 1 discover zombies!


After a couple of lobbed grenades and lots of firing one zombie is dead (again!). The other shambles out of the emplacement and shot to shreds!


Squad 2 encounter another zombie except there is no photographic evidence! They took care of it.

A member of squad 3 is sent to investigate.......and finds 3 ghouls, who promptly jump over the hedge and leggit to the graveyard. They were killed by squad 2 and an mg that was positioned on the hill on the left side of the board.


Squad 1 moves on, after losing their leader (to a sniper shot) they find some more zombies! They decide to make a run for it.


Meanwhile squad 2 move up to the graveyard and catch a glimpse of something.


Squad 1 is backed up against the wall of the graveyard, they turn and make a stand.Another zombie appears (in the green shirt), squad 2 pulls back from the entrance to the graveyard and lets the mg take care of the zombie in there.Squad 2 then moves around the outside of the graveyard to take care of the extra zombie.


After a lot of firing, close combat and biting the zombies are no more, a member of squad 1 is dead (shot by his own men!). Squad 3 moves up through the graveyard and finds enemy troop location documents. Squads 1 and 2 form up, then 3 more zombies appear.


The zombies are despatched with combined fire from all 3 squads. The patrol then moves off the east side of the board.

All in all a fun game to play, if a little long. The zombies are quite difficult to kill. The German patrol activated 10 of the 18 encounters, there were a couple of encounters where nothing happened. Each member of the patrol has 10 action points to use with various actions taking a set amount of points. Most die rolls are made With a d10. The Verdammis rules uses the Dogs of War Rule set.

I go to pieces so fast that people get hit by the shrapnel.


Offline YIU

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Re: Weird War II game using Verdammis Rules
« Reply #1 on: May 27, 2009, 07:39:49 AM »
Hello,

Which Verdamnis rules did you use ? Where did you find them ?...I think I know the author....
I wish I were an octopus to paint more miniatures...Cthulhu must be a great painter

Offline Mad Carew Snr

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Re: Weird War II game using Verdammis Rules
« Reply #2 on: May 27, 2009, 07:52:39 AM »
Looks like a great game - fantastic scenery!
Hanging on in quiet desperation is the English way
The time is gone
The song is over
Thought I'd something more to say

Offline YIU

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Re: Weird War II game using Verdammis Rules
« Reply #3 on: May 27, 2009, 11:06:15 AM »
"All in all a fun game to play, if a little long".......and I agree. The Dogs of War rules system is great and realistic but if you use all rules (wounds location, bullets,...) it might take a long time to play a game.

I wrote other zombies rules with a friend : Dead Walk Again. These rules are meant to be played in a cooperative mode (humans) against zombies ( moving on their own thanks to a specific rule). But you could play it with a zombie player if you wish (zombie player : the miniatures not the player, unless you play in a radioactive area or a graveyard...) ;D

The rules are meant to be played in a modern era but you could easily use them for Weird WW2 as the weapons are the same....and even in ancient or middle ages if you wish.

The Action Point system is almost the same as in DOW but faster to play.

You can download the rules in english, french or spanish from our Yahoo group here :

http://games.groups.yahoo.com/group/deadwalkagain/


Offline KeyanSark

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Re: Weird War II game using Verdammis Rules
« Reply #4 on: May 28, 2009, 08:11:13 AM »
Which Verdamnis rules did you use ? Where did you find them ?...I think I know the author....

I suppose he refers to these...

http://verdammnis.free.fr/

At least, they are the only ones I know.

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Offline postal

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Re: Weird War II game using Verdammis Rules
« Reply #5 on: May 29, 2009, 12:25:59 AM »
very nice pics

Offline diehard

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Re: Weird War II game using Verdammis Rules
« Reply #6 on: July 06, 2009, 03:06:25 AM »
Looks like a great game. Nice minis, but really awesome looking scenery. Thanks for sharing.
We haul ours to kick theirs.

Offline Argonor

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Re: Weird War II game using Verdammis Rules
« Reply #7 on: July 06, 2009, 11:02:51 AM »
Which Verdamnis rules did you use ? Where did you find them ?...I think I know the author....

I suppose he refers to these...

http://verdammnis.free.fr/

At least, they are the only ones I know.

The page seems to contain no links???????
Ask at the LAF, and answer shall thy be given!


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Offline Ramirez Noname

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Re: Weird War II game using Verdammis Rules
« Reply #8 on: July 10, 2009, 10:40:29 AM »
Hi Argonor,

If you scroll down the page a bit (http://verdammnis.free.fr/) you should come to  a section marked "rules" - there should be some downloads there.

As "The Somnambulist" said he only manged to activate 10 of the encounters - if I was running this again I would halve the number of encounter markers to speed things up a bit.

Ramirez

Offline DFlynSqrl

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Re: Weird War II game using Verdammis Rules
« Reply #9 on: July 10, 2009, 01:33:06 PM »
Very nice game Somnambulist.  Thanks for taking pictures.  :)

 

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